Character appearance shouldn't dictate class!

No he didn’t, I’m in a business contract and not into buying wishes and dreams as a employee.

No increase possible? I’m a good worker? Gimme shares of the company then to ensure I put my effort into it.

There’s always solutions present, in this case the superior was just not thinking to provide them properly :slight_smile:

And also a completely different situation.

Even with 500 workers EHG wouldn’t be able to provide it for at least a year.
Not that 500 workers would be sustainable in the first place.

We’re not talking about providing a functioning well-designed product in that case… we’re talking about using top-tier materials for the looks as well… but all for the same price as it was formerly sold at.

Which just is not a realistic approach.

So provide fitting examples at least, because that one utterly failed to bring your point across.

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You are not the EHG CEO, so you don’t know what is easy or difficult for them - and you know this very well. Yet, as an argument, you always cite “production difficulties”. But that’s just your way of masking your “no, this feature is useless” under “I agree, but…”

If, by your words, it is so difficult to implement now, how will it be easier in the future when the number of gear meshes increases even more? From my standpoint, they already have skeletons with animations, and they likely have scripts to link meshes with skeletons. Nothing needs to be created at this point - just mix animations together and copy-paste the meshes. It’s a week’s worth of work.

If it cannot be done now, it will never be done.

Because right now EHG is mostly in an “all hands on deck” situation trying to add things that they consider core to the game.
You’ll notice that there is no seasonal content yet. Everything they add is available to all modes, including legacy and offline. And that is because they are still adding the things they consider fundamental to the well-being of the game. Mostly endgame, the missing campaign chapters and class balance.

Whereas a year or two from now core content will be handled and they can probably devote more people from the team into the less important features like this.

It’s not. It’s highly unlikely that they created renders for body armors only sentinels can use with the models from other classes. So that alone means that any class specific body armor will require 4x the current renders so they’re compatible with every model.
And the same for helmets.
This just for the regular gear, not even talking about uniques.

It likely never will, much like it never was (and never will) in PoE1. It’s a huge amount of effort for very little return.
It’s fine for Blizzard to dump millions into features like these. They can afford it.
It’s not profitable for smaller studios like EHG or GGG to do the same.

If only I had access to the source files… :pensive: I could do so much, but wasting time on Unity’s binaries is unfortunately not an option for me.
I know that EHG will never implement this feature. They cannot even fix ambient volume in tombs, that i reported 2 month ago. Why did I fall in love with this game? :disappointed_relieved:

I don’t need to be.
Everyone with the smallest amount of knowledge knows how much effort it is.

You’re instead like a customer at a restaurant not telling the chef how you taste the stuff… but instead trying to tell the chef the exact way to prepare something while never having cooked before in your life.

That’s a important distinction to make.

No, that’s your inability, incapacity and incompetence in this field not understanding what I’m even saying.

I usually have those talks only in my job with superiors, always facepalm moments. Non tech-savy personal trying to tell me what to do or not to do and how ‘easy’ it surely has to be!
Maybe learn about the topic first before trying to talk about it, saves everyone a ton of time.

You also don’t go into a operation room and start telling a surgeon how to improve the operation… why? Because you got no friggin clue on how operating even works.

It won’t, but capacity to gradually do it on the side can be open. One model here… one model there.
Do you think developers only work on the next update? No, they don’t. Models, ideas, prototypes and so on are made all the time at the side. Sometimes a single employee getting an idea and using a few minutes of the day while waiting to do something, sometimes those are placeholder things to be worked on and planned already when a employee got to wait on something else coming through and so on and so forth.

But I can guarantee you with certainty that it won’t be ‘now we do that primarily’ in any capacity. Which is why you won’t see it before 2028 earliest, if even.

Yes, so? The model of the character is not the problem.
The equipment is.

If you put the equipment of a burly character on a slim one then all sorts of wonky unfitting things happen, clipping, distortions of textures, out of place areas. The same the other way around.

