I would really like it if they didn’t change anything in particular, except maybe some bugs, if there are any when using abilities.
It’s too convenient, a cheap build to kill Uber Aberrot in a minute, go through it a few times until you get unique items for yourself, your friends, your mom, your dad)
And then, if the acolyte really has a flicker, collect it, having the best items for the endgame in the game.
Reading the topic and this sentence… are you sure? Then again maybe that’s the balancing goal for all builds to be able to kill uberrot in a minute without any difficultys whatsoever. We can’t tell because EHG is just keeping messing up with all the 4 digit builds there are and without a clear goal or vision of what they think is in line or out of line.
With Uberroth’s design Idk what their goal or vision is anymore, 90%+ of Skills are not viable for that fight.
Personally, I think they introduced Uby so they could have a clear balance goal. Balancing somewhere between 300c and 1000c is too fuzzy a goal to try to chase and it kept getting away from them. So they introduced a static difficulty goal at the top which they will now bring all masteries up to, while bringing down the builds that kill him under a minute.
I personally see them balancing a certain few interactions/cooldown abilities that create insane dmg build up and 150++ stacks of shrouds making them reallyyyyyyy hard to ever hit.
I think they should be balanced. I did a 5-6 hour build using a mates char as template (I had similar daggers already and some throwing items from my main rogue) and yeah, took about 20 times or so but figured out how to kill uber pretty quickly (spoiler alert I stood pretty much dead still moving an inch or so out of black hole whilst holding down Q W E and mouse 2) 30-40 seconds, 1200hp, no real armor, 40 void resist, 29 on most other resists. Pretty ridiculous to be quite honest haha.
Well, if they remove this, this ZHP build will not work on Uber. In general, I think that it is somewhat balanced, because these 150 stacks are on you only if you are standing in a cloud, and they are not collected immediately, i.e. if on Uber this is exactly how it is, you are standing under it in a cloud, then on the maps you move and are not always under the effect of this buff, a random poke if it hits you, then you run the map again
1200 isn’t really zero not sure why they call them ZHP builds tbh, and with uber I literally do just stand still, he comes down the stairs, you move out of beam, you stack clouds he goes to 64% you stay there, harby comes over dies in your massive aoe in 1 hit, you move a smidge out of a black hole or puddle, you dps him down in seconds, second and final harby wonders over and dies, you keep stacking and then he regens (kinda cos your dps is huge) then he dies and it’s over.
It’s not balanced, the class is stupidly over powered (still) and I’m not the one who makes the decisions I think they will change the stacks I mean if you’ve seen some videos out there such as Chadilao’s 20k corruption for example and how he face tanks shade etc at 11k and no other class currently in the game can do that not even judgement pally… well its just silly. Like I said it’s not my call, I’m not a dev so dont trigger or waste time telling me your thoughts go put up another thread lol but it’ll be too late for 1.3 they will already have their changes done and locked in as of end of the week last week so doesn’t matter what we say going forward.
Well Patch notes out and they just nerfed/deleted most of the builds that could kill him (Erasing Strike, Judgement Paladin, Crows, Abomination, Timerot Javelin, Falconer) so I am completely lost on the goal of their balancing again.
If you reread what you’ve wrote you should understand it quite well. They nerfed builds that did it to fast for whatever reason by any means nessesary to bring those builds in line with other builds that don’t offer the same power. It’s rather obvious to me.
Yeah, what Macknum said. Basically, like I said, “which they will now bring all masteries up to, while bringing down the builds that kill him under a minute”. And under a minute you can simply include builds that take longer to kill him but do it in a braindead way where they don’t actually have to interact much other than dodging stuff (like the Abom one).
Please for the love of everything, do not start like the PoE community and start crying about the top outliers being nerfed and completely overreacting how “bad” these nerfs are.
ES Mana Vk, Judgment Pala and Dive Bomb Falconer all received very good targeted nerfs, that still make them extremely good and playable, possibily still some of the top builds.
ES Mana VK received multiple small nerfs acros ES, Void Well Passive, World Splitter
Judgment Pala received nerfs to Judgment specifically and Aberroth’s Frailty (whic his meant to NOT BE FACETANKED) reduced healing effectiveness. OH NO YOU HAVE TO PLAY MECHANCIS NOW, how horrible.
Dive Bomb Falconer Dive Bomb got adjustments at the exact right spots to not destroy the build, cap it to not be absolutely busted and still be fine.
Your reaction is absolutely hyperbolic and their goal of balancing is good.
I watched some really good players talk about the nerfs and I expect ES and Pally will still kill him pretty easy, there was a few primalist buffs that will help crows but not sure since I hated that build and it felt clunky playing. Abom will still be crazy as heck, timerot got a slight nerf dmg to one aspect but untouched to some other things it’ll still kill him.
The nerfs to falc pissed me off as they touched the mana sustain in skills which I used on flask throw to regain mana so they have not just nerfed the OP build they’ve gone ahead with no knowledge of other builds and bent them over and r4ped them as well, lol.
But yeah, expect all those builds to still kill uber. As one guy mentioned with Pally - you might now have to do 11 vengeances to get what 10 used to give you in mana and you no longer heal for 100k (yes tested with stacks) you will only heal for 50k, to actually nerf the insane tankyness of the pally they would need to make it you only healed from one conc and not stacks. Pally will still be an absolute machine, you’ll see.
This is my problem with the balancing, what has been brought up? Swipe couldn’t kill Uber aberroth, has this patch buffed it to be able to? Earthquake can’t kill it and it still got nerfed, What about Rive? Fireball? Meteor?
Most others don’t even have the bare minimum power needed to kill the boss what are they bringing these outlier builds inline with?
I’m not worried about how bad the nerfs are. I’m worried about how its only been nerfs and not enough buffs.
Timerot javelin is essentially dead, this was the only use case for the 300% more damage on the high cooldown battle standard and despite needing a clunky rotation and being extremely single target they removed it from working for DoTs not just nerfed its deleted.
Also I highly doubt crows and Abom will still be able to kill the Uber, the blanket minion buffs are gonna be insignificant for their survival in that fight and they ate further nerfs in the patch notes on top of losing snapshotting.
Again my comment was to the statement that they are balancing around uber as a standard. What skills have been buffed to be able to do Uber? Earthquake, Rive, Fireball, Meteor, Swipe, Squirrels (they got unexpectedly nerfed). If they’re just reducing the number of builds that can do Uber then it seems like shoddy balancing to me.
Abom got nerfed too, right? They fixed the snapshotting.
Nothing because LEs inability to balnce stuff is obvious but people don’t care. If you say balancing is important and should be adressed with openly comunicated balancing goals you get even attacked. LE is just the next D3, powercereep galore.
Was this season the Mage rework season? Or Primalist?
Right now it’s the time for Lich and Necro to get the proper buffs and be brought up. Everything else is just getting slight adjusts.
Only nerfs for top builds. Which were needed. And lots of buffs for necro and lich. Minor ones for the rest.
Big ones for primalist companion builds as well.
It was the Sentinel rework right? so was Forge strike buffed to be able to kill Uberroth? No. What about Smelter’s Wrath? Shield throw? Void Cleave? Ever tried Forged weapons against him?
If this is the case then maybe it would be better for them to work on all the class reworks and then release a properly balanced game.

