Character appearance shouldn't dictate class!

Do you know that everything said before ‘, but …’ is horsesht

You’re exaggerating - not every post, just the ones that imply my opinion is meaningless because it doesn’t fit their idea of how things are supposed to be.

I’m not exaggerating. You’re just interpreting posts as opposing you when not a single person said this is a bad idea.

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Have you considered not to be the only human in existence or the base measurement of things? :slight_smile:
Or are you just lacking the ability to actually understand what I wrote there? Because it’s getting distinctly problematic.

First of all: That proves jack-shit.
Based on what metric? How many comparatively? How much are those respective games opened to adjust overall? Which genres? Which titles?

Yeah… in ‘Second Life’ and ‘VR-Chat’ people do indeed care a lot about appearances! In ‘Supreme Commander’ people don’t care about the appearance of units at all comparatively.

How about taking differences into consideration instead of trying to brute-force meaning into things which are entirely out of scope for the topic at hand?

Yeah, because only 4 people interact in the Forum, clearly.
Kinda means after seeing your topic nobody gave a shit to actually answer outside of the non-stop posters like me, DJ, Folk and so on.

It doesn’t, otherwise it would be a majority.
That’s kinda the meaning of ‘minority’.

We don’t need to. There were games of the genre which focused more on visual then gameplay. Without exception all of them failed.

I answered it in that topic as well. Do you wanna say it’s appearances? :rofl:

You don’t need to speak for others when you simply provide information which has been collected over decades by much bigger entities then you as a singular person.

You can speak without an egocentric standpoint while also not speaking for others.
Learn the difference there, it’s a really important thing to know and even do.

You see, the difference between it is simply showcased even:
‘The game would heavily profit from improvements in the CoF mechanics, related to how and when items are dropped as well as how to access the prophecies or even pick them.’
versus
‘I personally don’t give a single shit about CoF, outside of MG being such a disaster that I feel like I need to rather play that. So EHG fix MG up because it’s a steaming pile of garbage despite over a year of it existing’.

One is my unfiltered personal opinion based on my own needs, which is the second one.
The first one comparatively is the non-egocentric thing to write. I know CoF has no meaning for me but it has for the game. Things which are good for the game are also in second measure good for me long-term as the game will flourish. Doesn’t necessarly mean it’ll flourish in the way I like… but it’ll defintiely become better over time this way.

This method is called ‘egoistic altruism’, you do well for the overall to have good things returned to you.
Which is a mandatory aspect when it comes to a product which a variety of people enjoy.

No… no it really isn’t :stuck_out_tongue:
Just nobody cares. Friend of mine even made appearance mods for GD since he wanted to get used to modelling based on existing items, never cared for putting them online. 2 days, decent outcome for 2 sets of armor, higher quality then a few on Nexus.

It’s not hard, nobody cares simply.

You mean a game which specifically focuses on visual presentation? And which Resident Evil are we talking about? The classic ones which focused primarily on gameplay? Or the new ones which are glorified shooters simply?
As for Tomb Raider… Tomb Raider has always been Lara in the foreground, even back when triangle breasts were the big ‘wow’ factor.

Minecraft, GTA V, Tetris, Wii Sports, PUBG, Super Mario Bros (SNES)?

Minecraft has a miniscule amount and it came only after Microsoft took over.
GTA V is a sorta life simulator, hence focus on customization by design, not a fitting example.
Tetris has none.
Wii Sports has the personal Avatar, which is a sub-system, and meant as a representation of yourself, so designed to have that.
PUBG has a single character model with differing style elements, not multiple ones. Hence obviously no issue.
Super Mario Bros has basically nothing in terms of customization model-wise. Tons of gameplay ones on the other hand!

No, as mentioned… they’re simply low priority and people generally don’t care about it as much as the gameplay aspects.

So obviously the focus on improvements and implementations is on gameplay elements and not customization elements.
Which is the whole argument going above your head since dozens of posts.

You mistake ‘speaking for all players’ comparatively to ‘speaking about known factors established over decades of game design’.
You get to learn those if you’re interested in it.

Obviously if you don’t care you won’t be able to know about it despite people throwing it into your face directly… since you ignore it :slight_smile: But that’s a ‘you’ problem simply.

To be fair… Link is Link, that’s a fixed character. Changing it makes it kinda… not Link :stuck_out_tongue: Which is the whole point of the game, so basically nobody changes that model since you’re following the story of Link, not your own.

And which other factors exist based on that metric? Think about it.

How many don’t buy the game because it has no fluid progression state currently?
How many don’t buy it because the content depth they expect isn’t reached?
How many don’t buy it because it lacks accessibility features?
How many don’t buy it because there’s basically no end-game variety?
How many don’t buy it because…

So… which are the core reasons?
Which exactly provide the most influx of people?

