Arena
- Fixed a bug where Arena layouts were not properly selected at random. This caused the Desert Arena and Solarum Arena to be more common than the others.
Endurance
Aims
- Bring Endurance more in line with other defenses, by making it more difficult for endurance threshold to be close to or exceed your maximum health, which would overcome its balancing factor.
- Reduce how much the effectiveness of Endurance varies with maximum health.
Changes
- All characters now have endurance threshold equal to 20% of their maximum health (from 40 + 2 per character level).
- Reduced the value of endurance threshold affixes (by up to 30% at higher tiers).
- Root Shields grant 45 to 70 endurance threshold (from 70 to 100).
- Reduced the value of endurance threshold on blessings by around 33%.
- The Druidâs Hideskin node now grants 15 health, and 1% of maximum health gained as endurance threshold (from +15 health and 3% reduced stun duration).
Skills
Minions
- Fixed a bug where Increased Size effects did not apply to minions.
- Fixed a bug where minion names granted by nodes (i.e. Thunder Totem) or random chance did not work.
- Fixed a bug where Arekâs Flesh did not have animations.
Death Seal
- Fixed a bug where Death Sealâs wave upon release was not affected by the skillâs base 20% more damage per second. It now deals more damage than before.
- Adjusted the functionality of Doomcall: 10% more damage per stack of Damned, does not scale with points allocated (from 20% per point). +1 stack of Damned on you each second per allocated point (unchanged). Can have up to 5 points allocated (from 4).
Detonating Arrow
- Fixed a bug where Detonating Arrowâs Arcing Blast node could trigger even if Detonating Arrowâs damage was converted.
Firebrand
- Fixed a bug where Galvanize did not convert sources of ignite chance on Firebrandâs tree to shock chance.
Frenzy Totem
- Fixed a bug where Eterraâs Blessing triggered by the Healing Pulse node did not use Eterraâs Blessingâs tree or scale with the playerâs healing effectiveness.
Infernal Shade
- Fixed a bug where triggering Blaze Shade could cause Infernal Shade to instantly expire in some cases.
- Fixed a bug where Blaze Shade caused the area of Infernal Shade to be reduced rather than increased.
- Fixed a bug where Blood Shade was not converting the skillâs base fire damage to physical damage.
- Fixed a bug where Legion would not cast Infernal Shade on additional nearby minions if the Devour In Flames node was also taken.
- Fixed a bug where Shifting Doom combined with Devour In Flames did not damage the subsequent minion that Infernal Shade attached to.
Lethal Mirage
- Fixed a bug which caused several nodes for Lethal Mirage to not work.
Rebuke
- Fixed a bug where the buffs granted by Rebuke never persisted after channeling if you had channeled for the full duration.
Shield Throw
- Fixed a bug where Spiked Plates and Rygarâs Fury did not grant their damage bonus.
Surge
- Fixed a bug where Storm Battery granted a stack of Dormant Energy even if you did not hit at least one enemy with your melee attack.
Tooltip DPS
- Fixed a bug where negative ailment chances (caused by certain skill tree nodes) would prevent all other ailments from affecting tooltip DPS.
- Focus now displays tooltip DPS when taking the Energy Overflow or Energy Battery nodes.
- Added tooltip DPS for the Spark Charge and Lightning Wave sub-abilities.
- Improved tooltip DPS support for Shatter Strikeâs Icicle subability.
- Fixed a bug where Detonating Arrowâs tooltip DPS did not account for conversion in some cases.
Items
- Added new 2d art for Valdyrâs Chalice and Raindance.
- Increased Physical Damage can now also roll on belts.
- Fixed a bug where the Critical Success bonus for crafts would not be saved in some situations.
- Fixed a bug where the â+x Levels to Sacrificeâ Affix granted more levels than intended. It is now the same amount as other affixes.
- Fixed a bug where Smiteâs damage was not increased by the Wrathful Large Rahyeh Idol (increased damage with Vengeance and Smite).
- Fixed the model for Dreamthorn being positioned incorrectly.
- Fixed a bug where the Mage would hold Staves incorrectly in some situations.
- Fixed a visual issue for Primalists wielding two-handed swords on the character select screen.
Passives
- The Druidâs Hideskin node now grants 15 health, and 1% of maximum health gained as endurance threshold (from +15 health and 3% reduced stun duration).
- Fixed a bug where the Void Knightâs Null Velocity passive could trigger from an ability use that leaves you above 0 mana.
- Fixed a bug where the Paladinâs Shield Wall node granted maximum health instead of health on block.
- Fixed a bug where the Bladedancerâs Cloak of Shadows node did not grant Dexterity.
- Renamed the Gladiator (block) node in the Sentinel tree to Protector as the name âGladiatorâ was also in use on the dual wielding node.
Visuals
- Overhauled all visuals for Swipe, including:
- Base visual effect
- Lightning conversion
- Spirit Wolves node
- 2D icon
- Revised the visuals for Holy Aura.
Monolith / Campaign
- Increased the health of the Pyromancer miniboss in Ash Covered MajâElka.
- Frigid Hinterland now also appears in the Blood, Frost and Death timeline.
- Fixed a wall blocking the camera in Sealed Archive.
- Fixed some targeting issues near the waypoint in the Immortal Summit.
- Fixed Alricâs voice acting in The Immortal Citadel cutting off other voice acting.
- Fixed some rocks falling upwards in the Council Chambers.
UI
- Skill tree nodes now have square borders. âKey Nodesâ are still hexagonal.
- Adjusted the description for Endurance and the highlight colors in the health globe tooltip.
- Fixed a bug causing damage numbers, particularly for critical hits, to look different than in previous patches.
- â+X Other Shardsâ notifications now appear last in the list of shard notifications.
- Fixed a bug where an erroneous â+0 Other Shardsâ notification would appear in some situations.