“I Sacrificed Everything! What Have You Given?”
Change log
2019-05-21T20:50:00Z - Posted the guide [WIP]
2019-08-10T19:00:00Z - Updated the guide to 7.0.2. New Transplant specialization. New “damage” screenshot. New visuals. New insight!
2019-08-15T21:02:00Z Updated the guide with wave 100 & 200 Arena videos! Patch 0.7.2!
2019-08-16T15:30:00Z Updated the Gear & Crafting section. New images, took out Isadora’s belt (health regen has a negative effect on our Ward pool), corrected some incorrect values. Changed around some of the nodes we take in our main abilities! New screenshots added!
Greetings and welcome to my Low Life Sacrifice Lich build.
This is a ranged build focusing around the Acolyte skill Sacrifice & Summon Skeleton skill. Hope you enjoy!
Damage example:
47k crits per sacrificed allied minion. With Mark for Death off cooldown thats 19 minions mutliplied by 47890 = a potential Sacrifice doing a wooping 909k damage. One-shotting every boss in the game.
Arena wave 100 run patch 0.7.2:
Arena wave 200 run patch 0.7.2:
Monolith run: (outdated, playstyle more or less the same)
The guide:
💀 Softcore
The SC version of the build will be highly focused around damage.
Build explained
The main reason for posting this guide is to introduce new players to Last Epoch. Hopefully this guide gets you going and enjoy the game! I am by no means an expert on the game and alot is personal preference. The guide is WIP and alot of the information provided here is subject to change.
The idea of the build is to spawn 4 skeletons at once using Summon Skeleton with Ossumancy 3/3 (you summon an additional skeleton with each cast per point). We use Mark for Death on tougher enemies/bosses and right after that we Sacrifice all of our allied minions using the Catalyst of Horror node (Sacrifice chains between your minions) for high AoE and single target damage. This while keeping Wandering Spirits and Transplant on CD.
Why low life?
Our EHP (efffective health pool) is made out of Ward. We use the unique body armour Exsanguinous to trade health for Ward and to make us immune to Bleed while being at low life. This gives us a steady 1.9k+ Ward. This used to be around 4k before the Ward nerf. Not having to worry about health gives us the opportunity to take all the powerful passives Lich has to offer. Passives such as: Crippling Insight, Dance with Death, Unclosing Wounds, Mind over Body and Blood Pact from the Acolyte skill tree.
Being at low health also procs the Sacrifice node “Great Sacrifice” (140% increased damage if the sacrificed minion had more health than you before you sacrificed it).
What about mana?
Using Summon Skeleton and Sacrifice uses alot of mana. And some nodes are definitely required. At the Summon Skeleton specialization we take Unbound Necromancy 4/4 (80% mana efficiency) and Mind Catcher 3/3 (you gain 15 mana when your one of your skeletons dies). On top of that we use Wandering Spirits to gain 2 mana whenever a spirit expires.
Crafting +16% mana efficiency on your neckless and -3 spell mana cost on your wand is solid. Using the Isadora’s 3/3 set bonus also provides us with a 30% mana efficiency using necrotic abilties (Summon Skeleton is a necrotic ability). This is however optional. Currently I’m not using the set to get more intelligence on rare items. More of this at the “Gear & Crafting” section!
Passives
Acolyte:
Somewhat obvious picks here. I think Forbidden Knowledge is a must have in almost every Acolyte build. 8/8 because of the intelligence it provides. This build reaches over a 100 intelligence with intelligence being very strong right now. It provides 4% increased damage per intelligence on Sacrifice and alot of Ward retention. 1/10 Mania of Mortality opens up Unnatural Preservation which is quite strong compared to the other nodes. Ward is good, Ward retention is also good.
Besides that we pick Blood Aura 1/8 to open up Blood Pact 5/5. Blood pact is 60% increased damage. This applies to every type of damage. This passive drains 5% of your life per second which is good. We want to stay at low life. Also after using a potion for the “on potion use” effects.
Note that our unique body armour Exsanguinous also provides a 20% increased attack speed, cast speed, and movement speed if you used a potion in the last 4 seconds.
Edit: Do not trigger Exsanguinous unique stats with potions. Putting yourself above 35% health nerfs your spell power with 120% due to Dance with Death. Will be looking a bit more into potions at a later date.
Lich:
Will be updating this image again soon as I make my way to Lv 100. The idea is to take all the juicy crit nodes.