Go ahead, say ‘character customization’ and you’ll be laughed at, for good reason. You read the arguments, you ignored them, it’s solely your lack of understanding and your adamant position of ‘this is the top priority and nothing else!’ - which you showcase, repeatedly, contrary to the slander of trying to tell others the position that they don’t actually have despite repeated corrections towards you - which is the issue by now.

Yeah, Larian Studios always made masterpieces. BG 3 is no exception.
Which btw. has jack-shit to do with what you say there. The reason this is a thing is because it’s based upon the ‘classic Pen&Paper roleplaying setups’ of D&D, catering to specifically and intentionally the people which want to create a character (be it themselves or a fictional one) just after the image they want and the personality they want and then going through the game this way.
Which is nothing else then a well-made modern representation of a Pen&Paper game on the PC platform, still having major limitations compared to the paper version though.

Because that wouldn’t be a proper representatin of Pen&Paper in how it can be presented in modern ways, can it? :slight_smile:
You realize that all those games coming before it… like Mass Effect, Cyberpunk 2077, Undertale, Detroid: Become Human, Deus Ex and so on were all made with the ‘campaign setting’ in mind which came from that? Focusing on specific elements of that since PC games kinda have a inherent limitation on creativity based on lacking high-tech AI support which is off for another 10-20 years at least still to create? Why do you think creators are looking forward to proper advancements in that sector? Creating a framework of a world with specific guidelines and then having a endlessly replayable game which does provide something entirely different every… single… time… even when played 100… 1000 times? That’s the holy grail of world-building for game devs after all.

What you see in comparison is a single little stone in a massive pile of gravel, you like that tiny rock and now you expect all rocks to be like that one, screw the consequences of it!

Because you argue, with utterly out of this world wild arguments?
Because people initially answered and you became defensive like a pouting child misconstruing what people actually say simply to represent things in your favor?
Because some here - like me - like to write in Forums and hence actually put up with it rather then waving it off and simply saying ‘ah… another thread like those’?

I can provide some more reasons, most aren’t favorable though sadly :slight_smile:

No?
You just have an inability to discern meaning from posts? :stuck_out_tongue:

Yes you are.

Weird why it has a place in vocabulary then, and a very common one…
Sure, if you generalize then it does, but it’s not always the case, actually very rarely :slight_smile:

The ‘but’ is a functional word providing the option to give the personal opinion first before providing issues with that following up. Just because someone has issues with something doesn’t mean it’s a bad thing.

Otherwise my general arguments would mean I detest the devs, hate everything nearly about the game and wouldn’t touch it with a 10 yard stick. Not the case though, which is the stuff after the ‘but’.
I for example detest the state MG is in… but the core faction idea is great!
So… go ahead, try to discern what that means, it’s very very clear-cut if you know the basics of communication and actually have the ability and knowledge to properly infer things without mangling stuff - like you do sadly.

It means that the way it has been implemented is not a good state, which means changes are necessary to bring it to that. The framework it is based upon as the lowermost layer though is solid and is a fantastic choice and direction.

And with that paragraph above this one there is no ‘but’… it says absolutely the same thing the ‘but’ sentence did with simply more fancy and detailed words.

You literally said ‘nobody’ despite everybody agreeing, with the caveat of timing, also universally showcased in this thread.

This is factually wrong what you wrote hence.

Quote one post where this happened.

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Imagine not wanting to play a goth girl.

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It doesn’t, the entire LE community isn’t that large, let alone the active playerbase.

Non-arpgs? Yes, things are different in different genres. What about in racing games, flight sims or TBS? Do those let you change the appearance of your character? Do they even give you a chatacter?

No, but as many people have said many times, it’s fairly low on the totem pole of what people want in an arpg.

Or a big beefy girl.

Please pick one or the other. “My way or the highway” or “for me or against me”.

If they’re an experienced arpg player that’s unlikely.

Old school rpgs don’t, like BG1/2, Planescape Torment, NWN. You can select a voice & the avatar/card/whatever it is, but you couldn’t change the character model like you could in Morrowind/Oblivion/etc.

We’re trying to help you understand that this particular feature isn’t a core feature for arpgs but you don’t seem to understand because it’s so important to you that you can’t get your head around why it isn’t for other people.

No, it’s really not. But thank you for confirming that you’re not actually reading the other posts.

I find it ironic that this is what you’re doing to everyone else but now you’re trying to say that everyone’s doing it to you. “Yes this is nice to have but there are more important things to focus on first” is a strong theme running through the majority of the replies to your posts.

No & yes, respectively. Kinda like Abom.

