Yes, that was just my example, not what Donziepie said.
TBF, Erasculio doesn’t have any characters under that account, so either he only plays offline or his steam ID is different.
I’m assuming that’s because they don’t agree…
Yeah. While I kinda agree with your suggestion from the earlier post, I don’t think that EHG would allow imprints to improve FP/LP, as that appears to be a hard line for them. And even if imprints did do that, that would help lesser/normal/higher/ultra sweatlords more than it would casuals, purely because they play more & understand how to use mechanics more so they’ll be able to leverage them more.
He did say, in no uncertain terms (just like I did in another thread) that he plays full offline. And the reply to that was that he doesn’t even play. So he’s not just insulting and dismissive, he’s also calling other people liars.
Yes, he’s slowly turning into Abomb v2.
But imprints already do that. You can place a 0FP item in there and it will pop out an item with FP. It might not have the exact affixes you want, but it will pop out exalted items with more exalted affixes than you had before and with fresh FP to farm.
You might argue on what the chance for either (drop chance and improve chance of each individual possible outcome) could be, but it’s not something that doesn’t happen already. This would just make it more targetted.
Anything you add to the game will always help the grinders more than the casuals simply because they get to use it a lot more. That is not the point.
The point is that imprints currently do basically nothing for casuals.
Kinda like if you lowered the difficulty on Uby it would help sweatlords more than casuals, but it would help casuals sometimes defeat Uby whereas now they have 0 chance (unless they follow a guide for a broken build).
To be honest, my main issue isn’t with the criticism itself - a random player saying he wants MORE, he wants NOW and that he must be right because all his imaginary friends agree with him is kind of par for the course in a game like Last Epoch.
My issue is that EHG has, in the past, catered to what players want without considering the long term impact of their choices. It’s like asking a 5 years old kid if he wants to replace all his meals with ice cream and then making a surprised Pikachu face when that doesn’t turn out to be the healthiest diet ever - the kid was just being a kid, but his parents should have known better.
The mere fact of how much the most hardcore players are complaining about the imprint change is a sign of how imbalanced the imprints were. I’m glad EHG took them down, but the question is if the developers understand their game well enough to deal with the issue they caused in some way that does not hurt Last Epoch in the long term.
I hadn’t seen that but fair enough. It does make it difficult to know how much knowledge/skill a person has when you disagree with them & possibly therefore view their comments as worth less.
Yeah, but you’re slippery-sloping it into giving the exact item you want (or imprinted at least) but with more FP/LP, so you get the affixes you want on a base you want, craft it as much as you can until the FP runs out, then imprint it to get a version back with more FP & you can then repeat crafting on it, which is what the devs have said they don’t want.
That said, how “bad” would that be for the game?
Just like having a rune/whatever drop that restores FP & you know how the devs respond to that.
I think it’s par for the course for gaming in general & possibly just people rather than gamers.
That would depend entirely on their chance rates, so that would depend entirely on them. If they make it so you can get a 5xT7+T8 or a 4LP red ring in a week, very bad. If they make it so you can sweatlord you way into one of those in a year or two, then it’s fine.
Pretty much the same way they have previously responded to mastery respec.
If I play for X hours doing what is “best” to get an upgrade and I see literally zero drops, then the gameplay feels boring and a frustrating waste of time. That is what I read in this thread. I recently did Aberroth runs to see if I could get amulet/2hAxe upgrades. After listening to the monologuing of each fight 7 times I had zero drops. Not that the amulet and axe drops were bad rolls, I simply didn’t get any.
Imprinting was a way of rewarding the player for simply playing. Maybe you didn’t get any drops in your monolith runs, but hey look an imprint dropped! Yay, something is happening!
Anyways, reworking imprints entirely to prevent farming red rings(another drop I have never seen in my entire playtime in Last Epoch) is fine. Give us more forging potential on our imprints or whatever. Just give us a reward for spending friggin hours clearing stuff and going nowhere.
Honestly @DJSamhein you’re still mad because I looked at your account and said you don’t even currently play but you sit here on the forums day in and day out picking arguements with random people in almost everythread. I was shocked you commented almost positively towards my door feedback thread.
