Changes to the Community Tester Program

Like, I get players not wanting to use Meta builds, because I don’t want to use meta builds… so I don’t? I pull up LastEpochTools build planner, throw something together then start playing it and tweaking as I go, leaving gear/idols off as much as possible because I play offline (so no market) and idk what will drop as I play. I’ve looked up build guides for GD and D3 (back when I played), but not LE.

This really is a “‘I hate eating chocolate!’ screams the children stuffing their face with chocolate” situation. Just stop doing the thing you hate doing instead of punishing everyone else.

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I’m not solely talking about the core content planned.
I’m talking about the needed mass of content and hence complexity derived from it over time to cause this to happen.

And when it happens LE will be similar to complexity as PoE was back in 3.1, which while long ago is still substantially complex for the build aspects.

I’m implying that more people have an issue with it then the other way around, those which would have an issue with it non being available for viable reasons.

Because you can see the scaling happening at low corruption already and discern with enough mental capacity the follow-up above. It doesn’t matter if the number is 250, 600 or 2400.

Then they can can choose to open it up for visibility. That’s a opt-in thing, not a lack of option in general or even opt-out.

Same thing ‘If you bitch about this aspect nigh nobody has an issue with then provide proof so we can see why we should listen to it’.
Proper reasoning doesn’t get set away either way.

Yes, and the day after we find the solution to world-peace and put it into action right away. Just before we go ahead and solve all social problems in general the week after :rofl:

Also a valid example, yes.

Call me pessimistic but if I had ti guess content creators will have their guides up in at least 48 hours after launch. On top of it if they remove everyone who ever uploaded LE content on YT they remove a lot of skilled players from their tester pool that pull a crap ton of hours.

I would rather have the testing NDA updated to: Wait a week untill you post guides and builds for the new season.

Most people who can read and coprhend numbers, well not me for example, can make up their minds on most builds by reading the patchnotes. I can’t tell exactly why but to me this is just some kind of PR stunt or bandaid that most likely changes nothing outside of content creators updating their guides one or two times more if something turns out better then initialy intended.

I guess this changes nothing. On top of it if I had a € for all the times I heared someone claiming they were asked: “What is the new meta?” while in the CT programm… damn I don’t have to care for bills for a while… then again I don’t pay much bills.

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Then you wouldn’t have any streamers doing CT if there had to be that much of a delay. One day might be reasonable but an entire week would be too long. I do wonder what the sweet spot would be though.

If I want to try it, how I can get acces to api/docs or something? Without data it’s impossible

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The damage formula is logical without anything particularly surprising if you understand arpg “industry norms” (increased/reduced versus more/less, etc) & that all gear, including weapons, are global stat sticks. If you want to pull data from the game files Dammitt or Tunk are probably the best people to ask as they do that for their websites (LETools & Tunklabs respectively).

Wont solve anything tbh. They would also need to not post patch notes for things like skill changes balancing changes ect. This will allow for the game to be solved in prrtty much the same time frame.

Difference with CC not being in CT anymore is. It wont be solved the second a new season drops. Tbh at its core the game prety much has already been solved. The game tbh has been solved for yrs even back in EA.

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Its a big deal because u can cheat off line giving ur self any gear skills and lvl u want. Via a character editor. This is exactly why aberroth was delayed a week or when it was first killed which ever came first.

This is why they are saying delay it. Cuz now builds guides will release not the second a season drops but now say 1 or 2 hrs later. By probably CC people using this character editor. Tbh like thwy said i agree it really doesnt solve this issue it barely will delay it

Whats a problem? If you don’t want to see “uber killah build” in 1-2 hours after season start you need to make just two things: remove offline mode completly or add anti-cheat something (nearly impossible or very hard) and remove or very strictly testers, so they can’t leek critical information. And even with that you can tell looking on poe that “meta” forming is very fast. Last poe league start lvl 100 next day, race winer 2-3-4 days? Game solved. I bet that would be even faster with LE, coz game is much easier to play and have less complexity. Even without CT program, even without offline mode. And why this is a bad thing anyway? Don’t mention trade or something, this is purely player based mechanic should be.

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Extremely disappointing way to approach the problem. I was very active in the multiplayer CT testing, i wrote a LOT of feedback (that was mostly ignored) and Serpent Strike is to this day still unusable.

It’s not hard to “solve” a skill if you enter LE tools, load the skill on day one and type “more damage”. When you have multiple viable skills you cannot “solve” the game as quickly.

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agreed.
It seems that the game and the community are in a weird state.

  • balance seems done using D20 dices and stopped midway with the result that 1/3 of skill are unusable, still surprisingly healthy amounts of builds.
  • Lots of weird and annoying bugs, most very old or introduced recently, uncooked combo of animations/attacks by common mobs. At least some beneficial bugs allow to almost one shot the ultimate boss of the game. WIN???
  • Community actively chasing off content creators (the ones that put the game on the spotlight) and attacking people using guides. They want to play a multiplayer ARPG, stay at the same level of top level theorycrafters and do not want to feel left in the dust if they don’t use guides while using a sloppy build. Everything in a game that has no objective achievements/rewards. WTF???. Also conspiracies about bug exploiting from creators.
  • They hate offline mode because people can mod and test builds easily, while it’s the most precious commodity in a day and age where full priced games will be taken off one day arbitrarily by the publisher. Masochism!???

