Umh… how would you put ‘lack of respect’ into data?
And what meaning does it have if someone plays Legacy to allow them to talk about it?
I don’t play Cycle commonly but nonetheless I talk about it. I did so for a long time in PoE and I know exactly why it’s important for a company, several reasons as to why people enjoy it as well as what’s important to make those commonly work long-term.
But since I don’t play cycle… I can’t talk about it I guess?
Sounds nonsensical to me.
As for how many play it.
Likely more then 10%, which is the number which GGG provided for this question, in a game which has distinct reasons to play their league/cycle unlike LE.
So I’ll argue it’s substantially higher, likely 20%+
And while hyperbole the argumentation that general ladders being not existent in legacy is disrespectful is viable. The quesiton is… why wouldn’t they be? Reset them like a normal cycle ladder when a new one comes out, gives people incentive to push or optimize their equipment there. Also with the changes in balancing it means each cycle commonly other builds will be at the top, especially in Legacy the skill aspect is of higher importance then pure play-time given that over time you can build up a substantial amount of good gear.
I understand the frustration about the tone, but the argumentation itself is… off, utterly off.
It would be nice to have, I haven’t heard many asking of it (to be fair, barely anyone plays arena in the first place) but it’s also not a massive investment for EHG to implement it.
Why it’s not there? They likely deemed it not necessary… but that’s a weird reasoning anyway as that’s for the individual to decide and it wouldn’t cost them much effort.