I’m currently trying to make a Lethal Mirage Black Blade of Chaos Blade Dancer. I don’t have much experience with rogue. I could use some help tweaking the build and adjusting my current character.
I recently got to lv 72, respecced to use the weapon… and I suddenly went from obliterating things with the leveling build using random crap daggers to tickling things with an ability that I practically had to stand still to use. So clearly the build can use some tweaking, although some of that also probably just comes down to the current state of my gear.
First the theorycrafting:
Here is the planner: https://www.lastepochtools.com/planner/Br1qvMkQ
The gear is really fuzzy outside of the weapon. Don’t read too much into it. I figure there are a bunch of different defensive packages I could use. Not sure on whether to go for the glancing blows instead of dodge. Going to presumably be stacking a lot of dex, so maybe the dodge to glancing blow is just wasting some of that dodge rating.
Then there’s stuff like Titan Heart since I’m 2h. Could do low-life to take advantage of Death’s Door. I was maybe thinking Wall of Nothing, Vessel of Strife, and Foot of the Mountain could be an interesting defensive combo with all this dodge. Plus I do some void damage, so the increased void damage on vessel does a bit. Although having to commit some affixes into HP regen seems difficult. Maybe once I get to it, I can use my Null Portents since I could make use of the leech. I even had some weirder considerations like Static Shell and Ocearon since I’m gonna be apply to shock things somewhat easily.
On the offense side of things, I have one big question then general need of advice about the tree: Does attack speed do anything? In the planner it has a line saying that it has no speed scaling. So I didn’t really put anything into it. But it feels so slow to cast it keeps getting me hit by stuff in monos and at the moment I’m not doing good enough damage for that to be remotely ok. I think it might have felt a bit faster when I touched a speed shrine, but honestly it’s hard to tell. Is the lack of attack speed going to make this feel terrible or was I right to avoid it?
For the skill tree, it feels like a skill I could put like 30+ points into it easily. So it’s really hard to pair down what’s important. I feel like getting the extra hits is important for the CDR. The shadow stuff can get me more of those hits from Shadow Eater, although it’s not clear to me when the shadows are getting created/consumed and whether or not that lines up in my favor.
I’m conflicted about Backstab. It seems like getting +12% base crit is really important for damage, but losing 2 hits loses out on some CDR, so idk. It’s felt pretty inconsistent on when the CD will get fully refunded, probably depending on pack size. I imagine against bosses this will be even worse. Tragically, I had a T7 +Melee Crit% on a sword that I tried to slam onto this 2LP weapon and I missed the 50/50. I figure I’m gonna need to farm up another one to try again soon.
There are also those 7 points to make it faster and have a faster CD, but not sure if that’s really gonna help, especially since the CDR is based on kills, so no help on bosses.
I assume the lightning conversion makes sense when the weapon gives all that lightning melee and pen/dex right? Also, do the Sundering Blows and Rive nodes swap to working with Shock when you convert it or no? They don’t say that, but idk.
Then there are just a variety of more damage nodes to take as well as a kill threshold.
There’s also those nodes that give blind/frailty/crit avoid which seem like they’d be nice, but also not sure I’d be happy to run non-crit avoid capped just relying on that.
So what do you think the 20-21 point tree is? What about all the way up to 26 with the T7 and a +2 from the Nihilis I have when I level up enough?
Also, for mana sustain, I’m not really happy having to rely on something like Flurry to get mana back from spamming Lethal Mirage, but maybe investing into other sources of mana regen would be too expensive affix-wise.
Beyond theory crafting, there’s the matter of whether or not I can currently salvage the build for leveling in early empowered monos or if I should go back to the leveling build for now until some time.
Here is the current character: https://www.lastepochtools.com/planner/Bx1WD12o
I’ve got crit avoid cap, glancing blow cap, endurance cap, and a decent amounts of resists, but obviously health, armor, and stun avoid are all pretty crap atm. And with the damage not being there, neither is the leech. So the survival isn’t amazing for how much I end up in danger being melee and needing to stop and cast Lethal Mirage.
My crit chance seems to not be great, so maybe taking points out of All In would make sense atm. Not really sure what the quick fix is here without getting that flat crit LP’d onto the weapon. ASAP.
So idk, do you see any way to fix this for now without major gear changes? Passives/skills?