Block cap without bastion? Rogue unlike sentinel has no support for that.
Is part of the gameplay, you rise your defenses, you rise your offense, you tackle harder content.
The problem is, you can skip rising offense, with more multipliers and minimal support (a few passive nodes/affixes, blessings to round it up) you may get the damage needed for 300-400 corruption, with so many classes and so many skills.
In the video you showed us, you should be also hitting like a wet noodle in exchange, but sure you can deal plenty of damage.
Right now thereās no aspirational content past 200 corruption and T4 bosses, thereās plenty of room in the offense department, and some room in a lesser extent in the defensive department (due to T4 bosses), with all classes.
Right now the game is not balanced, by any metric, but this is not the final product, we expect they take things more seriously at some point with the endgame.
Is a complicated issue, you can fulfill your rogue fantasy easily, you can sacrifice lots of defensive options in trade for more damage, so you have a lethal machine but that can be one-shotted easily. Having the flexibility to turn any character into a tank, does not kill the game per se, what does hurt the game for me is how defenses take over the lightspot in the endgameā¦
Also, balance for the sake of balance can ruin the fun of the game, and I certainly obsessed with balance, but I acknowledge this fact. I played first season of Torchlight Infinite, and being able to storm through the map and obliterate everything was fun after all.