Also, which would you say is more important, the ignite or the ele/dmg over time?
The rough rule of thumb for most builds will be 25% “ignite chance” modifier is about the same as 100% “increased damage” modifier.
The more detailed answer is that it depends a lot on your current stats and the current ratio of the (Sum of all % increased damage sources) / (% Chance to Ignite). Most builds will typically be around a ratio of 3-5. which means that 100% increased is about equivalent to 20%-30% ignite chance. Here it is in a table format:
https://i.imgur.com/aOu5LXP.jpg
For a new character though, what would you recommend building into though first?
I think I transitioned to the build around low level 60s.
I’d probably recommend three stages:
- Early leveling (1-40): I’d recommend void warpath especially if you have a Dreamthorn sword.
- Mid leveling (40-60): Once you get your ascendancy (Paladin), I’d put points into void knight tree (preferably “Temporal Corruption” and “Void Bolts” for more flat void dmg). You can then just run this as a hit-based void damage build using the same skills.
- Transition to this build (levels around 50-75): Once you get enough gear to get a reasonable ignite chance and % increased DOT/ele DOT, you can spec out of Temporal Corruption/Void Bolts and go full DOT.
Also, do you think Javelin with the banner would be a boost to this build?
You’d need to drop another skill. I don’t think banner would justify dropping either of main two DPS abilities: Devouring or Smite. I also don’t think banner would justify dropping Sigils (unless you just don’t want to deal with them) as they are such a massive DPS boost. As such, I’d probably suggest dropping Holy Aura but just be warned it’ll make gearing a bigger challenge. It would probably be a good glass cannon variant though if you ignore those resists/endurance.
As such, I think Javelin with banner + auto-smite casts could be a good addition and would work if you want to focus more on damage.
There is also Judgement+Smite as an option. I tried getting this to work pre-0.8.3. but scrapped it due to mana costs. With changes to Judgement mana it might work now. Between Judgement and Javelin, I think Javelin would probably be better.
What I’ve been wondering about is whether the additional 60-100% bleed chance blessing is better, and how it interacts with your damage outputs, vs taking the 50-70% crit avoidance blessing instead, freeing up a couple of suffix slots for added HP or endurance.
For my build, I have an 86% bleed chance blessing. Running the math it comes out to about 2-3% of my total damage, so not super significant. At lower gear levels I’d expect it to be more significant. I think crit avoidance is a good potential blessing to free up one more suffix for more defensive buffs. I updated the guide to indicate this. Thanks!