It would be great to not have to stop for shards, a pet maybe? I like to stop for big ticket items that I’ll destroy for the shards so can we have a pet or something to auto-collect? At the risk of making some people rage, perhaps a small contribution for this quality of life…?
This is a topic that has been discussed many many times. There are still plenty of threads open about this.
Basically, this is one of those issues where most of the community agrees. Especially for auto-transfer. For auto-pickup some people are “meh, it doesn’t bother me so much”. But when the best argument you have is “meh”, that’s not a good sign
Initially, the reasoning the devs gave for it was that shards were items. However, MG came and there’s no way to trade them or gift them, so that fell apart.
I’m pretty sure we’ll eventually get this. There’s not much reason to have it remain the way it is now, especially now with the shard piñatas we got in the game.
As a sidenote, these types of discussions are best placed under the Feedback and Suggestions category. Although the devs usually pay attention to the whole forum, those will be more certain to be noticed by them. Also, it gives other people the chance to vote if they like your suggestion. (you can still edit your first post and change the category).
HI and thank you for pointing me to the right forum!
I do not know about current topics that are open but I’ll try to be more observant in the future.
I think this change is needed 100%. A pet who runs around and gets the shards would do the job, nice and easy. I dont mind about transferring them but picking em up when im on a roll kills my echo ha.
Search is your friend.
Well the forums are hardly littered with activity I dont think my lack of foresight here is going to cause an apocolypse.
Ive given up anyway, got bored halfway through the monoliths.
Thanks for the reply.
Yep, the one and only subject everybody agrees on.
I think that is the whole point.
After countless threads and no sign of a remotely convincing argument for the shards to work the way they do, I have reached the conclusion that the system is kept this way precisely because it is the only base of agreement between all players.
Remove that, we disagree on everything. But as long as we have to manually transfer our shards from inventory to forge, even the worst forum enemies can always fall back on that.
“Guys, stop insulting each other, you might disagree on this and that, but think about the shards” “Oh, yes, you’re right, we’re not that different after all, we think the same way about the shards. Let’s shake hands and grab a beer together.” (if British, can be replaced by cup of tea).
Or a double G&T or three.
This post was flagged by the community and is temporarily hidden.
Just because you can’t cope with the complexity of deciding when to change gear doesn’t mean that others don’t enjoy it. It’s also a poor analogy since there are plenty of automatic cars for those who can’t for one reason or another.
No, it’s likely due to the shift to electric vehicles.
Yes, heaven forbid a developer having an opinion on something & making a game he (or she) wants to play. Eeeeeeverybody knows that focus groups & the lowest common denominator are the only ways to make games. Nobody actually plays games for fun anymore!
It’s not just Mike. If it was just Mike, this would have already changed. There are plenty of things Mike wants to add to the game (or didn’t want in the game) but that doesn’t get added. If this hasn’t changed yet, it’s because the majority of the people that decide don’t want it to change.
Personally, I think this will eventually change. Though I think we’ll get autoloot autotransfer (EDIT: fixed what I meant) first. It’s like LP on the filter. It’s something that most people want and they’ll eventually cave in. There aren’t many things where most of the community agrees, but this is one of them.
First of, not a single dev would cause the entirety of EHG to stop implementing that change, if they really want to.
Whatever EHG does or doesn’t is always a team effort and a team decision.
That is a really bad analogy. Manual VS automatic transmission is very market dependent and varies vastly based on region.
US has a huuuuuge majority on automatic transmissions (I think it was something like ~95%). Japan is also very big on automatic transmissions.
While manual transmission are very dominant in Europe. Most European countries have below 20% automatic transmissions on all their cars.
Automatic transmissions are getting a lot better and the advantages and disadvantages shift over time, the more modern cars get. But generally speaking automatic transmissions are only for driving comfort, while having a lot of other disadvantages.
There are so many factors, I could start a whole essay on that.
One major factor is: acquiring a drivers license in the US is magnitudes easier than it is in Europe and US drivers are far less experienced and get a lot less practice, thus automatic transmissions are more common.
Manual transmission requires a lot more practice and skill to drive.
