Enjoying corruption runes but they’re no substitute for T7 T7 slam of your choice.
Enjoying chains and resources, omens and the such.
So I have 1 x 100 char, 1 x about to hit 99, 1 x 40 - I’ve run about 250 troves and just laid down another 72 nem towers. I have items like a 776 dagger, 776 helm, 776 armor, 77 armor, 77 axe, 77 relic. I have imprinted all of them. The only single 77 drop I got was one from the helm. Nothing else. People in global all agree imprints have been ruined and the game is much less fun due to it. People who have left also concur (assume, lol) people on here see my constant whinging but most agree. It’s an absolute time wasting slog fest if unrewarded game time. I have no idea why you won’t just buff them up abit for the sake of all the people who want to actually have good items to slam.
Why do a lot of people play LE? The loot. The crafting system and the slamming of items in Temp Sanc. You’ve taken that from, yes a high drop rate to an almost non existent one. I ran 4 man troves at 1000c this morning and no one got a single 77 item. Hours we played. Resonance yes, lots. Items none.
I am at this point flipping begging that one of you guys @EHG_Kain can please relay this message back. If you guys check the system logs of 77 imprints you’ll probably find it hilarious as you’ll be able to count it on one hand. No one likes it now and it’s still not to late to just fix the line “Items with exalted affixes drop MUCH less now” and change it from MUCH less to slightly less, give some people who spend money on the game a chance to enjoy it. Numbers are on a slow steady decline after a week, c’mon man. Just pass the message on. For the love of the remaining players!
Thanks.
The nerf
Imprinted Items
Imprint item nodes drop items 50% less frequently.
** Similar items dropped from imprint item nodes have a much lower chance to have multiple exalted affixes.* THIS IS THE MAIN ISSUE much lower is almost non existent as backed up by your data. It’s borderline a bug.
Similar items dropped from imprint item nodes have a much lower chance to be very rare unique items.
I’m very happy that you don’t have more of the best kind of item in the game only one week after the latest season began.
I’m enjoying very much the change to imprints. They were a way for players to skip through item progression and so earn too much power way too soon. Now items with multiple 7s are back to being chase items, not something to completely fill a character’s slot within a couple days after a new season’s release.
Please also share my feedback, the system is fine as it currently is.
Whatever they do to improve the situation, I hope the system is changed in a way that doesn’t require players to run hundreds of Troves and Nemesis Tower.
Thank you and FYI I play A LOT check my char profile or game logs. 10-12 hours a day since season dropped - 6 and a half days I ended up with 2 x 77 axes, no 76 and no similar. I ended up taking it out and bricking it as it was from Nemesis where the issue there is 90% of the nem good items have sealed affixes making it almost impossible to craft unless you get super lucky with redemption but the weighted roll values there are insanely tough!
Man it shouldn’t take so many frustrated players venting about the state of the game all the time and so much time for you to step in, last time when you messed up with the imprints big time you fixed it nearly instantly and now? 2 weeks in the season and nothing changes, come on it can’t be like that, CoF players don’t see double exalts nearly at all and MG can only rely on others’ luck so we can buy it for insane prices.
holy crap what a bunch of nonsense, now the top MG players will still somehow get to wear high tier multiple exalted items or even multiple exalted legendaries, it’s the newbies who are punished for not playing 10 hours a day, i’d be glad to see your character list and how far you’ve progressed so you could have any relevant opinion about it.
That’s because you don’t even have a max level character nor do you play for the enjoyment of chasing loot like a HUGE player base of the game does. There are literally dozens of posts re imprints on here and reddit, one on reddit with 100s of replies. In game every day people moaning about the nerf being far to huge. There is nothing about skipping “item progression” as you need a good item to get imprints. To get the good item you have ALREADY progressed to find it. The issue is crafting with their very unique system designed for this interaction and the fact it needed a nerf, yes, agreed but not at over 90% of what it was. Much less was required as the case with a lot of changes.
If you want your feedback heard make your own thread. I am sure you’ll see peoples opinions then.
The OP is saying, two posts above yours, that he plays 10-12 hours a day and he’s complaining that he does not get as many high tier exalted items as he thinks he should. Does he sound like a “newbie” to you? You have managed to contradict yourself and reinforce my point, thank you.
See, the issue is that you have no idea what you are talking about.
I play in True Offline, therefore my characters are not available for online viewing. So you have no way to know how many characters I have, or what their levels are. So no, you have no ideia how many characters at max level I have.
It’s hard to take seriously someone who begins a post by making empty assumptions like that.
Second, you have no idea what a “HUGE player base of the game” thinks. You claim you have read a lot of people talking about imprints and assume they think like you do, but we have just learned that your assumptions are often flawed (and really, we often see people claiming “the entire playerbase agrees with me” as a way to hide their lack of arguments). You have no way to know what a significant part of the Last Epoch playerbase thinks, considering how the majority of the playerbase does not use these forums or reddit.
Thank you, but I would rather stay here and share my opinion about your feedback - that you are basically looking for instant gratification and that I’m happy the imprints have been changed to not give it to you anymore
Lets be honest you dont play and you’re not at a stage where if you did this change would affect you. But lucky for me the vast majority wants this change, changed.
0.01%? Did you even spend like barely 5 mins to check on discord/forums how many people are furious with imprints not working therefore making their dream items unfarmable? Ofc better to shit out such false assumptions XD
To be fair, if it’s 200 people actively complaining about it from a total of ~43k players this league then that’s 0.5%. Most people tend not to complain about things on forums/discord/etc. So while I would agree that this change would have pissed off a significant portion of the player base, 0.01% is about as hyperbolic as Donziepie’s “vast majority” (given “most” players quit during the campaign).
Why do you always feel the need to label people as inferior? It just makes it seem like you actually have no arguments.
Honestly, this whole imprint issue seems more and more like when they fixed imprints so you couldn’t drop a dozen red rings per day.
Back then the “majority” (which turned out to only be a very vocal minority) also cried out and said imprints were nerfed to the ground and unusable and things turned out fine.
EHG has data on what gear was being imprinted before and after the nerf. If they decide to keep it like it is it’s probably because imprints weren’t supposed to be a way to get a dozen triple exalts per day.
Personally, I’d rather see imprints being reworked. It’s currently the only “crafting” mechanic in the game that is obscure and obfuscated. Very few people actually understand how it works and is something that only benefits the top 1% of players (the majority you keep talking about).
Even before the nerf, most casual players ignored imprints. They placed something there and kept playing as normally.
Imprints should be much simpler and clearer to use. You place an item there, it should have a chance to drop the exact same item, with a chance to improve something on it, like a tier being increased or sealed, getting more FP/LP, improving rolls, etc.
This would also solve the issue of players that want to keep working on the same item for a long time. You craft an exalted item, run out of FP, you imprint it and there’s a chance it will eventually drop the same item but with a bit more FP so you can keep crafting.
While I agree that insulting someone just makes it look like you have no valid argument, I think the point Donziepie was trying to make was that people who don’t get to the stage of the game where that thing is useful aren’t necessarily best placed to comment on it. This is why I’ve not commented on it & why I don’t comment on “high corruption” gameplay, I just don’t spend any of my time there so I don’t know what it’s like.
He doesn’t say that people don’t play at high corruption, though. He says, in no uncertain terms, that they don’t play at all and they don’t know anything about the game.
Also, while in practice imprints really are only for the ultra sweatlords, they were presented as something to help everyone, even casual players. It was never really the case (except when the unique imprint was broken), but imprints are supposed to be helping casuals as well, in which case they would have been as affected by the nerf as the sweatlords.