Monolith of Fate
- Timeline modifiers now grant increased experience.
- There is now an objective arrow pointing towards bosses.
Items
- The Sentinel’s Armour visuals now vary based on base types.
- There are two variations for helmets, gloves and boots.
- For body armour the combination of chest and pauldron visuals is different for every base type.
- Changed the level requirement formula so that more emphasis is put on the highest affix tier an item has.
- Old: level requirement = highest tier + sum of tiers to
- New: level requirement = (2 x highest tier) + sum of tiers
- The values for each tier have been changed from 1, 4, 7, 12, 17 to 1, 3, 6, 10, 14.
- Glyph of Stability
- Now reduces instability added by 0% to 60%.
- Instability added is no longer always rounded up.
- Reduced values of glancing blow at most tiers (the max value of tier 5 has not changed).
- Increased the values of the armour and protection affixes (including flat, increased and set affixes).
- Increase the values of set increased health regen.
- Changed starting Sentinel shield name from "Knight Shield" to "Renegade Shield".
Skills
- Improved the behavior of skills that pull enemies. Enemy movements should be less erratic than before.
- Increased Tornado’s damage by 17%.
- Improved the wording of Enra’s Technique on the Hammer Throw to better describe its interactions with other nodes.
- Improved the way Warpath is controlled while using a controller.
Passives
- The Vitality node at the start of the Sentinel class now grants 10% increased health regen per point, rather than 10 health per point.
Enemies
- Rare Highland Bears’ ice attack takes 62.5% longer to hit and deals 16% less damage.
- The "of Blades" increased damage monster suffix can now only spawn in level 10 and higher zones.
UI
- Refactored camera zoom. It should be much more responsive and less buggy at lower framerates.
- There is now an additional confirmation panel before you leave the arena.
- Player movement and camera zooming is now disabled when the mouse is outside of the game window.
- Made the background of mastery descriptions slightly transparent so that players better understand that there are nodes behind them.
- Scrolling in the chat window while it is open will no longer cause the camera to zoom.
- Monster outlines and health bars will correctly update based on whether they are under the chat window and whether it is open / closed.
- The overlay map now remains open when you travel to a new zone.
- Reduced the size of the NPC dialogue window to account for the chat.
- Adjusted profanity filter to make it less overzealous.
Bug Fixes
- Likely fixed the game crashing on startup for some users. A framework we use was incompatible with older CPUs (AMD Phenom II and Intel Core 2 and earlier). We have updated to a newer version of the framework which includes a workaround.
- Fixed a bug where items could fracture when improving the tier of an affix even if the panel displayed 100% success chance.
- Fixed a bug where if an item fractured while you were trying to add a new affix then the affix would be added regardless.
- Fixed a bug where the rarity and level requirement of an item wouldn’t be increased when crafting in some situations.
- Fixed at least some situations where the crafting materials panel became stuck open.
- Fixed a bug where certain abilities like void drain and blood tether would persist indefinitely if you changed zone while they were active on you.
- Fixed a bug where the Lich’s Soul Maw node only applied to spell damage.
- Fixed a bug where the Paladin’s Shield Wall node was giving 20% reduced dodge rating rather than 25% less dodge rating.
- Fixed the Void Knight’s Void Bolts passive unlocking at level 15 instead of level 10.
- Rebuke
- Fixed the armour and elemental protection nodes not gaining extra benefits from additional points.
- Fixed buffs not persisting correctly after channeling ended.
- Fixed the void essence on hit node not working.
- Fixed portal hitboxes not matching the visuals.
- Fixed the values for instability added by a craft displaying incorrectly when a Glyph of Stability is used.
- Fixed the quest pulser in The Wasteland being in the wrong spot.
- Fixed an animation error with Shield Rush.
- Fixed some stretching present in Acolyte and Sentinel animations.
- Fixed the shop being unusable with a controller.
- Fixed an error in the Spriggan’s companion ability tooltip
- Fixed Liath Grove being misspelled on the world map
- Ended Geova’s experiments in levitation.