Couple of other things are:
Fuel effeciency and adapting to traffic situations is worse on automatic transmissions
Automatic transmissions are more expensive and harder to maintain
The people who drive manual transmission are used to it, want to do it, because they have more control or want to use it, because it is cheaper and more cost efficient.
You are comparing this with a feature of a online video game that is the same across all people and regions playing that game.
Your analogy doesn’t work at all
I don’t think it is a good idea to talk about breaching ToS and admitting game file manipulation publically
And electric cars apparently.
And more fun.
This is not the first time…
I am confident It is just Mike. I worked in enough places to know employees will parot whatever the lead wants because they are afraid of confrontation or afraid they will be fired or not promoted.
I doubt that, they are just employees, i would assume Mike and Judd are responsible for 90% of the decisions. Employees also should not have a say in anything, why your paying them.
Using mods in offline is not against ToS. Modding Online is from my knowledge not doable.
As I said, Mike has plenty of things he’d like to add that get turned down (like weapon swap), or things he didn’t want in the game but got added anyway (like LP on filter).
So no, it’s not just Mike. If anything, you could have said that it would be Judd, since he’s the big boss. But even Judd gets ideas turned down as well.
Mike has been very transparent on how EHG decides design choices, saying there are 7 seats (meaning deciding people/groups) at the table and that the community is one of the seats, so your statement is just plain false.
It’s really not. But I’m sure you have a lot of experience dealing with EHG.
Are you sure about that? 'Cause that’s the opposite of what I’ve experienced & I’ve been working in more companies & for longer than you have…
You would be wrong then. EHG don’t treat their employees like automata who only exist to slave away at their machines.
It’s almost like you’ve never had a job as a skilled professional anywhere… If you know your shit & are good at your job, people listen to you. The decision makers may not agree with you or always take your advice, but you will be heard, otherwise why would they be paying the higher salary for your experience & skill when they could just grab a random hobo off the street?
I could make a organization with 1000 seats, it does not matter how many voice their opinion if I make the decision. I do not know ofcourse, but these 6 seats may be worth 1% of the decision power. I would still keep 94%.
Keep in mind that who ever pays the bills, calls the shots. Its similar to duty of care, and why employeers cant date employees, regardless if the employer explains to the employee they are equals- THEY ARE NOT.
I can only speak about dealing with us Gen Z and Alpha. And like Gen Xers vast majority are boot lickers, cant open their mouth honestly.
By Law they have to fake that they are listening, why they have HR, and ways to suggest stuff. But moment they find someone who can do what you for less pay your gone. No one actually cares, employees are a number on a page and irrelevent.
It’s very different to the duty of care employers have & why dating their employees is seen as a bad thing. Which you should know if you’ve ever worked in a corporate company. Or a company.
But that doesn’t mean that the employer just ignores their highly paid & skilled staff to YOLO the shit out of everything.
Oh, the ones that are still learning & developing skills? So, not who I was talking about?
There will always be sycophants, there always have been, but if you think that the “vast majority” of employees are like that then you’ve worked with a tiny number of people & have been phenomenally unlucky. Or maybe the US is just a cancerous place to work.
I refer you to my previous comment about the US potentially being a cancerous place to work. 'Cause that’s not what it’s like outside of the US.
That is just so much bullshit.
I am in Canada, which is like America but also add a bunch of DEI. Both are bad so ye your correct.
You could. Except that Mike has specifically said, several times, that each seat has the exact same weight in the decisions.
Except there are cases where that happens anyway.
And employees don’t always mindlessly agree with their employer. Especially regarding design decisions. In fact, in most places, employers prefer to have feedback.
In my job we constantly have huge arguments over design decisions and the boss’ opinion doesn’t always matter. Many times the design decision goes against him.
I think you just worked at bad companies. This isn’t the case for many companies, especially in the gaming industry.
What Judd and Mike (and a few others) actually decide unilaterally is the overall design decisions: the game identity and where they want it to go. For the smaller things like autoloot, it’s not a unilateral decision.
Yup, that is fairly obvious. Or maybe he’s just pissed that the people with experience aren’t listening to his totally bonkers ideas…