Blessings still need fixing

It’s really bad, boring, tedious, and a mark against the game/EHG when a player runs the same mono over 20 times (sometimes upwards of 50 times) and still not get the Blessing they are after. You need to change this.

Ideas:

  • After 20 mono runs in a row, offer all Blessings (I consider this the best option)
  • Every blessing never offered gains a cumulative bonus chance to drop
  • Blessing window should have a button to re-roll for some sort of price (gold, shard, whatever)

Again, this isn’t “Hey, its an RNG game, you just gotta deal with RNG.” This is running an entire set of stability echoes + 3 quests (for non-empowered, 1 for empowered) echoes, over and over, just for the blessing. It is soul-crushingly boring. Farming uniques is far more fun than blessings.

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I just wanna put this there again: Reddit - Dive into anything

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That’s even a better result (over time) than current design. Account-unlocked Blessings are a very good idea.

I dunno, I agree with lizards take in that thread.

Being able to constantly swap blessing seems really bad for variety. its no longer “what blessing will this character use” and “what blessing am I using at this time”

I think they should simply let you pick what blessing you want if its enough of a problem, but the values are still randomized. So you kill the boss, choose a blessing, it gives that blessing of that type with a random value and then you are prompted if you wish to replace your current blessing or keep the one you have.

I personally find blessing grinding is the least of my worries when it comes to gearing up a character. its meaningful progress that is fairly streamlined to get. After you finish farming blessings its afk till Exalted or LP items if we streamline blessings even more, then the lack of end game gear searching variety will be even worse.

I find Throwing builds really “need” (<-- quotes) the Throwing Leech for sustain, and so that, in particular, is really tedious every time I make a throwing build.

I can agree with that, but I think thats less an issue with a blessing system and more that you are forced to get that blessing or use a bleeding heart. They should probably add sources of throwing leech to throwing centric classes so that throwing does not have such a weird progression curve where you dont have access to leech until you farm an extremely niche blessing.

I propose this:

Blessings are unlocked account wide, but you must complete each timeline at least once on each character in order to assign a blessing. It will always roll three+ and potentially with a higher roll than you currently have saved, at which point the higher roll supercedes the lower. As well, it always rolls at least one blessing you’ve yet to unlock. This way, players can min-max blessings by grinding higher rolls if they want but can just clear each timeline once for new characters. Feels like a good place to start and see how it goes.

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I’m currently in this. Gotten to 207 Reign of Dragons. Still haven’t gotten Crit Avoid. I have had every other blessing.

It’s gotten to the point that when the Emperor dies I cringe waiting for the screen to pop up to show me my choices. :crazy_face: :joy: :crazy_face:

I don’t really have an answer because most of the suggestions I see are either LEAVE IT AS IS or MAKE IT SO EASY WHY BOTHER DOING IT!

Add to this that if I decide to respec my character and I have to run this again to get a different modifier? That’s a lot of compounded RNG.

So I will add my voice to a request that this get looked at.

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Blessing RNG is actually worse than any other RNG.

Regular RNG is: kill a mob, get a roll. Sure, it takes 1000s of rolls to get a good unique with LP or an Exalted, but you’re rolling, and rolling, and rolling and rolling…

Blessing RNG is: run a mono - you don’t even get to roll the dice for the RNG. AT ALL. 100s of times, not even allowed to roll that RNG. Do it again. Again. Again. You haven’t rolled a single RNG whatsoever to even get a chance. Then, finally, after dozens and dozens of monos, you finally run the quest and get A SINGLE RNG ROLL. That’s it. Just 1.

I am all for a middle ground. Just weight the rolls so that a Blessing you’ve never been offered gains a bias in the RNG, which grows over time. Put in enough time, and that Blessing will eventually pop. But you won’t get hosed with redonkulous unluck.

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Just some of my opinion about this 3 ideas :

  1. Offer all blessings with best option (do you mean highest roll?) after 20 runs sounds really cheap, no matter how bad your luck is, you always get you want after 20 runs.

It becomes another way of grinding (a predictable, boring way), no surprise, the excitement before run 20 is significantly reduced.
I even think its like : clear Temporal sanctum 100 times in a row, offer the option that one of the four boss unique with 4 legendary potential you can choose.

From potentially nothing to everything you can get there, is a strange transition, now all your focus is being draged to the finish line (like 20 run you set), and every run before that line seems like just a painful process.

  1. “Every blessing never offered gains a cumulative bonus chance to drop”

What happen after every blessing have showed up? Does this rule still functioning?

And cumulative bonus chance sounds very hard to examine whether its currently working or not, maybe one years later they will find out its not working at all like chance to find potions affix on rings all the time.

  1. Blessing window should have a button to re-roll for some sort of price

What happen if you reroll blessing 200 times in a row with all your gold and still get nothing you want, it’s that satisfying at all? or will you want to puncture your monitor?

And this really like slot machine concept to me.
What you don’t like your job? Fine, bring all your money here and just mindless pull the lever or the button, let’s see what you got after you bankrupt.

