Each zone I would go into would start to massively desync for myself and other people in my group after a couple of minutes or so. The bug was only happening when I was in a zone.
I eventually narrowed it down to Arcane Ascendance with the acuity specialization being on my hotbar. If that skill with that specialization was on my bar, the server desync would start happening within minutes and make the zone unplayable.
If I replace the spell with another spell or if I despec out of the acuity point, the desync lag would go away. This issue happened regardless of which specialization path I took to get to acuity
I’ve attached a log of a session where this bug has happened multiple times and where I swapped the spell or despeced out of acuity and it fixed itself.
I think I can confirm this bug also happens to me
Crazy desync that never goes away when the skill is on the bar, and when the ping goes back down my client-side display is completely borked (existing enemies don’t die, they just have an empty HP bar, new enemies don’t render but you can still attack and kill them, drops don’t render either).
Can confirm too, it can stay on my skill bar as long as I don’t use it, no issue as all, but the desync begins after using arcane ascendance.
Curious if you guys use disintegrate with it too, maybe disintegrate made acuity failed to count all in a sudden.
Same. I appreciate the OPs effort to hunt down the problem. My solution is to change arcane ascendance to anything else on the skill bar before loading into an echo (Ie. default attack). Then change to arcane ascendance once the zone has loaded. It’s obviously a nuisance because it slows down blasting but those couple of clicks save you the time you would otherwise have to wait while the game is syncing or possibly dying. Should be easy for the team to find a solution as the problem is easy to reproduce. Simply put AA on your skill bar and run a few echos.