Auction House should be for all

It seems that you only read bits and pieces and refuse to understand.

There aren’t “a couple” of MG players that get it to drop for them. There won’t even be 1. But if there were 1, which is the improbability we’re discussing here, the odds are that it will happen to a player that no-lifes the game, so he’ll know the value of it and keep it.

But even if it doesn’t happen that way, even if the most lucky person on earth does drop it and decides to sell it, he will sell it for the max possible value. And one of the no-lifers that actually has 1.5B gold will immediately snipe it.
SO EVEN IF IT’S SOLD, YOU STILL WON’T SEE IT!!!

The drop rates are so impossible that it actually negates the MG advantage. Yes, there are thousands of people farming, but only one will drop it and (should he sell it) only one will have it. So in effect only 0.000001% of MG players have a chance of having it, which negates the x100000 collectively improved drop rate.

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U cannot traded anything from CoF. Every item that drops while in CoF is tagged not trade able.

Also gifting isnt trading.

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Yes, in theory.
In practicality it doesn’t work that way. There’s a limit on how many items any person can list related to favor cost, this is the first hindrance, which is fine (but could be handled better, it’s not even remotely optimal to do it this way). Then the second hindrance is time investment, and the third is actually price checking… which we can’t properly currently.

This means people need to have a baseline knowledge of which affixes are actually valued much and hence the chance for high-value exalted items not listed in MG is rather high. Only a miniscule fraction of items picked up ever see the market… and a even bigger part isn’t even picked up because of faulty loot filters or said missing information.

So the reality is simply different from this utopian thought that every item is shared.

Yes, which then costs 1 billion gold which costs you so much time to acquire that only the uppermost fraction of players even has a chance to do so… and those players solely and entirely are those knowing the market.

In any market we have 99% losers and 1% winners. Gold isn’t created, it’s shifted around. Meaning if you acquire 1 billion that means you’ve just made 5000+ players dirt poor with doing so, all of them are broke now. This is a natural hard-cap on a market which relates directly to currency on the market (inflation) as well as overall supply/demand situation.

Many more people want a 4 LP item then those offering it hence you’re competing against others to acquire it naturally.

So hence:

This argument can’t hold true.

It solely exists for those 0,1% of players not only reaching the respective amount of currency to acquire it and hence causing others to get broke but also being there at the right moment with the right amount of currency owned.

Why do you think RMT is so rampant in LE and such a issue? Because regularly you can’t acquire those resources without funding together in a group effort… which RMT basically is.

Because as with every system there’s the specific ‘outliers’. Those are the exception and not the norm. A common player won’t ever see this item, won’t ever have the budget, won’t ever be there when it’s listed.

It’s the same as being in any other highly competitive environment. Unless you’re at the top you won’t see the results, ever.
Wanna become a CEO of a big company? Good, work for 14 hours a day, throw everyone else under the bus and only care about your own career. That’s how over 90% of those positions are filled by design… because it’s competitive. In competition you’re never allowed to take care of others after all, you’re there to achieve your own goal.

This hence leads to the same outcome in the market. Ok… you got access to MG, thousands have… and 5 get that 4 LP unique from those thousands since no more are available. Hence to achieve that you’ll need to acquire the resources for it, acquiring them will only be possible if you play every day for 10 hours without taking breaks or others which are more efficient/play more will take the pole position of being able to acquire the item before you can.

Simple as that.

Because those players are those playing 10+ hours a day, pushing their gear up… or RMT to stay competitive.
You can be fairly sure that several of the top end are RMTers to stay competitive by having more time to actually push and hence not need to get themselves set up for a longer time, leading to more chance for a positive outcome on the ladder.

Does that have anything to do with the acquisition of items below that level? No, absolutely not. That has to be watched separately as the amount of competitors is different and hence the conditions don’t fit, so you gotta break it up and visit each stage separately because each stage has other success/failure conditions through the aforementioned aspects alone… and several more.

Exactly, and if they do it’s not affordable for any normal player anyway.

No, actually no.

If you have 1 drop per cycle… will that person give it away?

Unlikely, so you won’t see it.

If the same amount of people play in CoF then 4 people will see the same item though.

Hence 4 times as many people own that item in CoF then MG.

That’s actual simple math.

Hence for any high rarity item in general MG is inferior to CoF.
The higher the acquisition rate the better MG becomes… until it all turns over completely by access limitations for the items which can’t be acquired because ranks do stop you from doing that.

This is why you barely see well rolled legendary items in MG… it’s of no value to create and sell them. Most can’t access them and hence the bases of bot LP unique and exalted item are easier to acquire then the legendary.

Once more, it depends on the situation.