So each item needs to be individually looked at, adjusted and re-tested then.
During a time currently where WASD animations and the modeling respective to it are still not done. Which is by far more important.

Showcases your inaptitude in the area.

Exactly, the most likely outcome.
Why?
Because it’s somewhere close to the bottom of the list in terms of priority while also having a massive amount of work attached to it.

Something low priority but easy to be made gets done in-between… but this? This has no chance at all.

But playing the game is?

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This is why this thread has been going on like it has.
Kulze didn’t say no. He said the same thing we’ve all been saying:
-It would be nice to have, it’s way too much effort to do it right now, maybe in the future.

Anyway, this is only going in circles with you refusing to to have an open discussion about it and always interpreting anything that isn’t “Yes, let’s do it right away” as “No, I hate this, let’s never do it”.
So I, for one, am excusing myself from what is, at this point, a pointless discussion (honestly, feels like arguing with Abomb). Be well.

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Okay, just write “yes, I want this feature”. Then EHG will decide whether it’s easier to implement now, later, or maybe never.

Every time I try to explain my point of view, Kulze jumps out from the bushes and tells how stupid I am for not understanding what’s possible and what’s not. How is this a discussion?

I don’t actually care if this feature is in the game or not. It wouldn’t make me enjoy the game more or less. I have nothing against them adding it, but I personally don’t care about it either way.
And, like we’ve been saying, there are way more important features to be working on, like the missing campaign chapters, class balance, missing skills, more endgame options. I’d rather they work on those than on a feature only a few will care about.

We all understand your point of view. It’s you that seems to not understand ours. Or to understand that there’s a wide range of opinion between “Yeah I want this feature” and “No I don’t want this feature”.

Personally, I think your best option to have this feature is to either mod it yourself (and then maybe you’ll see how hard it actually is to make or how janky it makes the game look if it’s not done right) or wait for a modder to feel like you and make it themselves.

So, you’re indifferent to the proposed feature - if it requires little effort, you support it; if it takes great effort, you’re against it. Is that right?

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That is pretty much the position of everyone on this thread.
And, to clarify, we’re not “against it”. We’re just “against it now” because there are more important things to work on.

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This could be a nice epilogue for the thread, but by tomorrow, Kulze will show up and it’ll all start over again.

I don’t give a shit plainly spoken. For or against, don’t care.
Good luck.

Yes? That’s what literally everyone has exactly been saying since 110 posts here? :rofl:

And it wouldn’t bother you if, as a barbarian, for example, you wore the same boot model as a mage?

This is just my idea of how EHG could implement this feature. I’m not saying they will do it this way - it’s just how I see it.

Let’s forget about LE for a moment and imagine we’re talking about LE2. From the start, EHG could make two skeletons (male & female), and each skeleton would include all animations from every class combined. After that, they’d make six heads (three male, three female).

Since all male and female bodies would be the same regardless of head choice, they’d only need to make one armor model per gender. So basically, players would just pick a head (one of three). Then the player selects a class, and since the skeleton already has all class animations, it’s ready to play. Some armor may have class restrictions to keep the style consistent (though I personally don’t mind a summoner in a barbarian outfit), but in the end, EHG would only need to make two armor models for all classes. And changing male armor into female armor isn’t that hard. This would allow EHG to create hundreds of armors over time since the game would have only two body types.

So yeah, that’s how I think customization could work. What do you think?

No, don’t care.

Yep, then it would be easy. In a potential LE 2 that could be an option, and it would be a good one too.
But we sadly got LE 1 here.

Yes, it does, and I even mentioned that exact same thing above already.
As did DJ as well.

You’re repeating our words.

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You know what, I am going to do something no one else has done in this 100+ posts discussion and say that I hate your idea and hope it’s never implemented in the game.

Why? Because I like lore.

