How do you know?
From where are you getting that data?
Has it been tested?
Do you have a detailed setup already at hand?
No?
Well… then you can hardly know.
Sure there’s some ways to balance it all in regards to what you’re suggesting. But once more… it goes against the design philosophy EHG has for the implementation of both factions and hence is not even a discussion point currently. It’ll be if the issues seen with the faction system in total are persistent rather then fixed though, then it warrants fundamental changes, with how new the systems are though that is not the case yet, simple as that.
Not to speak that EHG is really bad in terms of balancing such stuff… so getting that right is dream castle, a unicorn, a thing which needs all the stars to align just right and is so unlikely it won’t be seen.
Ok… so what’s the reason CoF needs the gold?
Lightless Harbor and… yeah… that’s it.
So what would a CoF player have from it besides access to the market? Nothing.
So a CoF player has solely upsides and MG solely downsides with this implementation.
Getting 10% of a 100 mil item which can be fairly regularly found through CoF but nigh never through MG is still 10 mil, which is a massive amount overall.
Also you’re not taking into consideration how the market hence shifts. If CoF items get onto the market that means MG people are pushed out of it since there’s nothing they can put into it. Their progress depends on gold though unlike CoF’s progression, hence they’re solely loosing out.
How do you expect to address that?
That’s factually wrong.
A market lives by supply versus demand.
If supply outpaces demand then value drops.
If demand outpaces supply then value rises.
If supply is too high then prices overall drop, which means you get 2 possible options: extremely strong items are unachievable since you can’t acquire currency to fund them as nothing has value below them. The other is that everything in total is nothing worth which makes the usage of the market for sales non-viable in the first place.
So no, that’s not how a market works.
Abundance is baaaaad for a market, which is why capitalism is so prone to corruption through artificial scarcity. Hence making your own problems to profit off of them.
First of all… we wouldn’t know either way, we have no way to price check and the MG UI update is still not here. So all those arguments are useless. Obviously MG is a shit-show if the UI is a shit-show. It’s broken, non-functional, a mess, a disaster, a shoddy work, a failed implementation currently, a lackluster integration… you get the gist I hope.
Solution? Fix the broken stuff, see if it recovers and find out actual issues derived directly from the framework and fix those.
Your solution is no solution but tacking more crap onto a already utterly broken system.
Also factually wrong.
Every item dropped during alignment with CoF has the ‘non tradable’ tag, faction tagged or not.
So it is the ‘no trade whatsoever’ faction. The only exception is direct exchange through group-play and that in itself is also a mess in design because of the faction tagging, leading to more issues then less.
Also not true, it depends on the progress state.
MG is superior early on, which is an issue since MG has access to empowered timeline boss gear without LP… which is a mess. Shouldn’t happen, needs to be fixed.
Then we have the stage where you get general gear, CoF is vastly superior there since you simply drop so more high quality loot.
Then it comes to the area where you try to get specific LP uniques to upgrade your character… which is 50/50 split. ‘Common’ unique items are easier to acquire from CoF since you won’t have the required rank in MG early enough. Those above are easier to acquire through MG, then it shifts again to CoF since the ones are expensive and hard to get and rarely listed… and absolute top-end is only possible through CoF reliably currently as you’ll not see them in MG at all most of the time unless you start early.
So it’s not even a statement which is upheld. Which items? When in the progression line? MG itself is a mess, CoF is fine.
I’m sure it’s not healthy, time has proven it over and over again that a completely finished character will cause people to stop playing as all’s achieved. After a timeframe of enjoying the fruits of your labor. For pure retention sake nigh impossible achievements in itemization are healthy for longevity.