Kuzle, man, I appreciate you trying to chime in, I really do. But next time try read what is being said before rushing to reply. Maybe you won’t be as baffled as you are now
Well yes, but. In the latest league (3.25) they introduced gold as part of the league mechanic & you can respec passives with a gold cost, so that’s much easier now. And I think that that is staying?
I know that will be the case for PoE2, I didn’t know it was the case for PoE1 already.
Anyway, can you get enough gold to freely respec a couple times by the time you reach level 30-ish, which would be around act 4-5?
They want to keep it, but it’s not clear if it’ll actually stay for PoE 1.
In PoE 2 it’s a basic mechanic, and yes… the exact same mechanic LE offers.
Their skill-gem system though in PoE 2 is vastly superior to the current LE system in my eyes.
While the change to the skill gem system in PoE 2 compared to PoE 1 is a huge improvement for me personally, because it was my single biggest gripe with PoE 1, I still think that individualized skill trees per skill are superior to generic support gems.
Don’t get me wrong, the PoE 2 system is great, but LE’s skill spec tree just have a level of adaptation and personallity that is not achieveable with generic support gems that are useable across various different skills.
So while it might be subjective I don’t think it “vastly superior”, one might prefer the one over the other, but they both have they very own merits.
For build variety it definitely is superior, and the genre thrives on that majorly.
It’s far worse in terms of character identity though, I have to fully agree with that.
EHG focuses more on character identity compared to build variety though, which is fine to a degree… I simply think in that case a system coming closer to it would be better.
PoE has far more generic gems… hence the enchantment, jewels and uniques have often taken over a big part of the extra functionality which is in-built in the LE skill tree. Which yes, makes it more generic… but also provides a far more in-depth system.
The more identity you enforce your classes to have the more rigid they become after all, keeping them malleable while providing that identity is fairly hard to do, often leading to a lower amount of ‘viable’ (not meta) builds… by design obviously.
So yes, ups and downs for sure.
From what I understand, in PoE2 it will actually be inferior in that respect, because you can only use any single support gem once for all your skills. This means that you can’t have 2 skills with, for example, minion life or multiple projectiles.
Yeah, but you don’t have to fuck about with colouring sockets in gear, especially if you need “off colour” sockets. IMO that’s a much bigger win.
Yeah, colour sockets were a scourge that made items more valuable for their sockets than their stats, especially while leveling and at low maps.
On the other hand, the current system makes it even easier to swap gems on the fly and have “loadouts” than the previous one. So kind of a mixed bag? We’ll have to wait and see how it really works in a few days.
Don’t want to sound condescending here, but it seems like you really don’t grasp what that means.
That one restrictions opens up all the build diversity together with the other new feature, that all skill gems acn have 5 supports. Those two together are creating completely new heights of build diversity.
Obviously there will still be a lot of meta build and very popular setups, but the pure diversity you can get will be much much higher. Because for a lot of skills it will mean you can’t give them ALL additional projectilces, but you msut choose which one does and which oens doesn’t which then will make the left over chocies spread across all other skills.
EDIT: PoE1 had this illusions of diversity, because there are 100th of gems with 100th of support gems. But practically speaking every gem only had a hadnful of supports that were worth using.
Across compeltely different build and archtypes a lot of the same skills used the same support gems every single time.
This is an issue of balancing, however. Much like you have lots of skill gems but a lot of them aren’t really viable as your main skill for endgame. It’s the same issue LE has where for many skills you will always take node x or y and you will always skip node w or z.
But in terms of pure build diversity, having more options means more possible builds. Both for PoE and for LE.
Because what that one restriction actually means in practical terms is that you have to decide what skill gets the best support gems and the other skills you will have to settle for crappier ones. It just means “What skill do I want to be strong and which do I want to limp along because I can’t use the good support gems anymore?”.