Skills & Specializations
- Q bind: Transplant
- Teleport skill
- One of the best utility skills
- 25% more damage when on CD
- Leaves 2x AoE slow on the ground
- Prevents 70% damage taken for 9 seconds
Use Transplant to get in and out of fights. You can teleport over ledges and trough walls with a screen wide radius. Apostasy makes Bone Amor last 9 seconds. Bone Armor has a 10 second internal cooldown so try to cast Transplant every 10 seconds. Leaving you with a 90% up time. Preventing 70% of your damage taken for 90% of the time. Which is such a fat boost to our survival. Besides Bone Armor I took in Sticky Blood and Reign of Blood. Making you leave 2 blood patches on the ground slowing enemies. Great slow, good utility for a ranged build.
I ended up not liking the lower left part of the specialization tree. Simulacrum and Transfusion both sounded like they would complement the build but ended up doing very low damage. The Sacrfice from Transfusion is not the same as our main skill Sacrfice and deals very low damage. Pale Blood is still interesting. This build has no mana issues but with Pale Blood we might be switching some things around in some of the main skill specializations. More of that later!
- W bind: Mark for Death
- AoE debuff with a Bone Prison
- Cursed enemies take 55% increased damage
- Enemies have -105 necrotic protection
- Enemies are chilled
We take the node Bone Prison (a Bone Prison is created at the affected area of your curse). The Bone Prison is made out of 15 piles of bones. The amount of bone piles is determined by the increased area of effect Mark for Death has. Thats why we take the node Long Gaze 5/5. This adds 3 more piles of bones to Sacrifice (tested ingame). Meaning every time you cast Mark for Death you get 15 extra allied minions to Sacrifice for a huge burst of damage. Can be used to one-shot any boss currenctly in the game.
- E bind: Wandering Spirits
- Used to gain Ward and Mana
- Scales with intelligence
- Poison damage
- Instant cast
Wandering Spirits is used to gain Ward and Mana and some minor poison damage. This ability should always be on cooldown. We want to spawn as many spirits as possible so they can replenish our mana and fill up our ward. Wandering Spirits gives around 300-400~ extra Ward when you keep it on cooldown. The poison Wandering Spirits inflict can stack up to 1k+ damage per tick. Not to bad for an ability we mainly use for the utility.
- R bind: Summon Skeleton
- Summons 4 skeletons with one cast
- Scales with intelligence
- You will always summon the skeleton type you have the fewest of
- Skeletons have 150 base health
- No cooldown
Summon Skeletons is our bread and butter skill together with Sacrifice. It’s an expensive skill to recast. Some particular nodes are required. Explained in the “Build explained” section.
There is a small delay on summoning all 4 skeletons which requires timing. Summon Skeleton can be used to snipe enemies from afar. Through walls or over ledges. The skill has no CD and stacks up enemies nicely because enemies tend to walk up to your skeletons. They draw aggro when you’re out of reach. Making it the perfect scenario to blow up stacked packs of enemies.
You can also use Summone Skeleton to block enemy projectiles. Place your skeletons infront of the enemy and they will tank the projectiles fired. Your skeletons won’t die and you won’t take any damage.
- Right Mouse Button: Sacrifice
- Deals physical damage
- Added damage applies at double effectiveness
- Damage scales with intelligence
- No cooldown
Sacrifice is the main skill of the build. Ideally you want to use Sacrifice on atleast 4 skeletons. Try not to cast Sacrifice with no skeletons up as it will drain your mana. Skeletons need to die (be sacrificed) to get mana back.
Notice that I did not take Necrotic Audience to increase the area of effect. I did tested it and I think Sacrifice has a pretty decent AoE with just one point spend into Necrotic Audience. I just went full damage instead. Putting 6/6 into Necrotic Audience is totally viable and improves the overal QoL of the build at the cost of damage. Personal preference.
I also played around with Blood Wraith (when you sacrifice a minion you have a 15% chance to assemble a Blood Wraith from the remains). Getting a Blood Wraith on the board would get us an extra minion to Sacrifice. After playing around with I came to the conclusion it just doesn’t proc that often. Not worth it for me.
Note that you don’t have to actually click on the allied minion(s) you want to Sacrifice with your mouse cursor. Quality of life!
Gear & Crafting
Stats listed are max rolls. Stat ranges might be incorrect due to patches and Wiki not being up to date.
