I would agree with you, except that no one actually reads what shards they are. They’re shards. You always pick them up in a normal situation. You have infinite storage (not really, I’m sure there’s a limit to them, they’re variables after all, but close enough not to matter) so there’s no downside to not picking them up.
The only current downside of picking them up is that it’s boring. You have to click each group individually. But you don’t really stop, you just click them and keep moving. You don’t analyse to see if you want them or not.
It’s just like gold, really. There’s never any real reason not to pick them up other than the limitations EHG imposed. Which would be fine if there was any real decision to be made, like what happens with regular drops. There are plenty of drops that don’t get filtered out and you still don’t want to pick up. But given the option, there is never any real reason not to pick up shards.
For context, I decided to post this because my somewhat squishy Forgeguard was rushing a mono with spires and a lot of heavy-hitting enemies, and I wanted to grab a pack of shards but I couldn’t quite time it right between the spire’s attacks and enemy attacks, to actually move into position to pickup the shards. There was just too much danger around for me to feel comfortable - it made me consider if I should bother picking them up, and I decided not to.
Maybe this situation is uncommon, but it reminded me of the feeling in extraction shooters of leaving loot behind because it’s just not worth the risk.
In summary, sometimes there are reasons not to pickup gold or shards if you’re trying to avoid being killed.
It’s not that uncommon. In fact, at least for me, it’s also common not to pick up shards from the chest reward from monos, simply because it’s boring to have to click it all the time when I already have hundreds of each common shard.
But it’s an artificial limitation being imposed on you. Whereas there are plenty of gear that you don’t want to pick up because you feel like it will never be useful to you, there is no reason not to pick them up, because shards will always be useful, at least in theory. So you don’t pick them up simply because of the limitation EHG imposed.
I agree, but we already have that in terms of the gear itself. There’s no need for it to happen on things that don’t really need decision making, like gold and shards. You always want them.
And while, in the past, I’ve always said I don’t care that much about autolooting them, just about autotransfer, the fact is that these days there are lots of shard drops and they can easily fill the screen and clutter your fights, including making you move to pick them up when you just wanted to dodge something and ended up clicking them. Because sometimes it’s hard to find an empty piece of screen to click on.
Yup, you also can’t pick up just 1 in a pile of shards but not the others.
Did you create a VK again?
Yes, but once the nearby mobs are dead you can go back & pick up stuff, there isn’t a law that says that each time you don’t movement skill into the next pack another timeline looses their Minimus…
I stop caring about common shards around 2 hours after the start of a new Cycle, and for the next 3 (or 6!) months, it’s mostly litter cluttering the screen (with occasional rarer shards that may or may not be useful : I don’t care, I don’t read the 50-100 shards I pickup per minute)
Don’t get me wrong : I understand why it’s not autopick-up/auto-stash and I prefer it this way… BUT picking up the 3000th “+X health” that will never ever ever be used is just annoying. The loot lizards have exacerbate the problem; I didn’t know I could be blinded by shards. It’s the first time that I have to toggle loot labels off to continue fighting.
I’d prefer :
A) Less shards dropping (…a lot!), but of better quality/rarity. Probably linked to level or area level.
-or-
B) A massive sink. A NPC in End of time exchanging numbers of the same shard for some reward (just rarer shards ? anything else?). That could be crazy number (500 “+X health” for 1 +X skill level) and I would not mind the crazy clutter anymore. I would feel like I’m progressing when I vacuum another 10 lizards laggy explosion.
They said they want to use the shards for whatever system they are cooking and because of this shards are pseudo items and can’t be auto picked because of this. Sadly no one knows what system they talk about and at what point in time it will go live.
The shards as pseudo items predates whatever system they’re thinking of, it was given as the reason for shards to go to the inventory since I’ve been here.
Wasn’t it both at the same time? Shards are pseudo items so they go into the inventory and they stay as pseudo items so they can be used by whatever system functionality they are cooking?
Yes, im just saying that the “shards as pseudoitems” has been a thing for years while the “ok, maybe we need to cone up with something to deal with excess shards” is relatively recent.
Very true.
Another “cart before the horse” situation. It could have been useful to implement whatever system they are thinking of, or at least give us a hint of what it might be, BEFORE the bloody loot reptiles brought the shards drop rate to extreme levels of silliness.
Another non-sense required “feature”. Take Grim Dawn for example or Diablo 3 as well, you pick materials, gems…etc, are those already moved to a special stash? No, but you pick them up, and you either use them or send them to your stash. See? That easy. Stop being lazy, and play the game as it is. Not every “annoyance” to your eyes is a bug, its designed that way.