Let me preface this with that I have been playing on and off for around 5 years waiting for a competitive platform in this game for what I enjoy - competing on the arena ladder against the best players, and it hasn’t arrived, nor do I think it will ever arrive with their current fundamentally flawed approach to balance.
The current situation? We have a forge guard manifest armour build at the top of the arena ladder nearing 2k waves, which swaps out its entire gearset/weapon/idols to T7 Phys dmg over time / increased minion health /damage / regen / DoT, the whole works, to snapshot stats and summon a manifest armour minion that is a titan of damage and survivability, then swaps back to its entire defensive focused gearset of 6k+ life, 2k+ hp regen, 100% block with 4000+ block effectiveness, capped armour and everything else.
The result is that the manifest armour minion runs around destroying everything because it is a titan of stats that should never be possible, while the player is a titan of a defensive tank that would never be possible on any other build because DPS would grind to a halt and not be able to damage anything, not even white mobs.
This is all possible because of snapshotting, which should have been removed from the game years ago, but is still here past 5years of EA and 1+year post release.
There are no other builds that can match the defensive and offensive power that snapshotting gives. Any other build that tried to match it defensively would have no space for damage; any other build that tried to match it offensively would be a glass cannon that falls over as soon as a few white mobs looked in its general direction.
There are only a few other possible viable build options for arena this season, and they too abuse snapshotting: Abomination necro. Once again, you swap out your entire gearset and idols to snapshot and summon a titan of an abomination minion that has a ridiculous amount of damage and survivability, then you swap to your entirely defensive focused gearset of defenses, damage mitgation and 100% block then hide around a corner while your minion runs around smashing things for you.
And maybe a few outlier builds that I find are completely cringe and shouldn’t exist, like the ballista build that has -200% resistances and completely ignores the defensive aspect of the game because its entire focus of the build is to 1shot the entire screen from over a screen away.
Other than that, there are no other contenders for competition. We have another dead season for the competitive platform of the game unless you want to play one of the snorefest’s listed above.
Part of why this is a problem is because of snapshotting (which is basically a form of bug abuse). The other major part of it is the approach to balance, which I believe is fundamentally wrong. A reply to a post I made on this exact topic months ago basically sums it up my thoughts:
We still have a balancing approach which only focuses on nerfing the outliers / top end of builds, and completely ignores the rest of the population.
I DON’T have a problem with that. Overperforming builds probably do need some adjustments to bring them in line.
But where are the buffs for all the underplayed and underrepresented skills? The least they could do would be adjustments from patch to patch to bump up the base damage or effectiveness of some of the skills that are never used.
Some guy in global chat was enjoying acid flask, and asked if it could be made into a build in the endgame. I felt bad telling him that there was basically no chance because there was almost no scaling in the skill, its basically a dead end, and probably always will be.
Some other skills that come to mind? Puncture.
Glacier sorcerer, ever since they completely killed off that skill by making a targeted glacier have ZERO crit multiplier, effectively making it a dead end and eliminating what was a pretty fun build from the game. This was a popular and fun build that was played widely until this change was introduced, now it has a 0.1% playrate when compared with other skills. It is functionally impossible to build because of this one limitation, locking people out of the only way it was FUN to play with: when the skill was targeted.
Earthquake werebear: the build was basically deleted from existence with the heavy handed change that made it so the item enabling the build had a limitation that it could only deal its main damage once every 5 seconds. Imagine if any other build you played had to wait for 5 seconds dealing zero damage until it could deal damage again. You would quit the build out of fustration or boredom. Yet another skill which is now, 0.2%-0% playrate.
Upheaval could have had some cool builds. Too bad the scaling and base damage is non existent. Another skill that is almost never played, has almost no builds for it and yet still received zero changes in previous patches to bring it up.
Volcanic orb? Cinder strike? Poison flask? More skills that are basically ignored patch to patch even though they have non existent playrates because the base damage or scaling is non existent, its not possible to create a build from them without experiencing constant fustration or inconvenience to the point it simply isn’t fun to play anymore. Yet they got no attention or changes for several patches so far.
And now these recent patch notes, one major global change / sweeping nerf I saw was changing the ward retention per point of intelligence from 4% to 2%. Another change that is targeted towards the topend ‘outliers’ and way too heavy handed. That is a huge sweeping change that essentially cut the ward retention (essentially lifepool) of an entire archeotype of builds by half. This is in combination with Twisted Heart being nerfed 3-4 times in a row and now only provides 1/3rd of the ward generation that it originally had. Now we have essentially what is a ‘health meta’ because of it.
Such massive changes like that should have been made small and incrementally. If anything, it should have been a change from 4% to 3% first.
You know what patch notes are boring to me? Patch notes that simply go over all the skills that we know are good/fun/strong, that lists many changes that incrementally make them less fun and more inconvenient to play.
Patch notes that I could get excited about? Where they notice skills that are underplayed and underrepresented and make meaningful changes to them from patch to patch, so we can see some different builds and possibilities to theory craft in the meta, for more diverse build possibilities.
But I don’t see any focus on balance being made towards a diverse build variety. Just the same ‘we are pulling back builds that are overperforming as outliers’ changes, and pretty much ignoring every other skills in the game. Every patch. For years.
And it results in this, an endgame arena where we have zero build diversity or options to compete if we did want to compete against the other best players in the game. Because competing would mean playing the exact same god damn boring build.
I know that not everybody cares about this, but I am pretty sure that there are a few other players out there like me who would like to compete against the other best builds/players competitively. The reality is that there is no competitive platform to do it right now, because of this state of build balance, it is non existent. There is not a single build out there that can match the ridiculous defensive or offensive capabilities of the current powerhouse that snapshotting creates, it simply is something that should not be in the game at all in the first place. And its such a simple fix to get rid of it- make the summons be resummoned every time they change instances every 5 waves.
Other than the obvious snapshotting issue, we have a whole plethora of builds that simply don’t exist- Glacier being a prime example of that.
I got myself to the endgame and finished my Tier-2 blessings and after some thought, I realized there was no more reason to continue playing or pursuing the objective that I had in my mind the entire time- which was to eventually compete on the arena ladder. So for a player like me, who lives for the arena ladder, there is essentially nothing left for me to do.
I just wanted to come and say my bit on here and see what other people thought about it. I still believe their approach to balance, which is a focus on nerfing ‘op builds’, with zero focus on buffing ‘underpowered builds’, will never result in a healthy, exciting, diverse build meta where it is fun to theorycraft new ideas. It simply can’t and never will reach that state. And because it can’t, we will never see a competitive platform on arena or anything else in the endgame.
And I think that is ultimately a big shame.