Blood projectile effects drop frames like crazy

For some reason, only mobs like Titan Leech or Blood Asp (if that’s the correct name) whenever they do their blood spit projectile attack, my frames drop like crazy. I usually run from like 60-90 fps on like medium to low settings and usually don’t have any performance issues in endgame even high density packs don’t hit my frames. For some reason these blood attacks tank my fps to like 9 - 15 frames easily, whether the attack be in mid-air or on the ground in the blood pool effect. Any suggestions on what to do on my end?

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I got the same problem. Running on ultra settings on my 4060 without problems and then I find those mobs with titan blood :frowning: Kinda annoying - looking for fix.

This is a widely experienced issue, then.

These attacks were always a problem, even in 1.0 version of the game. But now they’re somehow even WORSE. I moved from 2080 to 3080Ti in the recent years, and the FPS drops in the campaign room with Zerrick the Leech are MUCH worse than they used to feel back in the days of 1.0 release when I was still using a 2080 GPU.

Can we please address this problem?