Werebear Druid build, as I see it.
Werebear got HUGE boost in 0.7.2:
- Werebear Form skill has a tree now. Passives in the tree allow for infinite form sustain, increased defenses, chance to cast a totem you are specialized in, regen boost for your companion, and more.
- Swipe specialization is carried over to Werebear’s Swipe skill. This probably doubles damage output compared to 0.7.1
- You can cast Entangling Roots in Werebear form, if you spec into Woodland Bear. This is huge AoE damage, if you spec the Roots right.
With my current gear, I have ~1000 hp, ~2700 protections , 100% glancing blow, 100% crit chance, ~6000-7000 crit damage.
Gameplay (0.7.1):
Arena 111-115, underleveled build, easy mobs:
Build Showcase [0.7.2]:
Skills:
With right gear and passives we can have 100% crit chance, and restore 2 mana per crit hit, so we can sustain Werebear Form indefinitely (or at least for 5 Arena waves). Therefore, we don’t really get a chance to use Leap. And we can only benefit from Thorn Totem if we take Bloodthirst in Werebear passives.
Summon Spriggan
Vine Mastery 3/4
Lasting Roots 3/3
Frequent Healing 3/4
Garden of Roots 3/3
This is our crowd control sidekick. We use him to get bonuses from “requires exactly one companion” passive nodes. He’ll die a lot, if you don’t have minion affixes on your gear (and you shouldn’t as a melee), but you can just stand on his corpse and fight, you still get bonuses even when he’s down.
Werebear Form
Rip and Tear 2/4 (pathing)
Innervating Blow 1/1 (infinite Werebear form, provied you have 100% crit chance!)
Hightail 3/3 (reduced Charge cooldown - very handy!)
Pummel 2/3 + Food for Thought 2/3 + Ursine Wisdom - 5 points for a huge manacost discount, recommended for Overwhelm and Woodland Bear.
Thick Skin 1/3 + Iron Hide 2/3 + Woodland Bear - Roar now casts Entangling Roots!
remaining 5 points:
Bearheart 5/6 (defense boost)
or
Bearheart 3/6
Wizened Claws 2/2
Wizened Claws seem to work off of the number you have against “Spell Damage” in stats, and it seems to snapshot it on entering Werebear form. So you can pump your spell damage for the occasion, by swiping training dummy, for example.
Overwhelm + Skull Crush
Sadly, this combo just doesn’t work. In theory, Skull Crush should double our damage for a short time after Charge(Overwhelm)/Roar(Woodland Bear + Entangling Roots:Staggering Impact) , but I have a hard time actualy noticing any difference. It may be bugged.
Swipe specialization is now carried over to the Werebear Swipe skill, woot!
Swipe
Aspect of the Panther
Frenzy
Apex Predator
Wild Calling
Claws of Stone 1/3 + Avatar of the Wild - damage increased by 4% per point of attunement. I couldn’t notice any damage increase from this node while in Werebear Form. Probably it doesn’t stack with bonus that Werebear Swipe already gets from Attunement.
Because of this, I recommend taking Culling 2/2 instead
Ice Thorns (40% chance to cast when hit, even in bear form)
You don’t need to put this skill on quick bar. Specializing is enough for it to trigger reactively (if you have taken the required nodes).
Dagger Thorns 4/4
Bramble Armour 2/2 (20% chance to cast when hit)
Spell Thorns 4/4 (+20% chance to cast when hit, +4 base damage)
Thaw 1/1 (convert base damage to physical)
Anemophily 1/3
Thorn Shield 1/1
Bulb Shield 4/4
Frostroot Storm 2/2
Thorn Burst 1/1
Entangling Roots
Eterra’s Might + Roots of Lapp + Overgrown Path + Plentiful Thicket - huge aoe melee damage
Crushing Force 6/6 + Staggering Impact - long stun (0.8 seconds)
Reclamation 1/4 + Mystic Roots 3/8 + Grove Master 2/2 - increased AoE.
Imbued Sap 3/4 - damage buff
Crushing Force seems to be bugged and improves damage much more efficiently than Imbued Sap. Seems to be the same issue as with Mystic Roots, where “25% increased spell damage” actually works as multiplicative modifier.
