Can't start the game, no button

Can’t do anything after update, can’t start the game.
Here is a screenshot : https://ibb.co/H2yGL9k

Here is the current log :

Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path D:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon RX 580 Series (ID=0x67df)
Vendor:
VRAM: 4075 MB
Driver: 27.20.21002.112
OnLevelWasLoaded was found on PlayerFootstepSoundEmitter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)

OnLevelWasLoaded was found on FootstepSoundEmitter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)

D3D11 device created for Microsoft Media Foundation video decoding.
[Instantiation] Loaded Serializers:
PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
ConstantRotation - Generated.ConstantRotationSerializerGenerated
SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
FT_LineRender - Generated.FT_LineRenderSerializerGenerated
StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Caching.Serialization:GetSerializers()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Initializing input.

Input initialized.

Initialized touch support.

The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object ‘AccelByteManager’) is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘T1_Gloves’) is missing!
(Filename: Line: 334)

A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2337)

The referenced script (RuntimeDevMode) on this Behaviour is missing!
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object ‘DevModeWindow’) is missing!
(Filename: Line: 334)

A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2337)

The referenced script on this Behaviour (Game Object ‘GUI’) is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘SceneLoader’) is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘!ftraceLightmaps’) is missing!
(Filename: Line: 334)

Shader ‘MysticArsenal/MysticHSV’: fallback shader ‘Particles/Additive’ not found
UnloadTime: 2.776200 ms
The referenced script (NetworkedDebug) on this Behaviour is missing!
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object ‘NetworkedDebugManager’) is missing!
(Filename: Line: 334)

game version: 0.8.2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameVersionManager:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 606)

reactivating main camera
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CharacterPreviewManager:DeactivatePreview()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
UIPanel:GetInstance(Boolean)
UIBase:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 606)

IMGUI OnEnable
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ImGuiNET.Unity.DearImGui:OnEnable()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The referenced script on this Behaviour (Game Object ‘fireSpray’) is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘fireSpray’) is missing!
(Filename: Line: 334)

The referenced script (WFX_LightCurves) on this Behaviour is missing!
(Filename: Line: 199)

The referenced script (WFX_LightCurves) on this Behaviour is missing!
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
(Filename: Line: 334)

Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
UnloadTime: 12.141600 ms

Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 618674.
Total: 1038.780600 ms (FindLiveObjects: 31.559700 ms CreateObjectMapping: 82.020900 ms MarkObjects: 923.704100 ms DeleteObjects: 1.495400 ms)

The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object ‘Rock’) is missing!
(Filename: Line: 334)

A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2337)

The referenced script on this Behaviour (Game Object ‘CharacterSelectCamera’) is missing!
(Filename: Line: 334)

Input Mode : Mouse & Keyboard
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpochInputManager:set_IsControllerActive(Boolean)
d__58:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Please add an ‘FMOD Studio Listener’ component to your a camera in the scene for correct 3D positioning of sounds.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

‘filter’ is null!
Did you add the ‘DomainManager’ to the current scene?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Setting up 2 worker threads for Enlighten.
Thread → id: 438 → priority: 1
Thread → id: 1f14 → priority: 1

Last time I played the game it was with my gaming computer. Currently using my old computer AND with the new patch.

Regards

I bought the game today and after i install it i have the same problem

1 Like

Hey, Welcome to the forum @mournia @Atlantisarch

Sorry you are having these hassles…

Seems like there is a login problem after the latest patch - there is a thread in the Technical section that the devs have responded to and have asked people to post their log files to… (devs reply is a few posts in)

Please can you check that thread…

Very sorry about this! We’ve just released 0.8.2b to make fixes for the login system, so please update and try again.

If you’re still having difficulties, please reply to the thread vapourfire linked and include the information I mentioned in my post there. Thanks!