For once, I can clearly say that I will continue supporting Last Epoch just because I need variety and most importantly the game offers offline play. This is a major requirement for me and I only wish we had more games offering offline single player.
On the topic of POE 2, there’s no comparison because that game has a huge budget and it tries to create an online only microtransactions empire. To that effect, if Last epoch is trying to do the same, it is clear that it has lost for now - and it needs huge funding and more years in development to reach LE 2 - Also, as a consumer I can tell you that I’m not interested in contributing to online only Microtransaction Empires - and even for people that do, usually there’s no second place; You’re either first or last in terms of revenue, as Blizzard will soon discover.
I would like the developers to take another approach, and add more content, more storylines more stuff and I would be very willing to buy those as an expansion for both my online and offline characters.
I totally agree. This game is different from how I experience story, skillsystem, style of graphic and more!
Budget usually big factor for how many and how often updates happen.
But corporation using too big of a budget are required to get money from other means, not just sale of the game itself. Some games above 100million$ failed in last years by focusing on expensiv graphics, but then not getting back money. So I agree, microtansactions are bad and offline modus is great!
The chapter are not finished yet and endgame needs just a little finetuning in harbringer endstory. I would buy an expension if it changes how the game is played completely. For example Diablo 3 introduced replayability of chapter in endgame, another approach to get different gear and more. I cannot agree with this, because just a little contuniation like pokemon is doing is not enough to get my money.
BUT the game is nearly finished in my eyes. After some more chapter and polishing of endgame, everything else could THEN be included in an expension and I am interested =)
Maybe that expension will have a whole new map and some new area in current maps o.O Let us enjoy your creativ and passionate ideas =)
POE2 is fun, I like it a lot so far. Playing a merc (shock, I know). About 10 hours in. WASD movement has been learnt the hard way, lol. But as soon as I pictured my guy as a little tank instead of a person it was easier to visualize/figure out.
Really like the fantasy aspect of ammo for the grenades and shotgun loads. Cool to see that stuff in a fantasy world. I feel like a little space marine or something, lol
Still plan on playing LE though. Not sure I could play POE2 full time. It’s kinda dark
It took about 15 hours but I am now pretty darn good at WASD with a third person game, lol. Why not just put in a first person view and save time?
I’m re-doing act 1 with a SSF character now. I am noticing the drops are much better than vanilla. Got my first orange item at lvl 8, lol. While my rng may have been lucky, the skill thing takes some practice. My first playthrough the bosses took me anywhere from 1 to 10 tries. This time I am doing it deathless and lower level. I just hope they separate SSF chat from general pop soon. I love CoF chat here, I think it would be similar over there too
WASD in third person isn’t the problem, it’s WASD without “over-the-shoulder” third person and in an isometric POV
WASD would normally be Forward, Strafe Left, walk backwards, strafe right. Which is 4 directional movement. 8 directions with WA, WD, SA, and, SD. But adding in camera control with right click allows you to fine tune your turning angles so you can move in 360 degrees. The only way to emulate that with a top-down POV is tank controls (which feel awful) or designing your entire game to be navigated in 8 directional movement, which isn’t great.
Twin-stick controller is the “best” option for controlling a top-down game, with mouse-click being a distant 2nd, tank control WASD in a very distant third, and 8-directional WASD in dead last. I suppose controlling it with a joystick could be above tank controls and a racing wheel/pedals being dead last?
Edit: I should note I’m speaking strictly about moving the character around the map and not about skill usage. Taking that into account brings mouse movement up to tie or be ahead of twin-stick depending on the game and skill count
POE 2 is okay, but I really hate the passive skill tree … It seems like a step backwards for RPG progression systems - there’s no reason to make passives and attributes so convoluted and vast. I much prefer LE’s progression systems.
The pinning isnt too bad once you aren’t surprised by it anymore. I think they are making evade pass throu them for the most part soon.
Boss fights have been “fight stuff in small circles” for the most part. Each boss has a couple tricks. Once you find them out its not hard to beat them later.
The loot I agree is pretty not great. Kinda boring so far. I keep getting drops for not my class. Legendries especially. Anyways, other than minor issues, I’m in act 3 and having a good time.
The only real issue I have with it is for specific cases where mobs spawn around you without you having a chance to position yourself. There’s some treasure room in one of the maps that awaken all the statues around it. You know it’s going to happen, but there is no way to avoid getting mobbed.
This is also the case for several Ultimatum rooms.
For regular play it’s fine. Don’t overextend yourself and deal with smaller packs.
Some are quite overtuned, like the Act 2 boss. The arena becomes so cluttered with stuff that it becomes hard to even walk, let alone try to also dodge his attacks.
I expect that this might get addressed at some point, but currently it’s too much. Especially for melee.