Passives:
level 79 build
Primalist (20):
Natural Attunement 8/8
Primal Strength 2/8
Survival of the Pack 6/6
Thorn Bond 4/5
Beasmaster (16):
Ursine Strength: 4/8 (strength)
Savagery 1/15 (prerequisite)
Claw Guard: 5/5 (less damage taken)
Aspect of Lamprey 6/6 (leech)
Druid (55):
Blood Claws 6/6 (leech)
Soul’s Attendant 8/8 (attunement)
Spirit Claws 5/5 (added damage)
Tremor 1/3 (physical AoE proc, 1 point should be enough for Arena fights)
Strengthened Bond: 5/5 (protections)
(ascension to Druid) 1/1
Woodlore: 4/8 (vitality)
Ferocity: 10/10 (crit chance)
Forest Fervor 5/5 (increased damage)
Defense of the Heart 5/5 (protections)
Natural Duality 5/5 (increased damage)
level ~93 build
Primalist (21):
Natural Attunement 8/8
Primal Strength 2/8
Survival of the Pack 6/6
Thorn Bond 5/5
Beasmaster (25):
Ursine Strength: 8/8 (strength)
Savagery 1/8 (prerequisite)
Claw Guard: 5/5 (less damage taken)
Aspect of Lamprey 6/6 (leech)
Axe and Claw 5/5 (this seems to have wicked effect on Entangling Roots, increasing its melee damage by a huge amount. Probably bugged)
Druid (59):
Blood Claws 6/6 (leech)
Soul’s Attendant 8/8 (attunement)
Spirit Claws 5/5 (added damage)
Tremor 1/3 (physical AoE proc, 1 point should be enough for Arena fights)
Strengthened Bond: 5/5 (protections)
(ascension to Druid) 1/1
Woodlore: 8/8 (vitality)
Ferocity: 10/10 (crit chance) (maybe less, you only need to reach 100% overall crit chance)
Forest Fervor 5/5 (increased damage)
Defense of the Heart 5/5 (protections)
Natural Duality 5/5 (increased damage)
Gear theorycrafting considerations
- You need 50% mana efficiency to make Werebear’s attack as cheap as possible (costs 3 mana by default, can’t get cheaper than 2). The attack gets 2% mana efficiency per point of attunement, so before [0.7.2] you needed 25 attunement to get 50% mana efficiency. Now that we have mana efficiency nodes in the Werebear tree, Ursine Wisdom alone meets the quota.
- As much mana as you can muster, to fight in Werebear form for as long as possible. Use helmet, belt and ring bases with mana, and craft mana on amulet and relic
- cooldown recovery (helm prefix), since
all abilities go on cooldown when we return to human form. (fixed in 0.7.2, so not essential anymore, take Glancing Blow or Vitality instead) - relic with crit multiplier base
Silver amulet with at least 34% crit base - this way we’ll have 234% increased crit chance, so a 30% base crit chance weapon will give us 100% crit chance.With extra crit chance available from Aspect of the Panther this is no longer needed. I recommend Oracle Amulet (less DoT taken) as a good defensive option.- crit multiplier and physical damage on amulet and relic
- 100% Glancing Blow
- vitality and elemental protection. We get bonuses to protections from Druid passives, so makes sense to maximize them first, pump health second.
- hybrid leech on rings
- melee attack speed on Gloves and Amulet
Weapon:
leveling: Halberd or other base with 7% base crit, melee crit chance 13%, added melee damage
endgame: Sovnya with 12% base crit, prefixes: melee crit chance 13%, added melee damage
Why added damage on weapon instead of increased?
- Sovnya has 95 base, and we’ll have extra 10-20 damage from passives. A good T5 roll of added damage adds ~40-45 damage, that makes it at least 40/115 = 35% total dps increase.
- A good increased physical damage roll is about 150%, and we’ll have about 600-700% increased damage (including 100% base), that makes it only 25% total dps increase.
- increased damage breakdown: 100% base, 100% bear form, 100% from 25 attunement (passives), 88% from 22 strength (2 base, 10 passives, 10 bear form), 30+32+7+75+75 from passives, up to 50+50 from gear (relic and amulet)
- Werebear Swipe now benefits from Swipe specializations, so there’s even more increased damage.
gear affix breakdown
weapon p1: melee crit chance - added
Weapon p2: melee physical damage - added
Amulet: crit multi/phys.damage, atack speed, mana, elem.prot.
Relic: crit multi, phys.damage/vit, mana, elem.prot.
Head: Cooldown/vit, GB, health inc, elem.prot.
Body: 44% GB, health inc, elem.prot.
Ring 1/2: leech, vit, elem.prot, health added
Gloves: att.speed, vit, health inc, elem.prot.
Belt: GB, GB, health inc, elem.prot.
Boots: GB, vit, mov.speed, elem.prot.
TODO:
- Test Briarskin - does it deal good damage for the investment? does it cast specialized verson in human/bear form?