Hello there, i just returned from a half year or so hiatus (because genshin impact and also i was waiting for multiplayer) and i made the brilliant decision to log into all of my high level character and completely re-spec them into different builds to both re-learn the game and perhaps with the intention to find something new, 30 hours later and i no longer want to play any of my characters as they are all considerably weaker than before, nowhere near the same collective skill level as when i showed up, and in order to try something new i had to completely reset my already leveled skills, which are now useless until i dump 30-40 more hours into the game just to get back to where i was.
So my question is this: since the game only lets us put 5 skills on our bar, is there even a functional reason why you have to de-level a skill to level another one? why canât it be such that only the skills on our bars gain levels and thatâs it, but if we take off a level 20 skill, it stays at level 20 in case the thing we swapped too ends up sucking? as the system currently is, it only facilitates regret and stress of re-rolling.
But you are still able to swap unspecâed movment skills to reach the mission goal faster. It is a trade-off. You can swap a skill but only with 0 points in its skill tree. Of course , that was only my guess. I 'm not sure
i donât know that thatâs a justification, if anything the ability to put non specialized skills on our bars should support the removal of specialization altogether, cause itâs like âiâm going to focus on my legwork so as to move through this area faster, oh no, my bear forgot how to exist and do bear things, better reteach it, oh no, i forgot how to do leg things.â
itâs an irrational system and serves no functional purpose other than hindering and punishing the player, which gets worse in the later half of the game.
maybe you are correct but I personally didnât have any troubles leveling a skill back up again (from 0 to the level of my other specialized skills). It is definitely not 30-40 hours. Because there 's a huge skill leveling boost for the first levels. It is about 2-3 hours at worst for me. And in Arena it is even less so.
oh, i was saying for all of my characters collectively it takes 30-40 hours just to get them back to where they were, not a single character, which at my average levels its about a 5 hour commitment because the last 4 levels or so are a pain without boosted xp.
I see. I do agree that can be a bit of time consuming for those who donât have enough free times on their hands. But that was a game design decision the devs have made. Possibly later they might change their mind
i mean yeah, thatâs what the suggestion and feedback forums are sorta for, like in case the devs make a bad decision thatâs unpopular with the playerbase that they might need to change their minds onâŚ
Given the monolith quest echoes are all in their own instances, you be able to use an aoe skill for the normal monos then when you get to the final quest echo pop to town to respec for the boss.
like in case the devs make a bad decision thatâs unpopular with the playerbase that they might need to change their minds onâŚ
Not for nothing, man, but I think youâre really over-stating yourself here.
The reality is⌠Youâre in a situation that sucks, but it is a situation that came out of you making a bad decision - Not the devs. Globally respeccing every skill on every character was a poor choice on your part. That it has inconvenienced you and will take time to resolve sucks for you, for sure, but it is not reflective of a problem with the design of the game. Did the design of the game allow you to make a really bad decision? Sure. Does your singular inconvenient experience alone mean the design needs to be changed or even reconsidered? No. Youâre painting this post as feedback or a suggestion, but itâs really neither. Itâs just you saying âInconvenience is not acceptable to meâ in a more verbose way.
If there is no cost to swapping skills around, swapping them for the most optimal setup for a task at every opportunity becomes the optimal way to play. You can suggest as many band-aids to that problem as youâd like (such as locking the skill bar while in a mono), but it just kicks the can down the road - it does not solve the problem of how player behavior changes when there is no cost.
so my bad decision was trying to play the game? because i presume the devs want us to test their characters and as it stands the devs are punishing us for doing so.
so play optimally if you want, and if you donât want, then donât. i donât see what the problem is here with pushing monoliths, the only leaderboard in the game is in the arena, and this change wouldnât affect that⌠youâre trying to superimpose some sort of competitivity on a system that has none.
That you run through all of your monos with better clear then respec with no cost to single target for the boss. Having to hop back to town just before entering into the boss echo is not a cost.
The problem is that thatâs not how they want the game to be played, they want your choices to matter.
Whoâs to say they wont add something similar in the future? This isnât a âreleasedâ game yet. We donât know everything they have in mind for it.
No, your bad decision was deciding to swap every skill out at once. Thereâs skill points for a reason, they add power to the skills, if every skill is ~5-8 points behind the curve of where they should be, how do you expect to effectively fight? Playing the game is more than just experimentation. Playing the game includes understanding the mechanics of the game, and thinking about the penalties youâll incur for a particular action/decision.
The devâs arenât punishing you, you made a choice (potentially not thinking about the consequences of said choice). The choice was bad.
and whoâs to say they will? just because they might include another unpopular des\cision in the future doesnât justify the current unpopular decision.
i.e. Playing the game includes being punished for playing the game.
the choice shouldnât have consequences at all, you donât take a bat to your head every time you want to develop a new skill so that you forget your old ones, itâs an irrational system and is being actively perpetuated by people like you who worship the ground the devs walk on like their ideas are the unmistakable ineffable plan of god himself. itâs a bad system.
I agree that the system is pretty bad compared to any other ive ever seen. It feels like they try to solve a problem that doesnt even exist⌠especially in low-mid level ranges where experimenting should be the expected case and encouraged instead of penalized.
Literally no one, but sometimes there are reasons for things we arenât privy to. It may be unpopular for you. But may not be for others. Thereâs going to be things about this game you donât like, and things you do. Same for me.
Well, standing in the AOE and right-clicking your skill to kill the boss is playing the game too, but I guess you think you shouldnât die in that situation then? Its not a punishment. Its about choices, and which ones you make will occasionally be bad. It happens.
Youâre right, you donât⌠but when you donât use a skill, you lose it. Depending on your specific career you might not remember the math you learned in high school â you didnât use it. You learned it though. Then you lost it.
Making things personal isnât conducive to discussion. Please donât. Thank you.
Agree to disagree
They want your choices to matter. Your choice of skill doesnât matter if you can just use any you want at any time. If every skill had 20 points, it would also unbalance the current game as then with many of them, you could have them be automatically cast on hit, and have another specialized skill on your bar.