Let’s take in a bit more in-depth.

You get access to factions at Act 9, what stuff will you need to acquire?
4 T5 rares, idols, baseline uniques.
MG is superior here, no question.

Then it goes over to acquiring exalted items.
CoF is superior there, you drop several more then MG and MG can’t access the market for it yet.

Then MG gets access to exalted items.
MG is superior for low-quality exalted items. No question there. CoF is superior to high quality exalted items, those aren’t affordable at that time or not listed yet.

You’re a bit into the ‘exalted stage’
MG becomes gradually more viable for high value exalted items as people acquire the resources to afford them. A fraction of people. A more casual gamer is still better off in CoF unless they want to actively compete on the market. A knowledgeable person is better off in MG.

LP uniques become important.
First CoF is superior as the prophecies focus heavily on uniques, hence you get LP items by the dozen and can more or less target farm 1 and 2 LP uniques. MG has no access yet.
This shifts gradually when access is gained.

High LP items.
Those are 3 and 4 LP items which are not ‘common’ and not ‘very rare’. Middle ground. MG and CoF are fairly much similar there at the start. Then it shifts towards MG before the market - current state - breaks down through bad design (supply/demand can’t be upheld which causes a drop in interaction overall) and turns towards CoF again.
This is the main point EHG needs to handle, then balance between factions can happen, this is the core aspect.

So depending when MG or CoF can be superior, style of play, time played, time in the cycle… once again.

Yes, and the easier to acquire it is the more likely it’ll appear in MG. So absolute top-end is more likely in CoF… then it shifts to MG… then it shifts back to CoF for a short bit depending on stage of the cycle… then it goes back to MG again.

4 total in Legacy, each legendary. Cheapest 47 million.

I can actually farm one in around 100 hours with a pure focus on unique ring drops through prophecies and get a better outcome then ‘+3 intelligence’ from Nemesis by myself.

Hence this item alone is easier to acquire through CoF for example.

There are a few items similar to that.

Nihilis for example, only a few available total.
Ravenous Void. Exactly ‘0’ available.
Orian’s Eye, 7 available total… in legacy where there should be a hefty amount of those.
Omnis, albeit that at least has a few available, mostly shitty rolled ones though. Especially since you can’t price check properly and hence have to hope to find a cheap but fitting one while your eyes start to bleed from reading 10 affixes per item without a way to compare them by affixes at all.
Herald of the Scurry, also quite rare, you can get it through MG, usually a 1 LP though since most 0 LP are used inside Nemesis nowadays in hopes of that lucky +4 wolves roll.

And that’s for the uniques.
If you want to check up on the actual exalted items with wanted rolls?
Let’s take that ‘+4 summon wolves’ one. 7 (6 now, someone underpriced it massively, yoink!) total available on the market, 2+ mil for each try to craft. Hence that alone will be a 15+ hour task in legacy to get onto a item with MG.

Now take those things into cycle, in cycle CoF is more liked then in Legacy because MG is long-term superior to CoF for most things (duh!)… you have basically ‘0’ chance to get those things outside of camping the Bazaar and throwing tons and tons of resources at it, which is simply not viable for most people to do.

Which ones? There are none existing.
That’s the whole point!

No, wrong, utterly and entirely wrong.

It’s a one in a lifetime drop. A large portion of players will make a character around this item rather then ever giving it away. It’s a trophy. That’s how people generally treat such things.
They’re not realistic to be given away.

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I want all the drop rate benefits of COF but I don’t want to lose the safety net of being able to buy the exact items I want through trade.

Oh wow, really? You don’t say! That’s such compelling feedback, they’re sure to listen to it. Don’t let these people telling you that it’s ridiculous to want all benefits and no drawbacks in a way that completely defeats the purpose of having factions to begin with get you down, buddy. Your suggestion definitely isn’t wrong or absurd at all!

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Huh… not really.
The odds of someone SEEING it are much higher for MG, but the odds of someone actually dropping it are absolutely much higher for CoF, since it has boosts for drops… No?

It actually depends on the distribution of players. If both are equally divided or close enough, then yes, it will most likely drop to a CoF player.
I was simply referring to MG as a community effort vs a single CoF player. Because if one CoF player drops it, no one else sees it.

Either way, I have no idea why the conversation turned this hard on the debate of which faction has the best odds of getting an impossible thing. Unless EHG changes the drop rates, 4LP red ring won’t happen. It’s even rarer than “once in a lifetime”.

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It did because OP wanted to have access to trade via CoF because the argument behind it is that MG is superior at every second and moment in its existence.

And we don’t need to even talk about allowing trade in the non-trade-faction so it went there :stuck_out_tongue:

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