We have very little lore about the playable characters themselves; most of what we do have is based on what they speak, when reacting to the storyline or to the environment, but they don’t say much - which is likely due to how limited EHG’s resources are. If each character had two genders, it would require twice as much voice acting for every spoken line, which in the end would give us even less talking than what we currently have.

So no, considering how each playable character has its own backstory, I would rather not sacrifice lore for the sake of customization.

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Before launch, each class had a small intro specific to them.
They removed it with 1.0 for some reason, though.

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Lore is much more than just a prerendered intro screen.
Let’s say, for example, a troubled thief - once a noble warrior, betrayed and now seeking revenge (not a writer, so excuse the stupid example) - was originally written for the blonde rogue. My question is: why would she fit into the story, but the moment I pick a bearded guy, the entire narrative falls apart?
No, I strongly disagree. Any game that allows character creation never had issues with a character’s backstory just because of customizable appearance - NWN, BG, TES, and so on.

Exactly, that’s why the distinct build, style and voice lines of a character can play into that.

LE doesn’t use it properly unlike PoE (Where in the same situation which LE is and your ask I would distinctly say ‘no’) but it’s actually meant to be that way… which led to the specified designs of each class.

But since it’s executed as crap as one can even imagine it makes no difference if they go the lore-route or the personal immersion route. Either/or works, both take a boatload of resources… so ‘yeah, do whatever’ I would say.

It absolutely does?

Path of Exile 1
Path of Exile 2
Torchlight Infinite
Tomb Raider
Indiana Jones
James Bond games.
Hitman
Team Fortress 2

The more you bring lore into the character the harder it is in general to adjust things. That’s why in NWN, BG, TES and so on you don’t have a backstory… your story is ambigious and basically starts at the time the story starts. Yes… backstory is mentioned but no details executed beyond absolute basics.

So what you’re describing is sadly wrong.

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A character driven story inherently provides lore related to said character.
Otherwise it wouldn’t be character driven.

Lore is not only world-building, it’s background knowledge in total.

First of all, if I would be solely out to tell you ‘you’re wrong’ then I wouldn’t pick out specific aspects of your post and instead take it as a whole. Which isn’t the case.

Your example - as badly designed as it is - is a reasonable notion after all.
I’ve specifically tucked onto the argument of:

Which is the sole aspect I’m arguing against.

Says the person irritating literally everyone there by trying to undermine their arguments by saying the said something else then they did, despite it being repeatedly showcased. :rofl:

Go and try those things somewhere else, here people simply slap you verbally for trying those things, they don’t work.

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Because everyone else has ‘opted out’ already, as mentioned before.

Maybe you should then learn what ‘lore’ actually means.

It’s the history, mythology, worldbuilding and backstory of characters. Those are the core elements generally included in that terminology.

For example your ‘former knight now thief’ is a very unlikely and hard-to-believe one. Why? Because we associate specific traits with specific tasks. A knight is strong and stalward, meaning they can dish out and take punishment without crumbling. A thief in comparison is primarily based skills based on dexterity and misdirection.
Hence a knight turning into a thief and suddenly being a decent one makes for absolute garbage tier storybuilding because neither their build, personality nor skills would be coherent with the switch, unless done over a extensive in-story timeframe.
The other way around is more believable, to become strong through training after having the baseline dexterity, loosing the ability to be just as detailed and precise because of it though.

Which is why character customization specifically in build can be a problem, hence issues with a character’s backstory.
If a character gained a scar in former years you can’t remove it, even if you dislike scars and can’t immerse yourself into the game when playing a scarred character.
If a character has learned 60 years fighting as a monk in a dojo and now is that old ‘cultivation-style’ sage with extreme skills then you can’t change the design into a young person.
If your character is a stalwart knight then a spindly character won’t handle that well.
If your character is in a rank of nobility based on a patriarchic medieval style system then it makes no sense to play a female noble in power.

There’s a boatload of reasons why customization can conflict with character lore.

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