Hello One part of the Early game that I find frustrating is how discouraged I feel from experimenting with skill points.
For the sake of argument, let’s say I’m playing a void knight that’s around level 25 and is about to finish ruined era. I used warpath since I unlocked skill specialization and now it’s level 9-10. Since I’m not following a guide, experimenting with point distribution to see how the skill gets affected and finding what I like is something that I want to do.
Since I’m a void damage build, 4 points go into conversion, 3 more points go into ‘fixing’ mana drain. With the remaining 2-3 points I want to experiment: what is this warslash? will casting a.echoes benefit my build? Maybe I want more area or speed? So I click reset and I’m left with 5 points (with accelerated xp to lv7). Forget experimenting, I can’t even maintain the mana cost now. And leveling the skill back to what it was in early game takes time, it’s not like in endgame, were you run 1 echo and the skill is back to being lv20.
And this is the pain point for me. What if I picked a node that turns out not that great for my build? I’m now stuck with releveling the skill for the next ~hour (self nerf yay). Or maybe I want to try vengeance with the void nodes, realize it’s not that great and have to spec back into what I had with warpath? I’m pushing my power progression back and it doesn’t feel great.
(For the white knights: this applies to all skills. Be it utility or mobility. Suggesting to reset a different skill than warpath only shifts the frustration to another skill)
I can only think of one suggestion that would alleviate these early game frustrations: retain the skill level of that specific skill after it’s been reset. I.E. If I my warpath was level 10, I unspec it, spec into vengeance (it’s level 5) and play with it for a bit and don’t like it, spec back into warpath and it’s level 10 - just how it was before the reset.
As an additional note: Trying out things feels especially bad on cycle start or in SSF setting were I don’t have a huge backlog of crafting materials to fall back onto by making gg items (for leveling).
Thanks for reading
*edit: typos (whoops)