If your brain is washed from those your profit from it. Nothing i say will change your mind, all i can say is changes in next zizeram hardcore race will be extremely apparent. Edit: unless CT, breaks MDA. At that point is EHG flaut.
You know & i know, content creators in LE have played for years, they all have close friends willing to help. This slows down “video” on day 1 only, nothing else will change.
money is king. We will see changes make no mistake about it. Now if MDA is broken, whoever took the risk deserves the outcome. He may profit or get banned. Wich one is, irrelevant, he deserves it.
Not quite sure what that means.
By the way, they can conduct a survey on this question. Purely out of curiosity.
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Amazing! Thanks for not giving eCelebs priority.
i just hope that the new CT applicants will be up to the job.
I’m just tired by all the annoying bugs the game has. Especially the slowdown in the tombs/cemeteries, a complete travesty in sloppiness.
What also horrifies me in the community is the smugness of the wannabe theorycrafters that always seem so annoyed at people skipping their subpar build and going for build guides to do the entire content.
They can’t stand the fact that some people don’t want to theory craft.
They seem also unable to just ignore the build guides, and have fun with the game with the standards they have set for themselves.
i really don’t understand the hatred to content creators. There have been some bad situations but people can’t go all pitchforks and torches on everyone based only on that
Hitting the nail on the head
If you have problems with CT program, just close it. No program, no problems. All good and happy. Or limit it to manageble ppl limit, not “we have 1k testers, who is unknow number 832 again and why he leaking info?”
If they send me a beta code, I will play and test the crap out of the new season
This is a great time too. I got nothing to play and I play a LOT.
Literally the Goat take of this thread. <3
I mean, make it a seasonal delay, right? So when the next season goes live, the offline modes gets the previous seasons equipment. So they miss out on a season of new equipment, but after that they’d get the stuff just a season late. It’s a middle ground anyways.
Referring to the content creators.
POE seems to do a good job of being fairly unsolved on season launches. People often choose a reliable starter build but the meta builds tend to reveal themselves post season launch. That game doesn’t have an offline mode though.
My guess is content creators and partners may be some of the most valuable testers they’ve had though. But there should also be some good replacements out there for people that didn’t have connections.
I personally don’t care about how much of the meta is solved when it releases but I’m a casual.
I think it will definitely have an impact on build creators and those with access to testers will have an advantage.
please add mtx to offline
Awesome change, we look forward to returning for the new season
Yes, you could. But EHG didn’t put that into their NDA.
So people in CT can release a video in hour 1 of release and hence ‘solve’ everything.
The current solution is plainly spoken nonsensical, it’s fully barring content creators from the CT, which is detrimental to the game.
Instead an addition in the NDA about not being allowed to release permanently visibly content (vods on Twitch, videos on Youtube for example) for a specified timeframe after release would be more sensible. This way content creators have an actual choice rather then just being thrown out.
Not a nice move.
With the current content inside the game? Really not much, it’s a difference of a single day at best.
I can create content the second release goes live and provide outcomes in hours. Since content is not solely inside the Cycle but also in Legacy people have respectively powerful characters to immediately go into those parts of the game.
Agreed, it’s a really… and I mean really bad move.
If a guarantee is given that all content in the season will go core I can agree.
Otherwise it’s a simple downside, same thing PoE does and which killed Standard there because people are hence ‘forced’ to go into their leagues to get things as they’ll with a good chance be removed afterwards from being acquired.
And they also don’t remove their stuff but simply let people keep it oftentimes, completely inconsistent.
Which longevity? There is not much. The theory crafting of LE is not very in-depth for someone actually going into that part.
I’m ill-suited for theory crafting, I don’t put much time into it. It’s my struggle in PoE because of it. In LE I find it plainly spoken piss-easy as not many options are available yet.
Also the content depth added is not substantial yet, at least mechanically. If you add idols which are simply better then the ones before you just remove any viability from the former idols… so you use the new ones, no surprise.
And the few uniques added are very narrow in usage, so not much changes.
As for everything else? Patch notes pre-release with the relatively easy to solve passive tree and skill trees makes theory crafting even possible on paper. We don’t have a ton of potential existing triggers to be managed. Or conversion calculations en-masse, or multi-interacting synergy lines while having up to 20+ uniques per item slot as viable options presented to use with their respective follow-ups.
It makes the system simple, so not much is there to ‘solve’.
And that… is the sad truth.
It’s severely undercooked still. 1.0 was a mistake and it’s dragging along still.
Also fully agreed.
I’m a Legacy player.
It means I wouldn’t be able to access it for a week.
And tell you what? I’m fine with that if it’s properly handled and in the interest of the game!
If you think so you’re utterly ignorant.
CT affects everyone.
Reducing CT usage and hence potential bugs found affects everyone.
LE is a game with a myriad of bugs commonly, and hefty ones. Bugs which proper quality control should catch, especially at their current complexity and company size.
So increasing the chance to implement even more of those potentially? Bad move.
You can access everyone’s build via LETools, which means you can search for any streamer which does well and replicate their builds.
You don’t need to make build guides if your system for some unknown reason allows to datamine information which should be fully restricted to the respective individuals for a goddamn reason.
But nonetheless it’s available, freely.
To prove my point:
How’s your Sorc going? The Static build.
Gotta say some odd choices in gear and even more so in the passives. Not a really optimized build. Fun anyway? It’s T-Posing very well.
Or have you started off that Acolyte freshly? You know, Whiplock_OP?
Overall you got a ton of characters, I don’t see any over level 90, are you quitting characters early? Mostly testing?
Oh? I shouldn’t have access to this information? Reasonably so? I agree!
Yes, I agree with you there.
And it’s actually not good, it shows a lack of depth.
If the complexity of the system is so low that you don’t even need to play the game to know which things will turn out great beforehand with guarantee then you can’t take measures to avoid information leaks… why? Because they don’t matter, it’s a waste of resources to do so.
Not even a day. Who says that nobody will leak it privately despite the NDA to someone they know? What’s the next step? ‘We’re barring anyone from CT which knows a content creator personally or has accessed any content creator’s content’?
Sure… good luck finding the person actually causing the leak. It’s a nightmare for large scale companies with whole departments solely focused on avoiding that. I’m sure EHG will have the capacity to handle this
Not to speak what would even be the result in the current state? A reduction of content drops by 3 hours? 5? Maybe 10? Wow… the Cycle is so unsolved for such a long time! I went away on a day-trip and it wouldn’t even matter to me then!
The issue is not where EHG sees it.
This is a very ill-suited survey topic as the majority of people have no friggin clue how testing or content creation works.
Because the game has such a massive complexity and the combined changes for skills, for items and for the content combine into a extremely hard to solve situation.
EHG does provide around 5-10% of the changes ‘which matter’ comparatively. The majority stays the same and some extra stuff is tacked on or lightly changed. If a single boss changes but no skills or equipment then obviously I can say ‘Yes, this former build will do better/worse now!’.
It’s pure content mass which counters it. In older leagues PoE had the exact same thing happening as LE has now. You can’t avoid it reliably, and those measures are fairly nonsensical which are taken.
If it were actual seasonal content that would be understandable, though still treating offline like the redheaded stepchildren, but lets not forget that all of the stuff they’re currently adding is core content not seasonal.
I don’t know if the streamer NDA is different to the NDA that everyone else signed, I would assume so since one of the main points for the streamers is to be able to use the CT build to make videos.
Which they could do using standard/offline so this isn’t going to fully solve the issue.
But why not? I actually don’t have a problem with this.
TBF, PoE is the same., the patch notes come out a week or so before hand & they’re very detailed (including numerical changes) so “everyone” can see what stuff is going to be good or not. PoE clearly has no depth or complexity.