Here are some of the odd concepts I have about blessing :
Add a new resonance gauge like timeline stability gauge in monolith, but it applies to every timeline.
It’s a gauge that shows you are dedicated in specific timeline so you get some mystery bonuses in that specific timeline.

When traveler stick to one timeline and clear its echo, the resonance gauge increase.
When traveler play another timeline, the resonance gauge decrease rapidly until zero and start over.

  1. The more timeline stability echos provides, the slightly more resonance gauge increase.
  2. The more corruption traveler running, the more multiply % will be applied to resonance gauge gaining.
  • For example : 200 corruption gives 1.2x resonance gauge gaining / 500 corruption gives 1.5x resonance gaining. (This is a way to make corruption matter)
  1. Resonance gauge have multiple phases, just like timeline stability gauge .
  • When reaching phase one : echo web has a little chance to replace normal echo with new special echos. The echo that monster drop tons of gold, the echo that monster never drop rare / magic item, the echo that monster drop unique will at least have 1 LP.
  • Phase two : all unique echo in that timeline is strengthened, for example Fall of the Outcasts timeline’s bow, quiver unique rewarded in that echo always have at least 1 LP. / Set item always have much higher roll
  • Phase three : all three quest echo gaining additional story (little more story, secret about that timeline, lore, route variants, different challenge.)
  • Phase four : one of the blessing(if not all of them) you get to choose is always highest roll.

In Empowered Timelines with phase four of resonance gauge , two of the blessing you get to choose is always highest roll, the timeline boss unique always drop with at least 1 LP.

The resonance gauge reset to zero if you choose the highest roll blessing from resonance gauge bonus (the RNG highest roll not included.)

Maybe they should weight the blessings so that those that you’ve seen least frequently are more likely to appear (if they don’t already) and those that appeared last run can’t appear this run.

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Im up to any suggestion that adds coolnes to the game, but I dont agree at all here.
after 20 runs offering every blessing is very cheap. And to people suggesting it should be account wide I am also against it. The best suggestions I have come across about blessings are the ones Fragtal linked here, in reddit.

Just for a shortcut:
"How it is right now: If i want a particular blessing i need to farm the monolith boss multiple times until I get the blessing i want. If i have bad luck with RNG, i feel bad about it. If i want to switch later to a different build, i need to farm monoliths again for different blessings.

How i would prefer it: If i unlock a blessing it is permanently available and I can switch between unlocked blessings. This would make me feel better about not getting the blessing i want, because I could unlock another powerful blessing. There, could be rewards or achievements tied to farming all blessings of a timeline (like a guaranteed boss unique drop). I would probably farm the same amount of monoliths, but I wouldn’t see farming blessings unsuccessfully as a waste of time, but as something potentially useful for the future (even if i never get to actually use lightning resistance blessing)."

“Suggestion: we should be able to pick already unlocked blessings after re-fighting the boss which gives the blessing.”

This is really a well thought suggestion, that could work very well with the game.

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My one concern here is that they dont decide to trade “ease of getting blessings” for blessing power.

At the moment some blessing are incredibly useful or even powerful e.g. decent rolled Crit Avoidance and it would be a damn shame if they decided to make it easier to get blessings and then nerfed them to compensate.

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The best way to do Blessings would be to make them permanently unlocked and upgradeable, but only accessible after a successful mono run. That way the grind is normalized, but easy swapping is prevented.

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I am on run # 50 for Throwing Leech. Fifty. Five-Zero.

I just hit #27 with Crit Avoidance. I got it once. 50% roll :face_vomiting:. Haven’t seen it since. And Crit Avoidance is supposed to be a 1 in 3 chance from what I gather from TunkLab. That’s 26 times out of 27 I haven’t hit 1 out of 3. Any math people know the odds for that?

Does grinding for a specific blessing s–k? Yes.
Here’s how you make it easier on yourself:

  1. Spec out of your toy build. YES, I KNOW THIS ISN’T IDEAL.
  2. Spec INTO an OP Build. Yes, it takes a little cash and time at the passive vendor. Yes, every Class has at least ONE OP build.
  3. Run a couple of minor emp monos to rebuild your Skills to 20 for the OP build.
  4. Increase the Corruption of said area to 200. All OP builds can facewreck 200 Corruption.
  5. Go full stability runs, using the weakest emp mods to make it easier on yourself. (Plus, you’ll need fewer echoes because you’re at 200 Corruption)
  6. Go run the boss, get 5 choices instead of 4, get the blessing you need (need?) for your toy build
  7. Re-Spec into your Toy build once you have all the blessings you need.

This isn’t ideal. It takes some time. It will take a HELL of a lot less time than 50+ 4 blessing boss runs at 100 Corr and getting frustrated.

Go ahead. Ask me how I figured this out. GO AHEAD. ASK. I DARE YOU. BURN RNGESUS BURN! XDXDXDXDXD

I’m definitely getting trolled. Just did three more runs. Finally, one more Crit Avoid.
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52%.

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