You’re not making a good comparison. Not when you were using a two handed staff over a faster weapon, which would obviously give you a good base attack speed. Look, I’m really done with this conversation. You do you, and think you were doing things right and it’s the game’s fault you can’t get upgrades. Of course you have to be right, and everyone else pushing 300+ corruption is doing it wrong. Why else would it be bad, right? No offense intended, but I intensely dislike people who can’t admit they are wrong and try to change what they do to fix the problem. Doubly so when people actively come out to help you and give you tips. About the only thing you took up was using eye of reen and you are seeing positive results. If I was you, I’d say maybe that’s an indication you probably aren’t doing things right. Anyways I’m peacing out. Good luck.
I don’t have to be right. I’m pushing 300 corruption too despite the mediocre gear though, and the only reason I’m not pushing higher right now is time to run echos to get the corruption higher. So I’m not necessarily “doing it wrong” either.
The 2h staff over a 1h weapon- yeah I should have been using eye of reen a lot sooner. My main concern was the potential DPS loss from ditching the staff, because as I mentioned my character was already immortal as it was. I should have tested it out- doing the swap I didn’t lose dps because of the big IAS buff, but I did gain a massive amount of HP. So I should have been using reen from the get go over the staff.
But I don’t understand why my comparison is bad. It’s literally the situation- lose 1000 hp and 10% of my dps to gain a 30% multiplicative damage buff. That’s the trade off that we’re talking from swapping to a different amulet base.
Not to mention the amount of FP at risk increases as the affix tier you are crafting increases. So spreading your crafting evenly around the affixes (i.e. always craft the lowest tier next) means a fluff will always minimise the FP loss and so help you go further with that item’s crafting.
(This is not a hard and fast rule as there are some affixes you might want to ensure get to a certain tier before you risk anything else (e.g Hybrid Health, +x Level)).
So very well put. This is why I said previously the factions are not meant to be “balanced” in terms of loot getting efficiency. They never could be. They are there to accommodate 2 different preferences, that is all.
And unless you have good reason to CoF (like you are SSF, or you have zero cash atm) MS will always be the best choice.
peronally, I like CoF because I can find items now and then and never have to interact with a bunch of douchebags posting overpriced items on the AH
They should absolutely add a disclaimer when choosing factions that CoF should really only be taken by SSF characters though. I originally chose CoF because I was curious to see what the system was like, and enjoyed the fact that it encouraged you to go around to all the dungeons and things instead of mindlessly farming monos. But I didn’t realize just how poor it was going to be to actually get gear that was useful. It just increases volume, but given that most drops are poor anyways, it doesn’t actually help you gear up. It’s night and day in terms of how much better MG is right now.
I also don’t understand why the systems are mutually exclusive. It would be nice to be able to do both. Just make CoF item drops untradable, and give SSF characters a boost in faction rep gain for CoF.
i think im gonna go non-ssf and guild merchant next cycle.
have not gotten any of my build enabling uniques on spark charge runemaster and it’s so bad without them. makes the game a bit boring … ~300 hours in.
i’d be having the time of my life with a couple of em… shame really. guess ssf just is not for me.
While I agree with this, it has to be said that prices are rising FAST in MG. At least in legacy. The ludicrous bargains I got in the first few weeks are gone. I am talking stuff like
Multiple Twisted Hearts and Omnis (well rolled) for under 50k, a couple were 10k.
Dozens of 1x2 idols with 5% HP / high resist, from 1g to 10k (I literally bought many dozens of these)
Same with 2x1 idols with 3 Vitality / high resist, under 10k (bought dozens of these too)
Talons of Valor with 4 x 4 x 4 and 2LP, under 50k
Wraithlord with 2LP, under 50k
Almost everything in the list above will cost 1 million or more now, even the idols, and I mean individually, not for the dozens I was buying.
So yes MG is much better but you need to have a LOT of gold to enjoy it (or good items to sell to make a lot of gold).
I got in “just” as the prices were going up. Most Aaron’s Wills were 1mil when I looked, but someone put one up for 350k that I snagged. Then I got two Hallowed Fingers for 6k. So I’ve got the basic trip-golem special running around now which I enjoy.
My issue currently is leveling MG, I can’t quite get it. Doing mono’s seems very slow. Listing items also seems slow as it’s gated behind how much favor you have (or whatever the currency for MG is called).
Yes the rep/favour grind is crazy. I got to rank 3 in an hour and could buy uniques.
Then it took 10 hours of solid grind to get to rank 6.
I think I am rank 8 now (just), but the grind from 6 to 8 was dozens and dozens of hours of Monoliths. I mean yes I was putting in those hours anyway, but anyone short of time or perhaps playing Cycle casually is going to struggle. At least you only have to do it once (I assume your rep will carry over to the next Cycle for Cycle players?)
