Are you expecting any nerfs to Falconer?

The goal is not to facetank the boss and ignore all mechanics. Even though most of the absolute outlier builds either did that or killed the boss so fast, that mechancis didn’t matter.

You are supposed to PLAY THE MECHANICS, shocking I know. :scream:

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I don’t get why Uberroth is a “clear balance goal” but the original Abby wasn’t?

Yeah cept the mechanics can also be cheesed by numerous other mechanics like being ranged or not, or you know your minions getting inflicted with debuffs you cant clear because they are big stupid minions.

The pools having debuffs is a “lose more” mechanic. The pools not only do damage, they also inflict crippling crazy bad status. pick one imo.

At the end of the day, the mechanics are not good mechanics because they are spammed to a degree that forces the player to tank them.

its not “outliers” the builds that clear the boss cheat it, builds that dont cheat it through damage or cleanse, simply dont clear.

ive yet to see a clear that is a 20 minute slog fest of perfectly placed pools. Marksmen survives by having a mechanic that ignores the debuff too. life gain on hit is not buffed or changed by healing effect, cause that is strictly related to skills not to passives unless stated otherwise. Healing effect does not work on something like deathrattle that heals a flat amount on minion death, as it is not coming from a skill effect.

So alot of MM clears I saw with heartseeker were cheesing able to stand in pools thanks to healing insane amounts of health per second with tons and tons of hits etc.

Again, the goal isnt to face tank it, then pretty much all the clears are bogus at this point and just points to the boss being extra mega punishing and super scaled which just iterates my point.

explain to me how im supposed to hit the boss when he makes pools at the rate he does as melee, and not just be expected to delete him with damage?

like I liked normal abby felt fair, and like I had to play around the mechanics. This uber fight isnt even in the realm of real which is why everyone just opts to go glass cannon delete the boss as fast as possible.

You lost me on that one. I would agree if you would have said, they are very oppressive, because they are.

But I did dozens of Uber Aberroth attempts (with a build that is very very far away from being meta or broken) and I could do the fight for minutes without needing to tank any mechanics. You just need to know how to play and position.
I did occasionally ran into some of the void sphere that leaves puddles, but those can be cleared.

I could not kill Uber Aberroth, but not because of the mechanics, but because my build lacked dps and the lasers, even when you really try to place them very space efficient will eventually overwhelm you and deny a lot of the arena.

I really hate to be that guy, but if you think these mechancis need to be tanked, you clearly have no idea about how you can play that boss fight.

He doesn’t make any pools, you do if you run into the void spheres, which can be dodged. They are just way faster and more frequent comapred to Normal Aberroth. I needed quite a few attempts to adjust to this new pacing and not pop too many of them too early.

20 minutes is a bit exessive, but a build that is not totally OP that defeats him in 5-10 minutes can definitely do it when you play the mechanics properly, without the need of facetanking.

The faster you are (more dps), the less important playing the mechanics will become for sure.

No, it was the Paladin and VK rework. Forge Guard was buffed in the previous season, before the introduction of Uby and the new balance goal.

Because there were already plenty of builds that were way past the point of Aby. Aby was 500-ish corruption. There were lots of builds still doing 1k+. So you either did massive nerfs to those builds (which were a lot) or you introduced a new 1k+ static goal and balance the builds around that.
That way, you don’t have to nerf the top outliers as much.

What the bro yappin bout?

Forge Guard got an actual rework in 1.1. That’s when their skills and passives were reworked.
For 1.2 they said Sentinel rework simply because a few things changed for FG (like the new passive that let’s them use 2H+shield). But if you look at the passive notes, you’ll see that very little was changed for FG and the vast majority of changes were for Pally and VK. FG got barely a handful of changes, most of them simply from general Sentinel reworks, so obviously they were left in a much inferior state to the other two.

For FG to have been reworked in 1.2, they would have to have actually changed a lot (like what happened with Pally, VK, Lich and Necro). To try to call what they did in 1.2 a FG rework would be the same as saying that 1.1 also had a “Mage rework” only because they changed half a dozen things.

I have no idea how you do all the replies to all the people @goldenexperience lol - none of my comments were directed at you and I was merely saying to that other guy who was worried about the nerfs that those builds will still kill uber. I spoke with someone from one of the guide build pages as we’re mates and he said timerot got a nerf but it’ll still be viable and kill uber he gave me a mechanics reason and a weapon for it which I’m not going to say but you’ll see its most definitely not dead just due to battle standard change.

Also I’m not going to engage in a debate about it when I was simply giving my opinion above and earlier. If you disagree thats cool I guess we’ll wait and see end of this week :slight_smile:

Now I am confused? Why did you ping me and refer to me? Are you talking about GoldenExperience? They have the same Profile Pic then me at it seems much more appropiate you reference to them and not me?
I think I have not directed anything at you in this discussion?

Especially because I have the exact opposite opinion of GoldenExperience :sweat_smile:
I am fine with the nerfs, like all of them are very good and very targeted at the right tuning knobs IMO.

son of a… you’re right HAHAH sorry! I just woke up! lemme correct that

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This is especially the case when you consider the new uniques and primordials which will likely make those builds even stronger than before, even post nerfs.

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We could shorten this whole discussion. People go mental if something is nerfed no matter how much this nerf is needed. People would still use the aimbot oneshot weapon and cry if it was nerfed even when it makes the shooter a joke.

So far let’s see what happens and I bet EHG messes up in a lot of ways as useual and next broken crap will reign.

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Just highlight the text and select quote, it allows to reply to multiple ppl in one comment.

Ah well, you pinged me in this comment:

So I had responded, but nvm if you weren’t talking to me.