Auction House should be for all

I think COF should have access to auction house, at a severe penalty. Something like making any purchases 5x more expensive than the listing price and also only getting 1/5 the price of anything you sell. Whatever amount you think COF is benefitting from receiving extra loot ya know. If COF is getting you 7x more loot, then make the penalty 7x and 1/7

I think it would open the game up a bit, get more items and competition on the auction house. Merchant Guild players would benefit as they could receive all the extra multiplied gold as well, also getting items cheaper from items sold be COF players

You are fundamentally misunderstanding the point of having two different guilds.
Just as a reminder, the whole point of having CoF and MG is that the devs wanted to make trading available to the players that like trade without making players that don’t trade be at a severe disadvantage. If you give access to trading to CoF, then you are going against its base premise.

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My suggestion doesn’t hinder either guild’s ability to do exactly what they’re doing now.

Literally change nothing besides giving COF players access to the auction house at a severe penalty.

I would not be opposed to having some kind of currency CoF players could use to buy items on merchants guild. Maybe gate it by rank. I would not use gold though for it.

@MrJohnson already said why your suggestion is not viable, its not about if it hinders or not the guilds, CoF is there for people that plays SSF or don’t care/want to get involved with trading.

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Again, you are fundamentally misunderstanding the reason COF exists in the first place. It is there to be an alternative to trading. That is to say it is meant to not allow trade. If you add trade to it, then you are going against the very premises of its design.
I don’t see how to make my argument clearer to you. COF is specifically designed so that it should absolutely never in any circumstances allow trade to its members, that’s the very basis of COF.

PS :
Let me try this other way of framing it :
There’s Trade Guild, which is named Merchant’s Guild.
Then there’s Absolutely No Trade Whatsoever Guild, which is COF.

What you are requesting is : “Can we add a little bit of trade to the Absolutely No Trade Whatsoever Guild, please?”.

PPS :
To clarify another point : the issue here is with adding trading to COF. If you were requesting a new guild that is in the middle between MG and COF (that is to say you can trade, but a lot less efficiently than MG, and you get extra loot, but a lot less efficiently than COF), then there wouldn’t be this issue, as you wouldn’t be adding trade to the COF (Absolutely No Trade Whatsoever) guild.

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Actually, it would change a lot. Besides the points MrJohnson already made regarding CoF, this change would flood the market with a bunch of high tier items.
In fact, what you’re proposing would make it so that everyone will switch to CoF to trade and that will become the new norm.

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I don’t think it would be a bad idea to open up Auction House to everyone once the races are over and the migratory players have left. I don’t want to turn this into POE or something but we could use different forms of currency for it.

except the people who want to focus on trading would still be joining the MG and people who want to focus on finding their own loot would still join COF, still no change there.

Making it so COF players get 1/10 of the gold amount for listing bought by players who are in MG only benefits both parties involved. COF gets something instead of leaving the item on the ground while the MG purchaser gets the item at 1/10 the cost.

More items on the auction house is always a good thing. More competition is always good.

How many times have you gone to list something where there’s nothing else to compare it to because there just flat out isnt enough people using the auction house so you just throw it up not knowing if its worth 1 million or 1 billion

None of this is really an argument against my suggestion. Saying COF is a “no trade whatsoever” guild is just nonsense. COF players can still trade items right now, just not the items that were effected by their COF bonuses.

Another way of phrasing my argument is : the goal of COF is very specifically to not do your suggestion.
If this isn’t clear enough to make you understand why your suggestion has absolutely no chance of getting anywhere, then nothing will.

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oh I completely understand the argument. I also think the argument is bad for the game’s growth

Im honestly not sure they would, if they could improve their target farming ability & get all the CoF rank bonuses plus being able to trade freely.

That’s not what you said though, if the CoF player lists the item for 10k & they get 1k then the buyer still pays 10k.

It’s not, they can’t trade them. At all. All items they drop have the “no trade” tag.

EHG made a questionnaire about trade and the result was that 50% of the player base want trade (although partially restricted) and 50% don’t want any trade at all.

So they made two separate factions so that both groups can play the way they want.

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No, they wouldn’t. CoF has a lot more drops, so it would be better to just go CoF and trade there. You might get the gear you need without having to trade and you’ll have a lot more surplus to sell.
Even with a nerf on gold from trading, CoF would be to goto faction for trading, since the only value gold has is for trading and that gets watered down when you have a lot more drops.

No, it isn’t. If you flood the market with items, you’ll reach a point where pretty much nothing is worth much. Where you end up selling a red ring for 10k gold because there are 200 red rings for sale already.
Markets are about balance. Upset that balance with either too much product or too little and it gets out of control, much like it did with the gold exploit.

That is like saying that the offline client is bad for the game’s growth (it isn’t, quite the opposite).

CoF exists so that people that don’t like to trade or can’t trade (can’t play online due to bad connection, social phobias, etc) can use it and not get screwed over like in PoE. It works offline 100% as designed.
Changing that to what you suggest would make CoF players feel like they have to trade or being missing out, which is the exact opposite of what it set out to do. It would also make the gap between offline players and online ones much larger.
This would make it so that the current CoF and offline players which are happy would stop being happy and would likely leave.

Not everyone likes trading. Or using trade as an endgame mechanic. Some actually dislike it intensely.
PoE already does that. And we’re glad LE decided on an alternative where no one feels forced to trade or be missing out, which is what you’re suggesting.

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What you are suggesting will never happen has @Llama8, @MrJohnson and @DJSamhein pointed out very verbosely.

What you should do instead is thinking why you want that change in the first place. What are you missing in CoF so much that you want to be able to trade at the Bazaar with such a high penalty.
And then put that into words. No need to combine that with a suggestion. Just keep in mind that CoF and MG are inherently different and will never have the same “user experience”.

My assumption would be that you are struggling with target farming specific items and bases? At least that is what I do, and this is where I would like to see improvements.

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well for starters, MG players gear up at a rate significantly easier and faster than COF players. MG is just objectively better and it’s not even close

There is no real competition between these two fractions.
I think most of us choose a faction based on their preferred playstyle.
For me personally, i want to FIND my items, not to buy my build at the Bazaar.

So you want it to be even moar fasterer? While it feels good to get good gear more quickly, I’m not sure it’s healthy for a game’s longevity.

I don’t understand why you don’t just play MG. Not trying to be mean, I am just trying to understand your thought process.

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