Getting the favour is the slow bit, spending it for rep is thankfully easy and fast. If anyone knows a quicker way to grind favour than blasting Monos with a level 100 at the highest corruption I can handle, please tell me.
I will just be doing the best I can. I am one of those people who doesn’t have a lot of time, so I may never see rank 8+, and I just swapped from rank 6 CoF. But just speaking personally, after seeing the randomness that is creating legendary items using LP slots, I just chalked that one in the “probably never going to happen” category for me. So in a way, I’m already at my end game.
I suppose one upside to all that farming in Monos would be the gold and favor you’d have to spend after 20+hrs. Should be able to get some pretty decent items after that time investment.
It sounds to me like this is your problem. You either gave up on crafting because you think it’s pointless, or you just refuse to accept it as part of the game. Players are expected to utilize the crafting system to customize the gear they want. The entire game is balanced around it. Maybe LE isn’t for you.
Agreed 100%. I have a conspiracy theory that both CoF and MG were originally conceived as complementary systems, but then at the last minute, EHG decided to separate them for some reason. This is probably untrue; however, it’s clear these systems work better together than apart.
More importantly, there’s absolutely no way EHG is ever going to achieve balance between CoF and MG when MG will always be at a disadvantage. No economy thrives when fewer people are able to participate in it. By combining the two, however, CoF always remains relevant and doesn’t require high expectations, because you have the option to supplement bad RNG with trade.
I don’t know; it seems like removing faction gating is a win-win for everyone.
Damn Aaron’s Will is 1 million? I’ve found like 4 of them in CoF.
I feel you, brother. RNG and progression variation in this game can be dogshit. I’ve played a a dozen aRPGs with tens of thousands of hours in the genre, and this one might be one of the most frustrating in that regard.
Post 1.0 I started anew in Cycle with a low tier build and I wasn’t getting anywhere for days.
You’re either exaggerating or your game is bugged. Assuming the highest probability of the double digit outcome (1-24), the chance of getting double digits 100 times in a row is literally in quadrilions. The whereabouts of getting a royal flush five hands in a row.
This. CoF is a meme. Triple, no, multiply all the CoF bonuses by 10, and it’s still a meme.
There should be a disclaimer for new players. Once you join CoF not knowing what you’re doing, and play there for a while, you’re basically bricked. The fact you can’t even wear the gear you collected while in CoF once you quit it… that’s just sadistic.
I don’t know where all those comments came from like “LE is a game you can just jump in, explore, experiment, and everything’s peachy.” You don’t know what to do and you’ll get bricked with some homebrew shaman getting zero drops, doing zero dmg and getting oneshot all of a sudden.
Not sure if serious.
Dead serious. The reason MG is suffering right now is the same reason it always will under the current system. By gating CoF players from trade, you limit the number of people participating in the market. Limited participation results in a smaller number of items available, fewer niche options, and higher prices. This is economics 101.
If you haven’t figured out crafting by now take a breath and slow down. There’s something you’re missing. Look deeper into your loot filters. Show all items that have +skill affixes that you need. Shatter/rune of removal for the shards. Theyre extremely rare so you need to be very deliberate about obtaining them. Get better at crafting. Seriously. Rune of hope every craft that doesnt need a chaos. Rune of removla instead of chaos if you need a specific affix. If your gear relaly sucks so much, adjust your filter and pick up gear with only one useful affix. If it have 35+ potential you can craft a good item off that with pretty solid reliability. Might take a few tries if unlucky. Be more accepting of suboptimal item bases just so you can get a better foundation for gear.
It is EXTREMELY statistically unlikely that you havent found ANY good gear in that long. Especially in CoF. Item drops are insanely high. Especially once you hit empoered monos. You just dont know as much as you think you do. Watch a youtube video on loot filters and crafting. There are several really hekpful streamers out there that make great content.
Is itemisation perfect? No. Is CoF perfect or as good end game as trade? No. But it’s still extremely playable and offers the most agency over item farming I’ve ever experienced. Stop being mad and just try to learn.
But… MG ain’t suffering. It’s awesome. As has been explained through this thread. What do you actually mean by ‘suffering’?
I mean, the only thing I’ve seen in this thread is someone who hates crafting and/or can’t build a proper loot filter complaining that CoF is bad. I’m not saying it isn’t, but there is another thread complaining that bazaar prices are too high because listings are largely concentrated around meta builds/gear.
Either way, MG will always be suffering while not operating at peak participation. Let’s assume MG is better than CoF, though. What happens when they “balance” them out and the tide shifts in CoF’s favor? People jump ship from MG and/or new players choose CoF and trade recedes. What next?
This is what I mean when I say it’s impossible for EHG to balance out both options. For MG to exist at optimal levels, CoF needs to fail. Or, you know, like I was originally saying, they just make both systems accessible to all and everybody wins.