The unfortunate thing about minion critical strike builds is that there are not many added Critical Strike bonuses for minions as there are for players, so even if you take all the Critical Strike nodes, your pets only Crit around 25% of the time. I know we’re talking double-triple damage per crit, but it’s not a good feeling investing most of your nodes into something that doesn’t work 75% of the time.
In my opinion, Scorpion is the most lacking of the pets. It’s slower than Wolves and doesn’t have the Frenzy Howl that Wolves do, the damage nodes are all over the place (why would someone want Cold + Lightning damage?), and the AoE doesn’t justify giving up the bonuses other pets have.
Bears are in a weird spot. You can invest 13 points (more than half) into Health + Armor, but the nodes are wasted when you’re righting anything but Physical enemies. Bear’s tree wants you to invest in it casting at far range when its real purpose is taunting and bringing enemies to it.
Sabertooth and Raptor are definitely the highest-performing pets so far. For DoT builds, I run Wolves, Sabertooth, Raptor, and Spriggan and I’m incredibly pleased with its performance. Spriggan’s healing aura is great when you invest a few nodes in it - it definitely helps soak up the little hits that come while the pets whittle down large packs.
For defenses, it sucks that Beastmaster has access to very few defensive skill / node options outside of Dodge. My Beastmaster is going for large Health and Health regen while taking 100% Glancing Blow and simply dodging the more telegraphed moves.
Once I have access to some sort of character editor, I’d love to explore more of the Partner - one companion options. The most common one is Wearbear with Spriggan, and Bear is a nice option to have for this as well, but I’d like to see how Sabertooth or Scorpion can handle this sort of task. An option I’d like to try once the game comes out is Raptor / Frenzy Totem / Eterra’s Blessing / Flanking Strike / Swipe or some other Melee ability that focuses on Bleed.