Beta 0.9e Patch Notes

I just want to say it is so refreshing to see a developer with this much time and effort put in as well as responding so quickly to the community. Make sure yal take a little time off though!

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great job!

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Lunge freezes everytime you try to lunge into enemies that are in the air or underground. Sometimes lunge wont work on enemies that are not those types too but this happens less. Maybe something to do with enemies not aggroing you yet aka in wandering/afk mode. Because when the enemies are properly on my screen and have activated themselves towards me Lunge will work on those enemies.

this ^^^

Please fix the situation where you cannot set a skill to left click. Thanks!

This is definitely coming up in the priority list! We’re on it.

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On the topic of enemies high up in the air or underground, quite a few of them (like the Drowned squids, void despairs) don’t have a visible overhead HP bar - it’s probably there somewhere, very high or very low and thus off-screen.
(When a Void Despair spawns directly - from twinning affix for example - the HP bar is there).

Also, Lagon’s hitbox seems way too high, causing targeting him with stuff like auto Smite to be a pain.

Not that my opinion would matter a lot, but I would suggest not removing the buff around an ability as people have likely spent a lot of time gearing around said ability. Anyhow thanks for the constant effort =)

If we’re talking about Flame Reave here, afaik the skill is still viable, it just needs the actual supporting skills now. I don’t think that changes the gear all that much.

Also big difference between “removing a buff” and “fixing a bug causing it to do significantly more damage than intended”. I know people will feel the same about it, but it’s not really realistic to balance around bugged skills and bring everything up to that level. Powercreep would be off the charts by the end of the month.

The mountain aerie map bonfires are causing markman arrows to shot straight up creating an invincible zone for mobs in the area. I believe that the mapping for them is causing arrows to see it as a cliff sloping upwards. The area that those bonfires takes up is pretty big too. Its not small. You really cant hit anything on an island that has a bonfire.

rip my very first character (flame reave)

Happened today fighting Abomination and I got stuck right where Abomination was standing, there was a piece of the terrain that was stuck in.

Lunge freezes me when targeting an enemy that isn’t on the screen yet, such as one that appears from the sky or one that appears from burrowing from underground.

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You guys are just on FIRE! Great work, great communication, great transparency.

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Sweet!

Now if you could only fix the unbearable lag/de-sync in monoliths, I’ll be happy.

100% this. I’m really digging the game but getting bounced around while moving, not even using the skills, is really jarring :confused:

What I’ve noticed is that it seems to trigger from having a queued movement. So if you are holding force move during the Lunge/Shift you will get stuck.

Brand of Arcanus still broken with Galvanize?

Noticed a visual bug with the new patch, if you level up multiple skills. When you go to the skill tree of the first skill, visually the skill points for the other skills disappear, you can still spend them, but it says you have 0 to spend and no (1) on the icon.

It usually happens to me when target monster is using some sort of movement ability just as I’m about to Lunge to it. Also have been stuck several times to monsters that “spawn”, like coming from under the ground or flying from the sky, sorry, can’t remember actual names.