I’m not worried about how bad the nerfs are. I’m worried about how its only been nerfs and not enough buffs.
Well you literally said and I quote “they just nerfed/deleted most builds […]”, proceeding to name a few of the top builds including the 3 I named.
“deleted” is a synonym for “nerfed to the ground” and become “unplayable”.
That did not sound like you were ok with those nerfs.
While Uber Aberroth is a huuuuuuge spike up from all the other content in the game, with a big gap in character progression milestones , I don’t think that many builds need massive buffs. We rather need mroe intermediate content so people have the motivation to play builds that are not outliers long enough to actually do the very top end content.
Also with Primordial’s we have universal power spikes across all builds, so before they buff too much it is fine that we will first see how everything turns out after this patch.
The primordials alone will bring every single build up quite a lot and also will spawn a lot of new builds.
And while there were now crazy buffs across the board, there are quite a few hidden gems there.

Well you literally said and I quote “they just nerfed/deleted most builds […]”, proceeding to name a few of the top builds including the 3 I named.
Yes and that was a reply to this comment:

Personally, I think they introduced Uby so they could have a clear balance goal. Balancing somewhere between 300c and 1000c is too fuzzy a goal to try to chase and it kept getting away from them. So they introduced a static difficulty goal at the top which they will now bring all masteries up to, while bringing down the builds that kill him under a minute.
Which says they thought EHG would be balancing builds around Uber as a goal. This was a reply to my older comment.

proceeding to name a few of the top builds including the 3 I named.
“deleted” is a synonym for “nerfed to the ground” and become “unplayable”.
Yes and the reason I specifically said nerfed/deleted was mainly for the case of Timerot Javelin which I referenced and which has been DELETED, yes nerfed into the ground due to the change to the Battle Standard node. This was pretty much the only use case of the 300% more damage multiplier on that node and EHG have killed it by changing it from affecting all damage to only HIT damage.

While Uber Aberroth is a huuuuuuge spike up from all the other content in the game, with a big gap in character progression milestones , I don’t think that many builds need massive buffs.
I disagree, not only are there are many skills and builds that simply would not be able to do the fight even with massive numerical buffs. A quick and easy example would be Disintegrate, a skill that has already received a substantial rework and buffs and is still extremely lacking. But even disregarding skills with a mechanical disadvantage like Disintegrate, Forged Weapons and Smelter’s wrath, many skills simply don’t possess the damage to clear this content like Flurry, Fireball, Forge Strike, etc. Heck even a skill like Earthquake that was one of the most powerful skills in LE (and still has a lot of more multipliers) can’t clear Uberroth after its nerfs (and it was hit with additional nerfs in these patch notes).
And I am also highly skeptical Primordial Items will be enough to push these skills into Uber viability.

While Uber Aberroth is a huuuuuuge spike up from all the other content in the game, with a big gap in character progression milestones , I don’t think that many builds need massive buffs. We rather need mroe intermediate content so people have the motivation to play builds that are not outliers long enough to actually do the very top end content.
See this is my beef, I dont buy into this narrative at all even slightly. My healing hands vengeance build that procced smites was not able to cleanse enough for uber. Nor was I able to heal or ward enough.
I had 4lp swords, and 2lp+ in every other slot. The fact of the matter is a really melee skill like vengeance or healing hands isnt going to be able to do it, judgement paladin only was able to do it thanks to insane healing/cleansing.
The fact of the matter is uber is so badly tuned its not aspirational, because sometimes your build hits a gear wall of 3lp+ in every slot and still does not have the dps/tank to do it.
if I can face tank 1000c bosses with my 4k health and 4k ward on my build but I cant even get past ubberoth first ward bar without ass clenching for 5 minutes what the hell are we doing. its actually a joke frankly.
The difference between the builds doing uberroth and not is night and day, its actually insane how little they nerfed ES for example, ES does so much damage vs some crap like Skeleton mages, and you expect me to just “grind harder” to beat ubberoth? yeah nah.
Ubberoth is imo a blight on the design of the game. Everything else in the game has a decent curve with some bumps here or there that might be out of tune, ubberoth is like a spit in the face, it legit feels like a korean mmo boss that when you finally beat it they go “actually this boss is only beatable if you hack, so you have been banned, thanks for playing”