Helmet
Best Base: Jewelled Circlet
5 armour 35 added mana 25% increased spell damage
BiS Prefix:
- Added Intelligence (T5 - 10 Intelligence)
- Added Armor + Added Chance to Receive a Glancing Blow When Hit (T5 - 50 armour + 17% Glancing Blow)
BiS Suffix:
- Added Necrotic Protection (T5 - 250 Necrotic Protection)
- Added Poison Protection (T5 - 250 Poison Protection)
Amulet
Best base: Silver Amulet
25% Increased Critical Strike Chance
BiS Prefix:
- Increased Spell Damage (T5 - 60% increased spell damage)
- Added Critical Strike Multiplier (T5 - 25% critical strike multiplier)
BiS Suffix:
- Mana Efficiency (T5 - 16% mana efficiency)
- Added Void Protection (T5 - Void Protection 250)
Weapon
Best base: Prophecy Wand
250% Increased Base Spell Damage
BiS Prefix:
- Increased Spell Damage (T5 - 60% increased spell damage)
- Increased Spell Damage + Subtracted Spell Mana Cost (T5 45% + - 3 mana on spells)
BiS Suffix:
- Increased Mana Regeneration (T5 - 25% mana regeneration)
- Added Mana (T5 - 35 added mana)
Example in-game weapon:
Body Armor
Unique body armour: Exsanguinous
32 added armor + 15% increased base spell damage
Offhand
Best base: Solarum Shield
40% Block Chance + 1600 Added Block Protection
BiS Prefix:
- Added Block Chance (T5 - 15% added block chance)
- Added Block Protection (T5 - 600 added block protection)
BiS Suffix:
- Added Armor (T5 - 150 added armour)
- Reduced Damage Taken on Block (T5 - 15% reduced damage taken)
Example in-game shield:
Might skip wearing an offhand to make use of Wands of the Fallen to further max out the damage potential. Needs more testing!
Rings
Best base: Sapphire Ring
15 added mana
BiS Prefix:
- Added Intelligence (T5 - 10 intelligence)
- Increased Spell Damage (T5 - 60% increased spell damage)
BiS Suffix:
- Added Dodge Rating (T5 - added 100 dodge rating)
- Added Stun Avoidance (T5 - added 250 stun avoidance)
Belt
Best base: Bronze Belt
100 armour 3 potion slots
BiS Prefix:
- Added Armor + Added Chance to Receive a Glancing Blow When Hit (T5 - 50 armour + 17% Glancing Blow)
- Added Health + Chance to Receive a Glancing Blow when Hit
BiS Suffix:
- Added Elemental Protection (T5 - added 150 Elemental Protection)
- Added Poison Protection (T5 - added 250 Poison Protection)
Gloves
Best base: Noble Gloves
32 armour + 10% cast speed
BiS Prefix:
- Added Intelligence (T5 - added 10 intelligence)
- Increased Cast Speed (T5 - 20% increased casst speed)
BiS Suffix:
- Added Dodge Rating (T5 - added 100 dodge rating)
- Added Poison Protection (T5 - added 250 Poison Protection)
Boots
Best base: Solarum Greaves
75 armour + 17% increased movement speed
BiS Prefix:
- Added Intelligence (T5 - 10 intelligence)
- Added Armor + Added Chance to Receive a Glancing Blow When Hit (T5 - 50 armour - 17% Glancing Blow)
BiS Suffix:
- Increased Movement Speed (T5 - 35% increased movement speed)
- Added Stun Avoidance (T5 - 250 stun avoidance)
Relic
Best base: Radiant Crest
25% Increased Critical Strike Multiplier
BiS Prefix:
- Added Intelligence (T5 - 10 intelligence)
- Increased Spell Damage (T5 - 60% increased spell damage)
BiS Suffix:
- Added Mana (T5 - 35 added mana)
- Added Necrotic Protection (T5 - 250 increased Necrotic Protection)
Character sheet
Will post a new one while leveling to Lv 100.
Leveling guide
Coming soon!
☠️ Hardcore
The HC version of the build will be highly focused around survival.
Will be added at a later date! Leveling a HC character, might add a leveling guide also!
✋ Personal
Long time aRPG/MMO enthousiast/addict. Played alot of D2/D3, PoE and GrimDawn between leagues. Besides the aRPG genre I played alot of WoW/FFXIV/MH series!
YouTube: https://www.youtube.com/channel/UCtgzmVGeNhYPh0Q5F15nbJg
Twitch: Twitch