Beta 0.9j Patch Notes

This is great, but what about still seeing others chatting? I think that’s normally the usual expectation when disabling chat.

10 Likes

+1
if i deisable i don t care what others are talking about

3 Likes

Can agree with the chat box, if I check hide X chat it should stay hidden when I re-launch the game.
Outside of that great fixes! :grinning:

2 Likes

Good thing I didn’t get around to making a build with this item before the patch lol.

Does not help me ONE bit as I still have that LE51 error since you made the multiplayer patch forwarded you the player log etc etc etc now again been two weeks with NOTHING being done or replied or anything

Any plans on fixing this pls:

1 Like

:+1: :stuck_out_tongue: if anyone is having this problem, make sure RoS is not active when you load into a MoF Echo map - its a workaround that seems to solve it for now.

1 Like

I also agree, I shouldn’t be able to see chat period if it’s disabled.

All bug fixes are good things, but prioritization seems very odd.

Multiplayer dungeons and multiplayer Echoes are a mess right now. Many are reporting there is no way to play 4 players in Echoes and dungeons are so buggy multiplayer that they are not worth trying. These issues likely impact the most end-customers.

From a class perspective, Necro needed zero help and basically no gear to achieve endgame success, yet this patch seems to be a love letter to that class directly. Whereas other classes suffer from a cohesive set of skills (Forge-Guard, Shaman) and supporting nodes to achieve similar results. Some classes only have 1-2 viable builds, where the Necro has at least 6 that need zero difficult to get items.

Prioritization of fixes just seems…odd.

Prioritisation is probably just odd to us because we dont have the information required to know what is going on that influences the devs list of things to do.

I expect its just a factor of how much effort (time/manpower/difficulty etc) a particular issue will take to fix and what can be fixed quickly vs what needs a lot more analysis and dev to find and fix.

and I suppose, there is the subjective issue too - for some, one bug may be FAR more important than to others because it effects their specific play more than others. E.g. I would rather they fix a FG quest issue than multiplayer MoF for no reason other than I dont generally play multiplayer. nothing more.

2 Likes

Both Frenzied Onslaught and Warrior’s Entrance don’t work with Skull Crusher in Bear form.

Could you look into this bug? It would be very much appreciated :bear:

Ok, I’m not sure what “RoS” is here. Please enlighten me. I know I’ll feel foolish when you spell it out but so be it.

Using Lunge more than 15 times in a session still crashes the game for me. Each time I use Lunge, the game freezes for a longer and longer period of time before eventually I press Lunge and the game just stops responding completely.

Wow, the new skeletal mage attacks look awful :exploding_head: The whole appeal of having an army of projectile shooting minions was the visuals and now they’re just waving their staves at an empty air.

If this was an optimization then it should have been added as a graphical option. If not then I can’t imagine how someone thought that this looks good. Probably the end of me using my minion build then.

I watched that video and the cryomancer has no projectile anymore.

If im not mistaken, this is a huge nerf to roidmage build? The build no longer ‘clears’ with its frost bolts, but only has a single target attack, meaning it can’t clear by himself anymore because it has no aoe / splash?

Am i getting this right?

Can we get some reduction to the damage output on some of these higher end mobs? Taking as much damage reduction as I can/has dropped for me, and still getting constantly one shot. Between Online latency, and speed of these attacks, getting out of the way of a lot of things isn’t working well. Or just flat out getting one shot from off screen with no indicators.

lightning meteor visual has problem with fire and lightning at the sametime.

Ring of Shields.

Known issue, not intended.

Or option #3, it’s a bug. They happen in games, not sure if you’ve noticed.

1 Like

no se como será en otros idiomas, pero los hispano hablantes tenemos bastantes problemas con el tema del filtro de lenguaje, acepta algunos “insultos” y te bannea algunas palabras sin sentido… y mas cuando en Español usamos muchos insultos son de buen rollo así que nos habéis quitado mas de la mitad de las formas de expresarnos :rofl:

any chances in the near feature for a fix to totems (thorn totems and storm totems) stopping to attack when we press “A” key?