To give you an example, Divine Bolts Paladin from 1.0 can still be played today and will still be playable in the next patch (we know thanks to spoilers from dev streams).
If the Divine Bolts guide tells you what skill you use before learning Healing Hands, how to specialize Healing Hands, which stats to look for during leveling and early monos, and how you play the build, this will still be a relevant guide in the next patch.
I don’t disagree with you. I’m just saying that if a guide is outdated and I have to think a bit on it to change an outdated skill, I probably won’t use it, due to limited time available.
This seems to be the intent of the OP. They want an updated build guide they can follow so they don’t really have to do any thinking because someone already did it for them.
So, in that context, while the build guides for sentinel would still be viable for other purposes, they aren’t for this specific one.
I’m not saying the builds themselves aren’t viable anymore. I’m just saying that if you want to blindly follow a guide and not have to think for yourself (for whatever reason), then they aren’t compatible for this purpose.
You want to blindly follow a 1.2-ready made guide, for that situation you shouldn’t use an old guide like you said.
OP specified he wants a good start guide
I also specified a bare minimum for when an old build guide would still be useful, and in my first post I specified a quick way of checking the viability.
I’d say we are in agreement, only our goals are different
WASD addition could absolutely destroy this game if it adds mouse-aim (this is tentative, as we know nothing about how it’s being implemented) and Mastery Respec ruined any motivation I had on working towards 1 of every Mastery.
I was really hyped for 1.2, but these decisions really bug me on a fundamental level. The WASD implementation is actually threatening, the balance of the game moving forward is entirely dependent on how they implement this gimmick control scheme. If they go the PoE2 route then mouse control is dead as the game will be braindead easy for WASD players until they rebalance the game around WASD which will make the gamed brutally difficult for Mouse players until they re-do the entire mouse control scheme to copy PoE2 where it will still be worse but not as bad. Or they go the Chronicon/D4 route where it’s clunky but still better than mouse control (the only way that the game balance isn’t utterly wrecked.) and Mastery Respec is less directly destructive to game balance but I’m not interested in a game where I focus on playing Falconer for leveling, Blade Dancer for Mono’s and then swap to Marksman for bossing (for example) because there’s 0 penalty. Had they redesigned the class system to follow a FFXIV model where you make a character and then each class+Mastery is leveled separately on that character then I’d be more receptive to it. But why does playing Paladin for 100 levels mean I have a lv 100 Forge Guard and Void Knight?
My recent pal builds were listed with “no VR” in their name and VK void caster as well, but no guides like mastery 1 then mastery 2, sorry
And a lot of changes should be revisited on other sentinel’s nodes⚠️
The logic presented in some of these threads with the viewpoint of players that spend 10+hr/day gaming, and they are upset that some change or another is going to ruin their experience because now they will “Have” to play the game a certain way, does not make sense. Nobody is forcing anyone to do anything. Also, if they where playing other games, and in a race or gauntlet, and similar options were available they may be doing that anyway. Step back for a moment and look at the big picture. Gaming 10 + hours a day is fine and it is great some people have that freedom, but that is not the vast majority of gamers. Decisions like this from a developer are refreshing because it indicates they are not just catering to the 1%.
This sentence is a contradiction. There aren’t any good Sentinel builds without VR. Sentinel is one of the worst classes in the game completely propped up by VR. Which is why we needed a complete rework. Even with VR Sentinel did mediocre damage but choosing not to use it and more than double your damage isn’t an option. You needed to use VR or you’re just ignorantly choosing to have a bad build. (which is why it was reworked)
It will be great now finally Sentinel can make builds without VR. Just hope Sentinel got enough massive buffs so they can be viable and competitive. For clarity viable and competitive standard is farming 700-1,000 corruption since you need a build that can comfortably do that.
The Sentinel rework looks great so far and hoping with set crafting they can maximize some fun builds that can finally be tanky and compete with Meta builds farming. Them fixing Shield throw function might be finally able to make a build there now but they need to buff it’s damage by 150% and give it more damage support.
The symbol of hope rework looks great now too and basically gives Sentinel a flame ward which Sentinel desperately needed some defensive layers. At least they can pop that while attacking and have an oh crap button. Since rebuke is trash because it’s channeled. (would love for that to be reworked)
I don’t recall normal players demanding a way to go directly to the julra or any of the other dungeon bosses. Is 1.5-3 minutes so terrible? Slippery slope, just like the mastery respec.
I do, plenty of people enjoy the slamming mechanics, and even as a casual you get dozens of 1lp items if you use a common one. but sometimes you just dont have the energy to go through 20 minutes of dungeons for 4-5 slams. 1.5-3m seems fast, i take around 5 minutes.
Yes players actually want to just skip awful Julra and the annoying Dungeons all together. No one wants to do a dungeon 100’s of times just for slams every season and spend 100’s of hours just to craft. I have a dream where I never do Temporal Sanctum again. I can’t say enough bad things about it.
There should be a Legendary forge unlock and once it’s unlocked you can just slam your items at the end of time.
It’s such a huge turn off to do this badly designed content over and over again countless times forever. It’s annoying design. Make it stop! Usually items just sit in my storage because I can’t bring myself to do Julra again. It definitely makes people uninstall.
Then add in the fact there are disconnects, bugs, it just is an infuriating design that I hope they can get right at some point.
Again the Solution - Having a Legendary forge next to the woven set crafting etc will just get people into doing what they should be doing which is farming bases/gear they can slam instead of wasiting time doing monotonous dungeons.
Firstly, “I’m good” is a saying. It means “I won’t/don’t have any issues” for example: In a meeting you might be asked, “ABomb, do you have anything you want to bring up?” and you could say “no, I’m good.” you’re not saying “no, I’m better than you.” you’re saying “no, I don’t have any problems to bring up.”
