Then they should word it accordingly. When you create a toon there is a prompt that says “Select a class”. that’s the only mention about classes ingame. Masteries are masteries but the 5 personas in the beginning are called class. So if it’s the same thing it should be called accordingly. Consistency is a nice thing I don’t want to have lightning, thunder, electricity resi in ever other tooltip… one is enough ^^.
They do word it accordingly. At character creation, it specifically says “Your Mastery CLASS is chosen later in the campaign”.
I hae it here right before my eye. You “select a class” then the masteries are shown. So Sentinel is called a class and masteries are called “Mastery Class”. Later it’s called mastery and mastery to the end of time ^^. Even in the game guide you find nothing if you look for “Class” or “Mastery”.
On top of that I never clicked through the masteries and read that line tbh and it’s rather new to me. was this there back in alpha and beta days? On top of it I can’t remeber masteries are called mastery classes when you pick them. Someone got a toon there to check that? I’m to lazy to level one . All in all we have a class and a class on top and classes aren’t rerollable in any game with a fixed class system.
Then again it’s more to it then bring a toon to level 20 because you often play the game for far more hours untill you know you messed up. Then again beeing not able to roll from a Lich to a Warlock to bugabuse the crap out of the game is a good thing as well.
I just view masteries as subclasses, like in D&D. You don’t expect to change back from being a thief to an assassin. Nor does it make sense that you suddenly “forget” what you previously knew. TBH, it’s the thing I hated the most in BG3. It just made meta builds the norm, where you level as one thing, then at level x you respec to have another class, then at level y you respec again. It makes even less sense in a story driven game, especially when you consider all the special options and dialogues you get for class.
LE is clearly aimed at players that like leveling new characters. Many of their systems encourage this, including this one. Changing it would go against the game’s identity.
Which would be fine either way. It’s just a matter of what players LE wants to attract.
When you click on one of the masteries you get the above screenshot.
While I agree that the mastery should be chosen at character creation, it does tell you if you click into a mastery (which is not unreasonable on your first few characters).
It’s just about wording and consistency not about what you think stuff is or isn’t ^^.
It makes completely sense to forget whatever as well as it makes sense to cast firballs or lightning strikes… you know magic…
Yeah but if you don’t click a toon it says “Choose a Class” first. Then you need to click a mastery and you are told what your screen is showing. Later on in the game and what EHG is talking about makes no sense to me because they should talk about Mastery classes then when they refer to Mastery Classes when they called them mastery Classes while the basic archetyps are called Classes right at the beginning. That’s why Sentinel is my Class and Paladin is my mastery or mastery class. It’s just inconsistent to me and I see people getting lost there because stuff is called one way and the same name is used differently.
I don’t think there will ever be a consensus about it. Personally I think EHG should just move mastery choice to character creation and be done with it.
Which is a shame, becuse the current system certainly feels more special to me.
I wish they make Mastery choice a time travel thing where you are your “future self” toying arround with the skills and whack a mole on some enemies to see the skills at work while beeing able to change passives and skillpoints freely as if you were lvl 75. Once you tested what there is you time travel back and make your choice according to the glimps of the future you had.
easy peasy time travel 101. Everyone knows what they sign up for and there are no more ecxuses and needs to reroll because you bought what you wanted to.
Yeah, I suggested this before. They should make the dummies training ground available from the start (maybe even before you create a character, it’s just an option at the start) and change it so you can assign all the points you want to both passives and skills. And you can change everything around.
That way you can test everything to your heart’s content and decide what you want to do.
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