Playing for almost a couple of weeks now, my stash is absolutely packed to the brim with T7 exalted and Uniques. The game is just throwing me good item after good item and it feels like the only thing worth chasing is for LE4 items, but it just doesn’t have the same ring to it as say farming a Tyraels Might or Steelrend (I know there’s a lot of D2 players here). Legendary items are of course craftable and rely heavily on the above, but it still just doesn’t have the same excitement as finding a holy grail.
Now maybe I am wrong, and there are some insanely rare items that we just haven’t discovered yet, but I just feel like the guys over EHG have tried so far to have an exciting itemisation game, that they maybe have just gone a little too overboard with it.
Diablo 2 exists, and so if I am in the minority here that’s perfectly fine as these games can easily co-exist and they are both good fun, but I’m just curious what your guys thoughts are on the above?
I’d imagine younger players are going to disagree wholeheartedly, which is understandable when you consider todays games.
There are some very rare items out there. I have 300h into the game and I’m still missing quite a few of them.
Most T7 items seem good, but aren’t really. And many T7 items are good only for slamming uniques, rather than equipping them. You just have to be more selective.
And I’m also an older D2 player, and I still play D2 to this day. The difference between LE and D2’s items is that D2’s runewords are too good so they’re mandatory. And after that, D2’s uniques are too good, so they’re mandatory. And only some extremely rare yellows make the cut.
In LE, you can use many exalts rather than uniques, or you can slam uniques (even crappier ones) with exalts and use those instead.
Diablo 4 itemization is a 2/10 at best lol. Never seen anything more uniteresting. And so many conditions etc. Nothink interesting there at all except the uber uniques. All rest of items are completely unintersting.
This is something my best friend and I were discussing. It seems pretty wild. We both prefer the old “kill x boss to get y item” method, even if it’s a really low chance. It doesn’t help that I hate crafting, always have, always will.
What we’ve noticed so far is if we need something from a monolith boss, it’s not just fight the boss, it’s do nodes, get stability, get enough stability to do two quests then boss fight, stability vanishes, repeat. That’s a staggering amount of farming to be able to fight a boss once.
Then the 2nd process starts of did you get the item, does it have LP slots, do you have an appropriate purple to bash it with, do you have keys to run the effing dungeon to combine them, did the random stat you wanted come over, or do you have to now repeat the entire process again… for one item.
There’s something to be said about the simplicity of D2’s system of “look, the Shako has x% chance to drop from anyone over xyz level… God be with you.”
LE is a great game so far. Still having fun, the crafting to me is just draining, as a filthy casual player, it seems like a disappointment simulator currently. Open to changing my opinion if it gets better. Currently lvl 82 doing Monos and still wrapping my brain around builds.
One thing I don’t really get about the players who are hell bent on getting the best items as fast as possible - isn’t the game effectively over once you get them? I mean, you can run a few empowered monos just to enjoy how badass your character is but otherwise you’re done right? So what’s the rush. Enjoy the RNG and the search.
edit: didn’t mean to reply directly to you @Sarkman
In LE you can’t really finish gearing up, there’s usually always something else to improve. But if you ever do finish the gear for one character, you still have to farm for all the other characters and all the other builds. So still thousands of hours left to farm. Finishing one character will only make it a little easier to get gear for the rest.
It depends what you think is over. As soon as my toon hits the level where it is able to equip all the gear I want the game is practicly done and I only increase corruption. Most passive points over lvl 80 aren’t that much of an improvement anymore and the game slows down drasticly like in: Story is a toddler, normal monos is a teen, emp monos is an almost dead senior.
There is a reason why most toons I tested for the lulz were mostly arround lvl 80. Right now the endgame is bland and boring even for a hack and slash game. I like the game and I play it but I rather play the next Hero Siege season over LE because it’s lackluster and isn’t offer me any meat on the bone. There is just to much stuff missing after all the time I played the game and I simply take a breake untill balancing is done and something intresting added.
Interesting point of view. I like ARPGs but they all seem to have the same kind of end game grind vibe if truth be told. Personally, I’m going to gear up the mage I’m working on and see how much corruption I can get up to in empowered. Then I’ll take a nice long break from the game lol.
No, that’s a valid point and it’s well taken. For me, one thing that keeps me going is in a game like this where you can horde items for alts, the BA character becomes my farming character for alts. I “want” one top tier character to help me with farming up alt characters :).
Another good point. The end for me is when I have the gear I want and I can no longer experiment. In D3 I had 5 Witch Doctors so I didn’t have to switch gear, I just started the game with the WD who already had the set I wanted to play with on him. The end for me in that instance was when I was essentially chasing the same gear I already had on, just hoping for higher % rolls.
This is why the Legendary system in LE is rubbing me the wrong way, I just don’t play enough anymore to have a chance at one of these God tier Lengendaries I see on streams. I will most likely get a Unique, slam it once, and just accept the result.
Personal goals is what keep people going but right now I have no more personal goals because i play the game for quite a while ^^.
That’s another thing. Look at the 4LP drop rate of this Eye of Storms - Unique Brass Amulet - Amulet - Last Epoch Item Database for example. Why is this even ingame? Even with CoF some items are just so braindead rare it’s not even a chase anymore. That’s even more broken then Shacos base drop rate at the start of D4 and how many people got them before they increased the drop rates? 2?
Yeah at one point someone might drop one who knows. I don’t even know what number this is in the end because math and me is an ongoing story of missunderstandings. Maybe @Llama8 can shed some light on this with his accountant magic.
Farming the same unique that’s dropping over and over again in the hopes it has an LE4 is not fun. I would rather chase an item that’s rare, which I know will be good when I see it drop.
My only issue really is how some items will never drop as LP4 for a single person in the entire playerbase, much less anyone actually wanting them. Items with a one in a trillion drop chance should not exist. And that’s AFTER you get the unique to drop.
Yes I know such items aren’t actually intended to be LP4, but I feel like every item in the game should have a remote chance for it even if most players hunting such an item never find it.
agree. It’s not as if this is a pvp game where such items would give you some kind of unfair advantage. Seems like the devs lose sight of the fact that it’s just a game for the enjoyment of the players. No point in making something unattainable.
There are some seriously rare items, even rare to find in the bazaar, such as Red Rings…
There are a lot of them, heck there are even a lot of regular quality idols that are absurdly rare.
I played Diablo 1 on playstation when it came out and played Diablo 2 on a 54k connection when it came out in 2000. Don’t conflate loot in this game with some zoomer instant gratification nonsense.