I thought that the community on POE were not great, but the direction I’m seeing here is pure cognitive dissonance and requests of removal of perfectly acceptable ways to enjoy the game

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Tbh as one who is in the CT they mostly just played and tested out builds. All one needs to do is look at the imprinting bugs. Especially the one where imprints couldn’t drop anything but that unique item. And if it didnt drop that imprinted Unique it dropped a pile of white trash of the itme type.

Had anyone ACTUALLY been testing things or god forbide EHG give CT a sandbox environment to test the game in. Which is what CT should be testing in. Cant properly test patches when CT players have to play the game the same way as the live version. Things like this imprinting bugs would have been caught. This is part of why i dont touch the CT builds anymore.

The imprinting bug i mentioned was piss easy to spot. It only took my imprints to proc twice for me to notice it wasnt working right and was bugged. That alone tells u things arent being actually tested rather played in the CT. Blows my mind how easy that was to spot and yet it made it through CT which had the season 2 patch for dang near 4 months before it released to the public.

Offline mode isnt really the issue. The issue is offline can be cheated and edited using a character editor.

As long as offline can continue doing this. Yes it doesnt solve anything. If they find away to stop character editing in offline mode then yes. Tho its offline its hard to stop things like this.

Also id add in patch notes. Game will be solved with in a couple hrs once patch notes are up. With the balance skill changes mob changes ect.

Maybe it will be fun if we get rid of patch notes? Devs only tell the grneral changes idea and the test would be for players to find out? :wink:
The problem is that Dammit shows the changes every patch brings so maybe he could have nda for a week or too after patch goes live? :stuck_out_tongue:

Was thinking of something like this. The problem isnt the CCs its whats in the NDA. Im part of the CT. Also what the Devs said. NDA does keep use hush hush. Up to where the devs leak something thats coming thats even builds. The issue is the NDA needs a revamp and include what unsaid here. Id add to that CT is under NDA and cant talk or post videos till after the season launches like say 1 or 2 weeks in. This would also include if devs reveal something on stream or patch notes CTs ar bared from talking about till the NDA is up.

Sounds harsh sure. But this would as u say allow CCs to have a choice and still beable to partake in the CT. Vs outing them all together. This seems like the easy way out rather than fixing the issue at the core. We have seen EHG do this within the game as well

I agree, though we need to handle those things fairly.
Such an NDA needs to have the respective timeframe implemented - and adjusted as the game progresses - which relates directly to the state of the game.

If people ‘solve’ the game solely from the patch-notes and hence you as a content-creator and CT are now barred from providing content for 2 weeks after release… this is simply a detrimental state for you. Neither good for you, nor for the game, nor for the CT program itself.

Why so? Imagine you’re a full-time streamer, one of the people actually earning their bread and butter from streaming the game or making videos on it. Now everyone else has already provided all the information and you? You can’t. Your revenue is gone, you’re basically out of a job for 1-2 weeks. So you either fall into the ‘trap’ of joining CT and not realizing that, potentially causing severe issues for you… or you don’t join CT and the program looses a valuable tester. Both situations aren’t allowed to happen.

So what’s the solution?
Individual decisions from EHG for every single CT cycle. If their content provides a new boss mechanic for example which has to be reached, tested and solved then you’re not allowed to speak about it until someone has done the content. For that EHG needs to set up a information system automatically giving feedback to the respective content creators about ‘This thing is now free to talk’. Those systems are piss-easy to set up and don’t take immense effort to implement.
This way the NDA also doesn’t need to be adjusted every time with mistakes in timing happening. Part of CT? Ok, you can’t talk about it until players experienced it. Either a single one for specific bosses… or a count of people dealing with said boss… or a count of players interacting with a new mechanic.

Build-wise? That is beyond meaningful to implement. Any build changes are supposed to be provided before release in the patch notes and hence can be solved beforehand. The timely provision of that information is hence mandatory to let players prepare and hence makes absolutely zero sense to include into any NDA by design.

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So you want to be QA rather than CT. I’ve done CT for several arpgs & none of them have used & none of them have had access to a dev/sandbox environment.

Part of the purpose of a CT is that you play the game like normal players because QA generally doesn’t so there’s a bunch of important stuff that they won’t pick up. EHG have said that whenever anyone asks for a dev environment or high level characters or similar.

So you’re part of the problem. If you’re frustrated that bugs don’t get fixed, that’s absolutely fair.

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Why? To me it’s simple. Le suffers like every other ARPG out there. Players want more and build up preassure if the game isn’t moving fast enough.

At the same time they complain about basic stuff like bugs and balance and missing content.

EHG put themself between a rock and a hard place. The basic systems are riddled with bugs and issues and missing balancing while they push out and work on new content that is build on flawed basics.

That’s completely normal for every H&S game out there and the community and game are in a completely normal state from my point of view. Sadly EHG can’t take another year to fix stuff and the game and the community will stay like is because there isn’t enough time to work on everything.

All we can do is playing the game and wait for things to get better but this will take a long time. Just one example to beat the dead horse: Once 300C was engame, then 300C was a benchmark for a good working build and now we are at “If a build hits 4 digitsC we messed” up space. As long as EHG isn’t setting goals themselfs to work toward to the game will be in limbo yet playable.

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I feel like this is a move in the right direction, but possibly insufficient given the length of Seasons and the depth of content. Something like a mid-season balance patch or special event around the halfway point of a Season would help both reignite attention and give a fresh perspective, without needing to bother the people who are against midstream balance changes too much.

Its the same NDA we are all under. Pretty sure there isnt a separate one for CCs