Secondly, a build being “good” is entirely subjective. What’s good to you might be S-Tier to me. What’s good to me might be F-Tier to you. For me, a build is good if it can clear 300 Corruption without major difficulties. To you, a build might not be “good” unless it can kill Abby in 26.25 seconds or faster. Personally, I’ve never used VR on any of my Paladin or Forge Guard builds and never had any problems. Could they have been better with VR? Probably, but they didn’t need VR to function to my standards.
You already could make builds without VR, plenty of people did this. We’ve been over this before.
For you, that’s the viable and competitive standard. Other people, like me, don’t care if they never reach 400 corruption with a build.
I mist admit, I’m a trifle surprised, I thought you were a skilled enough player to do Julra in a few seconds. I didn’t realise that it was too difficult for you.
You do realise that if you keep on telling him that he’ll just block you like he does everyone else that doesn’t agree with him.
Actually it’s just pretty simple, can it do all the content comforatably. Bosses, Ubers and farm mid corruption of 700-1,000.
If a build can’t do all the content comfortably it’s a bad build. It’s really not subjective. You can play MEME builds because you enjoy them but they objectively aren’t good. Which is okay.
Nope sure can’t. It doesn’t exist. Sentinel is one of the worst classes and is held together by VR. Sentinel does bad damage with VR. Not having the massive mulitplier in your build means you are making a MEME build.
Now if you want to say I made a MEME build without VR, it’s bad but I had fun with it then cool. You are choosing to just do significantly worse damage without VR hence why it’s a MEME.
It’s just the standard of the games design. It’s what the community has established overall as required. If you enjoy MEME builds at low corruption and never really play the rest of the game that is fine.
A build that can only do 300-400 corruption though isn’t a complete viable build. It’s equivalent to making a build in D2 that can only beat nightmare. You never get to the final difficulty, do Dclone, Ubers and actually have a build that can play and farm gear on players 8. (ARPG players quantify builds that can farm ALL the content key word farm)
Again I’d have less issues with your statements if you said I’ve made some MEME builds without VR implying that they aren’t any good or viable which is fine. It can be some fun to create a MEME build and see if you can make it viable but it never happens because they are MEMEs
Sentinel class as a whole is a MEME which is why it needed a total rework. VR was the only reason Sentinel barely functioned. Thats how trash the class was. This isn’t a debate, we can rejoice and hope Sentinel rework is massive enough to finally allow them to have build diversity and make viable/competitive builds.
No, we don’t need to ‘circumvent’ that content, that would be the height of nonsense… EHG needs to finally get the dungeon rework going. They got a dozen construction sites at once which should’ve all been handled by 1.0 but here we are and they get flak for stuff that shouldn’t have been in that state for a release candidate.
What do you mean ‘you can’t strafe’?
You either have ‘A’ and ‘D’ as buttons to strafe… or you got tank-controls where the direction your character looks is adjusted.
And if EHG did tank controls then they’re a lost cause anyway. That would be the most idiotic (I can only find harsher words, not milder ones, sorry) implementation since many many years in a game.
So yes, we either have strafe or a useless mechanic that’ll be a detriment vastly beyond not implementing or even thinking about it at all.
I’m on ABomb’s side here.
It has nothing to do with Julra herself, Julra is fine.
It’s the content leading to Julra which is both a time-waste and bore beyond end. Nothing challenges you and you simply get stopped by arbitrary barriers which have no meaning since nothing’s a danger in there anyway.
Oldschooldiablo pointed out that Judd explained on Reddit (instead of the official forums, of course) that it’s going to work like D4/Chronicon. Which is where I said
So, basically, I have 0 faith that WASD will be implemented in a way where Mouse Control remains a viable alternative, the Mastery Respec made me lose the majority of motivation I had towards making multiple characters (I still don’t understand how leveling a Paladin to 100 makes me a lv 100 Forge Guard and Void Knight since, as EHG said time and time again “the Mastery is your class.” so if I leveled a Sentinel to 100 shouldn’t I also have a lv 100 Primalist, Rogue, Mage, and Acolyte? /s
At this point I’m more interested in Titan Quest 2. It also has WASD, technically, by rebinding the arrow keys to WASD, and I’ve already seen complaints about how it works in the forums from the playtests, but at least it had WASD from the start and wasn’t hamfisted into the game while ignoring problems people have been asking to be fixed (like unfinished classes???) since launch.
Edit: @Llama8 this was a reply to you, but it dropped your quote for some reason lol.
Just woke up when I posted, I meant can’t kite while attacking. If they’re using chronicon method you can’t move while attacking. So even if you can aim in any direction and move in any direction, you stop moving as soon as you start attacking. It’s still better than mouse control, but not significantly.
Buddy, people can play games however they want. They don’t need to fit into your arbitrary definitions of what good vs meme means. No one, and I mean no one, has ever said “you need to farm all content in the game with a build for it to be viable” except you. That’s why specialized builds exist, for one, and if a player only cares about clearing the campaign each season they don’t need a build that can farm 1,000c. Meme builds aren’t builds that aren’t competitively viable, they’re builds that work despite everything saying they shouldn’t. If John ARPG found a Sentinel build that could farm 1000c without picking a Mastery and using Retribution as the primary skill due to some broken interaction. It would be a meme build despite being, by your standards, “competitively viable.”
You also don’t need to use VR to be viable. Again, some of the top builds for Sentinel didn’t use it. We’ve gone over this before in another thread where DJ and I pulled numbers off the Leaderboards (the only consistent way to track build viability) and there were plenty of builds w/o VR outperforming other builds that did use VR. Sometimes the build they put together didn’t have room for it, there’s only 5 specialization slots after all, just because you’re not skilled enough to play without it doesn’t mean other people aren’t.