Captain America Shield Throw META - Last Epoch Build Guide

Is this from the recent 7.10 changes? Quite a few people are saying its pretty good as it doesnt have a cap (max 20 stacks but the % increase has no cap). I may have to try that as I have none right now.

Like the idea of Smite not on your skillbar in favour of another that you dont specialise in but can use… may have to try that one day.

Resist shred has a cap of 20 stacks, armour shred has no cap (since it’s a flat -100 armour).

Thanks for the clarity

Update. Just completed lvl90 MoF character level 84 - Harton was truly insipid after struggling with Lagon at Lvl80.

Changes to the build based on everyones input and trail and error:

  • Dropped all Void Knight passives in favour of more Paladin passives - initially this meant less damage but Prayer & Holy Precision counter this quickly and you are generally more tanky once you have swapped things around a little more.
  • Dropped Shield Bash - As much as I liked the “idea” of shield bash with shield throw, I have found that there are better defence & more damage elsewhere.
  • Smite Idol - must be at 10% chance, else it doesnt proc enough to be worthwhile imho.
  • Stun on Throwing works very well as it gives you a second of additional attack time and with the throwing attack speed, this makes a big difference in clearing.
  • Addtitional 20 Fire Damage on Throwing is ok, but 40 seems to be the sweet spot for my particular setup.
  • Something with Adaptive Spell Damage seems to be the ideal weapon choice for my build. It beats out Elemental damage of the sceptre for my skill node choices (Fire throwing). So a Wand & Shield Combination work best for me.
  • Imho, Frailty on hit is better than throwing Attack Speed. I swapped 15% attack speed for 30% Frailty on hit and it was very obvious in play.
  • Shock on hit, is a hidden gem. Got it by chance as the “other affix” on an otherwise ideal item. EDITED (not elemental damage increase but stun) EDITED. It looks like it maxes out stun chance due to fast attack speed & ricochets - seems to make a noticeable difference in play.
  • Eruption is unfortunately not great. It is great with clearing groups but it is so bad when you cannot ricochet that its virtually useless against bosses… And richochets of RoS are just not worth it and dont work in certain situations against stronger single targets (Lagon, Harton mostly, even Siege Golems) etc. Its worth taking for the proc to help clear mobs, but points are best spent elsewhere.

Off to lvl 100…

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If you’re seeing higher damage due to shock, that’s a bug since it only reduces lightning resist, not all elemental resists. Though it would help with stun.

Hmm… Will have to look at this… was looking at the old info on the wiki to try and figure it why it was making a difference and I saw Shock - Official Last Epoch Wiki the elemental so I assumed that was the reason… But I see Tunks pages show stun and lightning…

I already have 140% stun chance on throwing so would the additional 10% per stack be so noticeable? With the 85%+ throwing attack speed and ricochets maybe I am just stacking it up very fast and thats what I am seeing?

Probably, you could get up to 200% stun chance at max stacks.

that must be it then…

-On Shield Bash, I’ve been doing my last arena run with Shield Bash. The +15% block chance for 4s on use is strong (I’am sitting at 85% so the 15% cap me). But it’s super clunky to use, I don’t think it’s really usable in the build as it’s too much hassle to weave it with shield throw (and it deals no damage if you’re full atk speed/throwing damage).

-Frailty on hit is a must have, and with the atk speed we’re at, even a tier 1 is good enough.

-Regarding spell damage, Shield Throw build can be split in 2 categories : on-hit with a sword and more atk speed VS a more “spell” heavy version with a wand/scepter … and just a bit less atk speed. If you go this route, I think a second Keen Idol is worth it, while specing more damage into Smite (Sacrifice/Deep Impact nodes in addition to Righteous Flurry). Or you could even try to fit the Idol that can proc a Divine Bolt on 0 cost skill and put 6 points in Divine Bolt/Shared Divinity.

Slightly confused why a sword would more attack speed (unless I’ve missed something) since Shield Throw uses Throwing attack speed & global attack speed (which is why the node on Holy Aura & the node on Smite are useful, they’re both global attack speed) but the “deft” prefix is melee only so doesn’t (or shouldn’t) affect Shield Throw. IMO, there’s not much to be gained by using a sword over a wand/scepter.

Because of the Blademaster sentinel passive I forgot to mention :). On the same topic, the base attack speed of a weapon has no impact on shield throwing speed right ?

Ah, yes, fair point. The alternative would be to go for hit damage with a scepter (Mail Crusher) then. I suspect the new Mail Crusher node (up to 120% damage according to tunklabs) would make Sceptres better than wands even with the lower adaptive spell damage (up to 55 on a Divine Sceptre compared to up to 65 on a Prophecy Wand).

No, melee attack speed has no bearing on throwing attack speed.

Ok, with the Blademaster passive I was sticking with an Eastern Blade because it has slightly more base attack rate than other swords (or axes for that matter). Glad to know it’s pointless and that any sword/axe could do (and I suspect Raider Axe might be the best because of the impressive +2-5% base crit implicit) !

You might want to check that that Raider Axe is actually changing your Throwing Attack crit chance. It should since the Polearm crit chance specifies melee crit & the Raider Axe doesn’t (on lastepochtools.com), but check it before going nuts on the crafting.

Unless I’am missing something “Throwing Attack Critical Strike Chance” doesn’t exist on char sheet. But Raider Axe does indeed say “base crit”, and all my crit values (base, spell and melee) go up. So I guess it works.

It doesn’t, but the throwing attacks use the “other” crit chance line (ie, the not-melee-or-spells one).

Sounds like it should. :slight_smile:

Hey guys… thanks for the feedback…

Agree 100% - I even tried having it auto proc off of lunge to make it “feel less clunky” but it just doesnt seem to fit in with the playstyle nicely and I dont really see much benefit for it.

Definitely.

I think I am happy with the spell route - in two minds about wand or scepter but the Mail Crusher might push me to scepter route if I find a decent one. 120% increase seems worth a look at least. Second Keen idol… They are damn hard to find 10% ones with a secondary that is actually useful and not a waste of a stat but If I see one I will try it.

I was considering the Divine Bolt idol, but the best I have is a 6% and I’d have to sacrifice my burning grand solar idol to squeeze it in… Do you think that its worth it? Does it benefit from all the spell damage bonuses? Difficult to tell with some of these as there is no way see what its damage might be without re-arranging things just to test…

Haven’t tried it, but it could be with your attack speed. And the fact that Divine Bolt is indeed considered as both Fire, and a Spell.

Another thing to pin to the drawing board then… I know this is only a beta game, but I really wish for an online build simulator that could take the guesswork out of this part of the building… Its not that cumbersome to rework things but it can be a little “six of one and half a dozen of the other” only to put it all back again… :stuck_out_tongue_winking_eye:

So I figured out a quick test… Cant really tell for sure how much damage it does but its targetting makes it erratic at best and absolutely useless normally.

Unlike the Keen idol & smite which fires at a target enemy, Divine Bolt fires at a “random nearby enemy”. Not sure if its the Throwing Attacks that mess it up when its expecting to have hit on melee, but it fires all over the place, 180degrees in the opposite direction when there is nothing behind you, against walls or open chasms - basically anywhere other than the direction you are attacking (ok, once in a while it goes forward).

TLDR of it is that this might work with a melee build and it does proc with throwing skills but it is utterly useless with random targetting.