Would have voted on all 4 options in first section if I could.
Skills I specifically use and would like looked at:
EXPLOSIVE TRAP TREE
1 - Explosive trap, you nerfed the acid flask chance from 100% to 10%. It’s no longer usable with acid flask.
2 - Explosive trap detonating arrow node - you capped it at 10 per 2 seconds. I have tested last 2 seasons extensively with awesome gear it’s just no longer playable. You nerfed this same time as eye of reen which was the issue causing old builds to be over powered. You should remove the cap and this skill will NOT be over powered but will once again be fun to play and potentially end game viable
3 - Explosive trap even with -10 or -12 throwing reduction still needs to be about 8 mana less in cost.
HAMMER THROW TREE
1 - the bottom left is useless. Ignite nodes on the tree are terrible too they should be replaced with bleed nodes. Very high chance, phys pene/damage nodes - the bottom left of the tree should be all bleed and the stun stuff should be moved to the right more.
2 - most people love to play bleed with this skill as do i but there are no bleed related nodes in the tree and sentinel has them spread out in pally and FG.
3 - spiral hammers are fun and great early game, converted to bleed later are good you can scale pretty high but bossing is terrible with hammer even using echoes. Would be cool to see the damage nodes pushed a lot higher in the tree, especially compared to shield throw bleed which applies over 10k bleeds on a dummy vs hammers which do 1000-1500.
4: The void aura for 2 seasons I have tried to scale this even with crazy imprinted items last season it’s just kinda meh. Not sure why it’s there.
RIVE
1 - dmg effectiveness needs to be about 250% not 125.
2 - Rive needs its base crit as a whole not for each strike
3 - Rive needs more AOE - compare it to ES and WP which have 10x the AOE and tons more damage and more specific gear for builds. They map better they boss better they level better people quit rive this season because of omen windows being insane to do with rive.
4 - Rives node that doubles dmg with a 2H should also be the same with dual weild I am sick of having to use 2H for certain skills when dual is so cool
SHIELD THROW
1 - Needs more pure phys nodes on the right. Fire damage with this skill is far to strong and if we play it as classic shield throw there’s no comparison. I would love the top left gone as the only node people use is 1 point to bounce shield off allies.
2 - The top left should be replaced with pure physical nodes like the bottom left has tons of fire dmg. Top left should be phys pene, pure phys for throwing etc.
3 - When you throw your shield you lose 20 resistances is CRAZY no other class/skill in the game has anything this wild, why is it even a thing? My shield doesnt give me +20 when I’m holding it why would it take -20 when I throw it?
4 - MOST IMPORTANT ASKED FOR A YEAR - please make shield throw, once pierced ricochet off terrain. The new idols are a good start but terrain is vital for single target and would be amazing for positioning bosses in fights like abby/uber near walls where they always end up.
ACID FLASK
1 - Poision flask is a joke. I have posted threads and suggestions about this. Poision puddles only works with traps, you nerfed traps. It’s no longer playable and even when it was it was so weak you didn’t want to use it. The whole poision tree needs re-doing. Tons more chance, more speed to apply, more dmg.
2 - Poision effect, plague bearer staff - plague - that melting effect is how poison should look from acid flask, its how it looks in POE2 from Poison concotion which is the same thing. There I can clear all content and bosses but here it’s some forgotten skill you convert to fire only because as usual you’ve made fire stronger than all other elements.
3 - Redo poison flask or rename it fireflask, honestly. Un-nerf poision and make it able to melt enemies and clear all content. Needs big aoe, spreading effect, flat dmg for initial hits, much higher dots, more applications etc
SMELTERS WRATH/FORGE STRIKE/PASSIVE TREE
1 - I have seen a lot of chat about these in game and on forums/reddit and the majority of people seem to dislike these skills as do I. FG is this 2H weilding tank class that should have massive MELEE attacks not some casting anvil from the sky POE2 lameness or some weird channelling caster type skill. BIG melee/aoe/high damage skills should be there.
2 - Manifest armor is slow and clunky, dies a lot and does average damage when compared to other minions. It needs a lot of love. Its weapon should scale off ALL weapons FG uses and get to use special affixes on those weapons. This should be at an amplified % of the weapon. It needs more survivablity.
3 - FG passive tree is horrible. It needs 2H multipliers for damage. 2H and shield needs to have haste to block REMOVED. It shouldn’t slow attack speed. It should be FULL effect as per normal. FG - 1% of people play it you know this. Its because its other classes are so much better. More dmg multipliers, leech, attack speeds etc.
4 - FG needs more damage nodes. Less block nodes. Crit/attackspeed/dmg with 2Hers.
ROGUE SKILLS
Flurry / Puncture - both seem in need of a refresh for more build options.