Errrr, my kids used to watch so many minecraft videos & while changing the character model wasn’t the main focus of mods, there were certainly plenty that did or had changes to the model in them. So no, this didn’t become a thing after Microsoft bought it.

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To be fair that was mostly because of technical limitations, not because they didn’t want to implement such features. That’s why they went along to even allow you to import your own avatar pictures… which was one massive thing for the Pen&Paper style presentation direction.

Whoops… the character customization came in 2019, but skins… yeah, that was 2009. Microsoft got it in 2014. So my words were misleading. I meant the character creator of Minecraft there. It was only included in ‘Minecraft Earth’ (augmented reality thingy) and then got put over to the bedrock version too.
Java still doesn’t have that, only a official way to adjust skins.


I will not. :grin:

Most of them still gave you a bunch of different images/portraits to choose from and you would get different models based on your class.
You couldn’t change individual features like in BG3, but you still had some “freedom” in this selection.

And there were already plenty of games that let you have a much more customized character creation, like NwN2 almost 20 years ago. It was hardly a new thing Larian did in BG3. It was just very well executed.

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It is advisable to do something with the characters, they are as plasticine.

I know, but that doesn’t change the fact that they didn’t. So classic RPGs weren’t about the visual customisation of the character they were about the numerical customisation of the character, kinda like the majority of arpgs

Yeah, from the looks of it it’s similar to what you can do in Cyberpunk & D4.

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Cyberpunk, yes. D4 not so much. You don’t have as much freedom there, since you can’t choose body types. You’re much more limited in what you can do.
But it’s the same principle, yes.

Grim Dawn is it that eye burning purple/green/white bloom everywhere “you can’t change our world smallest UI” with our “smallest arpg character model” game?

No, there are plenty of mods for GD that change the UI, the renders (making them either brighter or darker), the world itself.
There just aren’t any for the character model because no one cares about it.

It is. You can modify it like any other Unity game through frameworks like MelonLoader and the like, if you’re not into custom solutions. They allow you to inject new assets among many other things. I’m not sure what it would take to swap entire character models, bones, etc. but I’ve seen mods like that made for other Unity games, so I assume the same is possible with LE. And for LE there are already mods that implemented entirely new functionality with custom assets.

I’d argue that there’s also a significant difference in complexity between swapping some UI textures/elements and changing an entire character model including all of its mechanics (bone structure, animations, etc.). The portion of people capable of achieving the latter is way smaller than those that can swap some textures and tweak some variables in the UI files. Other than that I’d agree with that sentiment, though.

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I would agree with that, except that there are plenty of mods for these games that completely change the gameplay or add totally new features/areas/classes/etc.

I would argue that changing a character model is much easier to do than it is to add completely new areas with new mechanics, and yet those exist for most offline diablo-likes, starting all the way back from Project Diablo 2, Path of Diablo, Median XL, etc.
Some of these mods almost feel like a completely new game.

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I absolutely agree, I just compared to UI since you mentioned that one specifically. Creating completely new mechanics, areas, etc. is definitely way more complex as well.

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I just don’t see why customisation is important in a game that’s, let’s be honest, as good as unity engine can do, but not exactly the prettiest. Even in D4’s highest resolution, I barely can see the face of my character. You should play Black Desert Online if you care about your characters’ appearance.

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Once again, I am simply requesting an option to use the same model across different classes
Using the same gear across multiple classes

Which - as repeatedly said - is simply not possible in the current setup.

We got different models. That means we got different gear models.
Bringing everything to a single model would mean re-making all the non-applicable pieces of gear.
Hundreds… upon hundreds of them.

Your ask is not small, quite the contrary, what you’re asking for is the size of 1-2 full-scale campaign Acts to even make.
For absolute microscopically minimal returns.

Would be really nice to have, sure.
Is also not viable to do.

Kulze, here is a critical thinking riddle for you.

Kulze approaches his employer and requests a salary increase or he will leave for another job. The boss responds:
Kulze, dear, you are the best employee in the company. You deserve not just double the salary but five times more! In every board meeting, I personally fight for your raise - I demand that everyone consider increasing your salary by at least ten times. You know that the company is struggling a little right now, and we need to put all our resources into marketing and equipment. But know this, Kulze - as soon as we prosper, you’ll be the first to get a raise - twenty times, fifty times, a hundred times!
When Kulze returned to the workplace, his colleagues asked him whether his boss had agreed to the salary increase or not.
Now, the question is: given his ability to read between the lines and think critically, what did Kulze reply?

1. Yes, he agreed
2. No, he didn’t

So Kulze, which answer (1 or 2) do you give for the riddle above?

In case you don’t get the point of my reply, feel free to ask and I will explain.