Game design is very subjective and it has nothing to do with “logic”.
You clearly do not know and understand (or don’t want to understand) how EHG operates.
That is fairly obvious from all your previous comments. Mike is the public face of EHG because of the devs streams, but you only naming Mike and Mox (Judd) as having complete monopoly on decision making just shows you that you don’t know anything.
If (big IF here, because this is suepr hypothetical) anything it would be Judd and Trasochi, their Principal Designer. From all my interaction with all the different devs Trasochi always stood out as sone of the most insightful and mindful devs on their team, they truly care about the game and would not do something “just to not be proven wrong”.
Mike also explained countless of times that design decision meetings are always happening as a team effort. A single person might throw out an idea, but at the end it is a group discussion and decision, if something gets implemented or at least looked at it closer.
I am a betting that they already did try and test auto-pickup in some capacity or another and weren’t happy with it due to a plethora of different thigns it affects.
A “simple” thing as that will change how the game is played and perceived a lot and player behaviour will change, even if its unconscious.
You clearly just want to put Mike here in a bad spot because he is the only public figure you can point your finger at. But to say it again, that really just shows how little you know about the company EHG as a whole.
I can testify, that Mike is really passionate about the game and he loves it, but if it would be “that logical” and easy just changing that and if that would make it a objectively better game, he would not let his ego stand in the way and sabotage that, just to not get “proven wrong”.
I have interacted with so many alpha, beta, early access and post-release video game projects and devs, from general community feedback, to internal and regular game testing, that I can savely say EHG and especially all the people working there, that I have met or interacted with, truely just want to make a game they like and want to share with the community.
At the end of the day it all goes back to game design being subjective and you will never please everybody anyway and there are very few objectively better (or “logical”) decisiosn in such things.