I’m finding that the minion armor and decoy from Arborial Circuit are super helpful for keeping Twiggy and me alive.
Oh, thats a good leveling unique I didn’t even think of. I’ll add it. Thanks!
Many thanks for posting that, Aschere.
Great build, every detail is so intricate and deeply thought through. Usually I don’t “follow” builds, I just get general ideas then build my way, but it looks like I am going to end up playing this one to the letter: I can’t see anything I want to change!
Started it on SSF-HC, let’s see how far it takes me (no levelling uniques, obviously).
And an even bigger THANK YOU (yes, in caps) for taking the time to actually write explanations, it is SO MUCH better than all the awfully long videos (never managed to watch one fully, I get bored to death after 5 minutes, but reading your guide was a pleasure).
TL;DR: Thank you!
Seriously, this is amazing, I love when people put out written guides because it makes it so incredibly easy to follow, especially if you have a second monitor.
I have all of his spoiler type tabs open to reference as I play
edit: Could someone tell me which stat is more important
attunement or minion damage?
I know entangling won’t benefit from the minion damage and it looks like spriggan gets 4% increased damage per point so 8 points attunement for 32%
So is trading for anything over 32% minion damage worth it?
I have much less than the build planner in minion damage currently
81 attunement
534% phys minion
327% spell minion
No maths, just a general feeling: I would go minion damage, to boost the vines as much as possible.
Attunement IS important, for rage, skills boosting, and the super-awesome CSA capping without any affixes, but 81 feels like overkill. I would drop 20-30 of them to try and get 200% minion damage or more instead, should be possible depending on your gear.
Again, just my feeling, it could very plausibly be completely wrong!
Attunement is basically % damage anyways with some small extras. It all rolls up additively into the same % increase so it doesn’t really matter if it came from attunement or a % minion damage roll.
For vines they scale off of attunement as follows. For one point of attunement:
- 4% damage
- 3 health
- 4% poison chance
For Summon Spriggan one point of attunement is:
- 4% damage
- 8 health
- 4% healing effectiveness
The health on the vines and the healing effectiveness on the spriggan you basically can ignore. The poison % is nice, but not a ton. The health on the spriggan can help some but its not groundbreaking.
Attunement also gives you a negligible damage bonus to your own skills which can pretty much be ignored. Same goes for the extra maximum rage (from +2 mana/attunement) which is pretty much unimportant once you have enough to fully sustain rage.
As such, I’d roughly value 1 attunement point = 5% minion damage. So if deciding between 8 attunement points and 32% minion damage, i’d take the 8 attunement points (valued at ~40% damage) every time.
Edit: Also attunement = 1% crit avoidance due to “Harmonious Wisdom” node on druid tree. So if it makes the difference to reaching 100% then I’d also value it higher.
Question: Your guide lists Attunement as one of the best stats for a chestpiece…and doesn’t mention the shared increased spell damage for you and minions. Is this an error, or would I want both, or is there a reason the shared damage is excluded?
Because it should be there and in the loot filter, but I missed it. Should probably also add in “Minion Spell Critical Strike Chance” to body armor prefixes. Thanks for catch! I’ll update guide but might be a bit before I update loot filter.
Which is more important for weapon:
Minion physical or minion spell damage?
Have 2 exalteds
one is 323% minion phys and 176% minion spell
other is 431% minion spell and 38% phys
somewhat balanced vs skewed
Not sure how to actually have the image come up without linking it
edit: test
If think minions do physical spells then the two affixes are equivalent and you just want whichever has the biggest total number.
You need to put [img ] and [/img ] tags round the standard link from imgur and add a .png at the end of the link. Or you can click “get share links” on the image and select the option that already has them (I think its the “bb code” one).
love you, dad
Great guide, thank you
what a lovely guide, having a blast playing this build thx a lot
Second staff (Imbued Horned Staff of Authority) is better. Minion physical and minion spell damage are additive (all of the minion damage is pure physical spell damage) - it makes absolutely no difference which one you have more of.
First staff is 431%+38%=469%
Second staff is 323%+176%=499%
499% > 469% so go with that. Prefixes don’t really matter.
The 1st staff does have +9 more adaptive spell damage, which might make a difference. I’m not sure if that translates to the minions or not.
I have another question…
“Summon Vines” is listed as having a Minion Poison tag…I can’t seem to figure out how they are scaling with physical damage. Am I missing something obvious? The only thing I can think of is that since it’s part of Spriggan Form, which has the physical tag, vines inherit that tag, but I don’t see anything anywhere that says this.
It doesn’t since its not minion adaptive spell damage.
As Llama8 said, it does not help. It boosts your own personal spell damage (entangling roots damage) which is practically zero already.
It is a very poor and confusing tooltip. The poison scaling refers to the fact that they have a poison chance and scales the respective DOT. When you take Huntersbane node it causes them to cast “spirit thorns” which is a “physical” spell.
You can test this with a staff that has +% minion physical damage (equip and and unequip it and see the damage difference - preferably on a character without other sources of flat minion damage).
Additionally, we are adding a lot of flat “minion adaptive damage” and “minion physical damage”. The adaptive damage assumes physical since the base scale is physical meaning that all of this flat damage also scales off of the minion physical %.
I’m not 100% if the melee vines are physical as I never tested it but I strongly presume they are as well. I don’t think there are any sources of flat hit poison damage in the game. Even sources like “Acid Flask” and “Serpent Strike” do base physical damage for the hit portion.
Hey Is this Build still viable?
Thanks a lot!
Welcome to the forums…
The build should be ok… nothing has changed in the game since the build was “created” that would affect it specifically.
Have not played it myself and I cannot say for sure if anything in the next patch (expected sometime this month) is likely to affect it but it should be fine.
Thanks so much!
I’ll try it out right now!