I have only been able to read the patch notes between breaks this morning but did Bhuldars Wrath and perma stun EQ actually survive this patch? thats crazy if so as you could stunlock everything in the game not allowing it to move or do anything until it was dead. bonus points if you could stunlock all 3 Spirit of Fire bosses at once
For me nothing will change as I avoid mana spenders as much as possible and you will most likely run out of mana anyway against timeline bosses so you will most likely need a generator anyway…so all you did was make yourself a bit weaker for a bit of QoL - the best builds in this game dont seem to be tied down to mana anyway
The fundamental issue is EQ has a stun node linked to a normal 6? second cooldown so its not meant to be spammed. Bhludars Wrath skips the cooldown of EQ…but does nothing to the stun value itself and im of the opinion if you can stunlock something to death and completely shut it down then it almost invalidates everything such as Life/Defence, you just want Cooldown recovery and damage
100% agreed that the the exponential nature of SD needed to be addressed but feel this should have been treated as a tuning fix instead of a functionality fix. Shadow daggers is currently propped up by huge damage effectiveness, 2 sources of flat damage, guaranteed crit and in part of the select group of idols that act as more modifiers instead of increased (numerical testing was showing 250% increase was doing 250% more).
The breakpoints were a really satisfying element that saw gear hunting turned into meaning changes in game play. It both increased clear speed as well as providing quicker, more frequent on demand damage. I was hoping the nerf would address what that damage is through all those sources instead of the gameplay component.
I’ll reserve my final judgement till patch but I don’t see SD being all that strong as a primary damage source or hybrid damage source due to its expensive affix budget to support it.
As a suggestion to the lead Dev if they wish to look at reintroducing that element could change ‘increased shadow daggers effect’ idols and affixes to ‘increased chance to apply an additional shadow dagger’.
If its anything like the last big change (when they changed the affix / suffix groups and resistance sets on gear) , then your existing items will be updated automatically.
Some of my items didnt convert perfectly last time (got a few legacy items with double affixes still floating around) but nothing “broke” that I could tell…
That is very very very impressive! Congratulations for this whole lot of work!
I’m a bit concerned by the damage raise during the campaign. I understand the reason, but I feel it will be painful for players like me.
And I was wondering… I feel the patch will make it even more difficult to be in permanent werebear form. Am I wrong?
I think you will have no problems during leveling. The spike between chapter 5/6 to Chapter 7/8 was too big. Before, there was almost no difference in difficulty after getting your mastery until chapter 7.