I tried that necklace for a short test. Don’t bother tbh.
Health gain is underwhelming in comparison to the Ursuper’s mandate since life gain on hit is way superior with a dozen vines than 30 healts every time a vine dies. The 30 health on death is global from what i can tell and it does not scale with vine numbers. Thats barely more than the natural life regen characters usually have.
No, Orchirian doesn’t help this build at all- unless a modifier specifically says that it affects minions, it doesn’t, so all of that relic’s bonuses only apply to your own personal (nonexistent) damage.
Compare that item with, say, Silvafrond , which very clearly states that it buffs your vines.
I was tempted to play this and went to hop on my druid…but then I realized with over 700 hours I didn’t even have a primalist over level 30 and I even missed the druid mastery class…never been a fan of the primalist, the companions, totems but this looks so tempting
Leveling this thing up is a pain though, I realize I know nothing about primalist
Can I just toss on your level 79 planner passives and cruise while leveling or will that be a no go?
I’ll likely look for a primalist leveling guide unless you have any other advice aside from the bit in the original post
I normally adapt loot filters to fit me but not comfortable with primalist, it looks pretty strict for leveling like you said, what level would be good to roll with filter?
Primalists…are weird
edit: level 9, primalist life is rough…to go forward or to give up
Watch my leveling clips in this thread to have a rough idea how it feels during campaign and early dungeons / monoliths / various versions of Orobyss and late normal monoliths.
You can level with whatever till you get druid class but in my case i went with wolves and totems and crafted minion gear from the get go.
Only thing that matters to make the core of the build work is:
Skill Werebear,Fury leap, Spriggan form when you get Druid unlock and work from there towards the last two skills (summon spriggan,Entangling roots) while keeping crafting minion related affixes on your items.
Till you have enough points in both Fury Leap nodes to spawn enough vines you will sit mainly in Spriggan form and cast them manually. In my case i switched to full Vinebear at lvl 39 but kept leveling Werebear and Fury Leap before the transition to WB.
Hey trying out this build since I wanted to play with the druid forms and I love werebears. While leveling I got a unique Doublet of Onos Tull The dual combo of bleed and poison on my vines has been lovely. Is it worth considering one of these end game or do you lose out on too many stats?
Its not bad to slap on for leveling for the life and a little damage, but certainly worth replacing at end game. This build is primarily focused on scaling the “hit” portion of the minions. 40% bleed chance just isn’t worth the loss of attributes off of a rare chest. Minions aren’t applying bleeds so they don’t really benefit from the increased duration.
There are several good options for leveling a Primalist early on. Here is a guide for if you have some low-level uniques stashed, and here and here are a couple of builds for truly clean starts.
Wolves, Swipe, or Thorn Totems all make great skills to make your primary leveling tool til you reach End of Time and are able to promote to druid.
Dang, I have to say how much I appreciate this build even though I’m only level 30 and haven’t even really got to it. The entire time I’ve played this game, all the primalist videos with companions and transformations looked so dumb but now that I’m running around as a spriggan summoning vines…this is pretty fun. My primalist gear, idols and affixes are basically non-existent and I think my primalist category has 4 items while every other class has tabs that need scrolling…I feel like I’ve been missing out now
edit: is the vines glowing the effect they cause when summoning new ones?
I have an old exalted helm with almost no FP from before the updates
+3 entangling roots …but
+2 Str
+5 health regen
+8% lightning res
That helmet is very much worth using even with the bad other stats. I’d still try to craft a +2 with better secondary stats, but even as is, that will last you a long time. You could also drop the thorn slinger belt with it and take a good rare belt + a spriggan form relic as the helmet alone gets you to level 23.
If you really want to min max with the build i’d still probably try crafting a +2 with good stats, but it really depends upon how much you want to play the build. +3 will last you well into empowered.
As far as the glow, I think its when you hover over the minion with your cursor. Once you switch to werebear form it will basically never happen.
EHG dont want you to kill the Chronomancer, the fight is way more ‘unfair’ than anything PoE throws at you because you simply get 6 portals in PoE so the giant explosion or 1 tap doesnt end the fight right away
Personally dont even bother with Julra unless im on my Necro with nearly 4k Ward, even at 3k Hp she one shots. its boring
Thanks! I’ll rock the helm for now, I got to the bear and damn, this is so fun, I can already tell my primalist stash is going to experience exponential growth
I’ll very likely wait until I come across a better +2 since I’ll want more optimized gear to have this build be my first real primalist and get it up to par with the other classes
also, it’s probably because I’m at a lower level and my gear right now is basically trash among trash but does the spriggan follower really end up doing impressive damage to keep around? He currently looks like he needs to make better life choices.
edit: I have another question I might have missed while I read your guide. It looks like the damage comes from vines and I see the “minion physical damage” on your exalt, vines take “minion, attunement, spell, poison” but spriggan form takes more and physical tag as well.
Is that how that damage increase works? I know you have minion spell in there as well but was curious about that. Or is that just for the spriggan minion only.
Got it, thanks, I’m rereading the guide and I’m realizing the build planner is the save, not the optimal config and It looks like I can reference the desired stats in the OP which helps a lot…also, dad, why didn’t you tell me that turning into a bear was so fun?
The Spriggan summon does a very good amount of damage end game especially when his damage starts scaling with the entangling roots buffs and other buffs. End game he’s about 30% of total damage not including the damage buff he provides to the vines. His defensive buff is also very powerful and makes gearing easier.
During leveling since he won’t have the entangling roots buffs he’s not too strong and, if not using reach of the grave, may struggle to stay alive since his damage (and consequentially leech) will be so low. Additionally since you won’t be putting any passives in beastmaster early on you won’t have Artor’s Loyalty (85% more damage buff) on the spriggan which also makes a big difference.
Got it, I’m liking it a lot so far. Just need to find some better gear but you weren’t joking about how it can run on garbage.
edit: killed t3 julra at 70, probably not impressive to most but my best so far I think, everything just works out so smooth with this and my gear is horribly unoptimized, I don’t want to dance around forever and I’ll probably die at the slightest graze going for t4 right now but I’m confident I can finally beat freaking t4 with this build