Can’t do anything after update, can’t start the game.
Here is a screenshot : https://ibb.co/H2yGL9k
Here is the current log :
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path D:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon RX 580 Series (ID=0x67df)
Vendor:
VRAM: 4075 MB
Driver: 27.20.21002.112
OnLevelWasLoaded was found on PlayerFootstepSoundEmitter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
OnLevelWasLoaded was found on FootstepSoundEmitter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
D3D11 device created for Microsoft Media Foundation video decoding.
[Instantiation] Loaded Serializers:
PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
ConstantRotation - Generated.ConstantRotationSerializerGenerated
SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
FT_LineRender - Generated.FT_LineRenderSerializerGenerated
StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Caching.Serialization:GetSerializers()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Initializing input.
Input initialized.
Initialized touch support.
The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘AccelByteManager’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘T1_Gloves’) is missing!
(Filename: Line: 334)
A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2337)
The referenced script (RuntimeDevMode) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘DevModeWindow’) is missing!
(Filename: Line: 334)
A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2337)
The referenced script on this Behaviour (Game Object ‘GUI’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘SceneLoader’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘!ftraceLightmaps’) is missing!
(Filename: Line: 334)
Shader ‘MysticArsenal/MysticHSV’: fallback shader ‘Particles/Additive’ not found
UnloadTime: 2.776200 ms
The referenced script (NetworkedDebug) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘NetworkedDebugManager’) is missing!
(Filename: Line: 334)
game version: 0.8.2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameVersionManager:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 606)
reactivating main camera
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CharacterPreviewManager:DeactivatePreview()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
UIPanel:GetInstance(Boolean)
UIBase:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 606)
IMGUI OnEnable
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ImGuiNET.Unity.DearImGui:OnEnable()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The referenced script on this Behaviour (Game Object ‘fireSpray’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘fireSpray’) is missing!
(Filename: Line: 334)
The referenced script (WFX_LightCurves) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script (WFX_LightCurves) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
(Filename: Line: 334)
Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
UnloadTime: 12.141600 ms
Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 618674.
Total: 1038.780600 ms (FindLiveObjects: 31.559700 ms CreateObjectMapping: 82.020900 ms MarkObjects: 923.704100 ms DeleteObjects: 1.495400 ms)
The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘Rock’) is missing!
(Filename: Line: 334)
A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2337)
The referenced script on this Behaviour (Game Object ‘CharacterSelectCamera’) is missing!
(Filename: Line: 334)
Input Mode : Mouse & Keyboard
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpochInputManager:set_IsControllerActive(Boolean)
d__58:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Please add an ‘FMOD Studio Listener’ component to your a camera in the scene for correct 3D positioning of sounds.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
‘filter’ is null!
Did you add the ‘DomainManager’ to the current scene?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting up 2 worker threads for Enlighten.
Thread → id: 438 → priority: 1
Thread → id: 1f14 → priority: 1
Last time I played the game it was with my gaming computer. Currently using my old computer AND with the new patch.
Regards