Because the game has such a massive complexity and the combined changes for skills, for items and for the content combine into a extremely hard to solve situation.
Someone should really create some software to calculate damage, ehp, etc in that case, it sounds like it’d be super useful. Good thing there isn’t one though, especially one that is/could be updated with changes after the patch notes land.

I don’t know if the streamer NDA is different to the NDA that everyone else signed, I would assume so since one of the main points for the streamers is to be able to use the CT build to make videos.
If so it would be incredibly stupid by EHG.
You generally make a singular contract which entails those points. Because what if someone plans to become a streamer? So they sign up, have the non-streamer NDA and then can do what no streamer can?
Hence why it’s not handled this way.

Which they could do using standard/offline so this isn’t going to fully solve the issue.
Yes, because it’s - currently - not an issue related to CT. For that to happen we’ll need to wait another 2-3 years minimum.
This is a massively premature decision and also very badly executed.

But why not? I actually don’t have a problem with this.
You don’t. Others do. It’s about not being able to be able to have preconceptions based on it being visible in communication. Someone speaks about something - in our case we say it’s reasonably - and then people start looking up that person’s characters and see the highest is level 75… and immediately dismiss it because that person ‘can’t know what they’re talking about’.
Yes, it would reduce the chance but not push it to nil.
Also it’s simply the aspect that some people don’t enjoy sharing the things they’ve achieved openly with others, wanting for example to keep a build to themselves and be proud of achieving a unique way to create it. Sure, not yet very relevant but potentially in the future, such things should be set up as prematurely as possible as it’s infracting on several different mindsets and the opposite comparatively is not only the norm but also has fewer perceived negative points.

TBF, PoE is the same., the patch notes come out a week or so before hand & they’re very detailed (including numerical changes) so “everyone” can see what stuff is going to be good or not. PoE clearly has no depth or complexity.
Yes, people with a few thousand hours can absolutely see which things will roughly be viable or not.
Given the immense interactivity between the manifold of layers though and commonly many of them being adjusted to a degree it becomes very ubiquous.
If for example Ghazzi (the Nr. 1 minion player of PoE) can’t say beforehand ‘These minion builds will do well’ but has to instead say ‘It could be a good build but we need to see’ then you know that the information derived from the patch-notes are not sufficient to preemptively ‘solve’ the game.
This especially holds true since the game offers nearly 1200 uniques at this time, as well as a socketable system adjusting the passive tree substantially which leads to several more layers of interaction before you can ‘solve’ something properly.
So once more. It’s a matter of depth, content mass.

Someone should really create some software to calculate damage, ehp, etc in that case, it sounds like it’d be super useful. Good thing there isn’t one though, especially one that is/could be updated with changes after the patch notes land.
And while LE doesn’t have such a tool readily available in the same magnitude people still manage to derive clear-cut results in a far more precise manner then PoE players do. Mind you with the ‘PoB warriors’ being more then active in churning out a myriad of builds variances over several websites at once.
And still people need at times weeks to find new interactions. In LE this is not yet the case.
Another repetition of my words: Content depth and mass.
You can’t expect a game which released in a state which is not even release-worthy to content with a game that’s released - and was release worthy when it got released - more then 10 years ahead.