Now I am not trying to say someone is inferior if they play at high corr, low corr, 1 hour a week or 10 hours a week. What I am saying is if you are saying this imprint change is “good” then you really don’t play the same as the other 43 thousand who played on day one which is now more around 15,000 people. It’s not just the 100s on reddit or the dozens in here but also the people in global day to day who play to keep the game alive. Every single one of then paid for the game the same as you and I.
Min/maxers - love the imprints play the season E2E. Casuals love the imprints, helps them progress because they can’t play 10 hours a day like losers like me. In between casual and hardcore the normies they like imprints because it allows decent corruptions and all content cleared. Every single level of player was affected by this change. Corrupting items when you’re lucky, yes this helps your T7 slam become a T7+3 or +5 or in some rare cases 7/7 but generally it is not the 7 you would slam that would really incease progression. The amount of anger it brings is also very obvious by the sad stories and constant swearing in game. Its a very high risk RNG that is no where NEAR going to ever replace imprinting. Nemesis items - these are what we use as the blueprint. Theyre great and sometimes you even get lucky enough to be able to craft one, but as mentioned in another thread they very often I would say based off the items I collected this season about 85% of them have sealed affixs + a T5 non exalt so it’s almost impossible to make it useable unless you fluke a drop with the affixes you need. Right back to the point - NOT inferior, just a dbag. Saying he’s happy with the change and then being cheeky and saying “pass on my feedback” of course I’m going to be cheeky back.
Lets address this last and most importantly regarding @Erasculio and offline. If you play offline you do not need imprints as you are able to manipulate and modify your data/saves and basically create any item you want. If you play offline it’s your choice, thats great but you do NOT have the right to talk about changes that affect the people who play legitmately online and don’t give themselves full BIS gear. Yep, this is where you say “oh but I dont” - how convenient is it that we can’t see your offline players, isn’t it.
No ones inferior but some people are definitely d*cks. That’s what I am to you and I don’t care. I talk on here how I do in RL if you don’t like it you can block me. Simple.
End of the day imprints has had a huge impact on the season which is otherwise fantastic apart from acid flask being culled and some rogues being, well so strong it’s pretty much a bug. If they don’t change it a lot of players won’t come back and more will leave as they pour hours and hours into a game with no reward and ability to progress your items which was a major draw card of Last Epoch until this season.
This is a huge wall of text I’m not going to even proof read it because I’m a d*ck.
(One more flawed assumption, looks like we have a pattern here.)
Considering the kind of game Last Epoch is and the data we currently have available, a large part of the playerbase, or even the majority, barely finish the campaign before quitting the game. A mechanic hidden within Monoliths and requiring some Weaver tree points likely has no impact on the great majority of players
I’m not mad about it. I explained to you, like Erasculio did, that I don’t play online, so there’s nothing to look at. And then you dismissed it and said I don’t play at all just because you can’t peek at my characters.
It was a good suggestion, so I was positive about it. It wasn’t the first time.
There have been a dozen threads opened about the imprint nerf, but they were almost all opened by you. There were another 2-3 people doing the same. Certainly not dozens.
And in every reddit post talking about the imprint nerfs there are always also plenty of people saying they liked the change as well.
But you only focus on those that confirm your opinion and dismiss the rest. You’re like a conspiracy theorist cherry picking opinions and the rest don’t count.
So no, I don’t play the same as the other 43k (which are actually a LOT more than 43k) and neither do you. Neither does anyone else. Players come in very different styles and gameplay preferences. And the ultra-grinder sweatlord, in all games in these genres, is always the minority.
Casuals don’t actually care that much about imprints. Imprints are baffling because they don’t understand how they work. Something drops from an imprint and they don’t even know it’s from an imprint because it bears no resemblance to what they placed in the imprint slot.
Nor do they know that they should be doing special woven echoes to try and trigger it more.
Nor, and this is very important, do they play enough time for imprints to actually do anything useful for them.
Imprints were, and still are, only for the min-maxxers. The casuals don’t get any benefits from it. They might get an extra random drop every few days that bears no resemblance to what they need and has no actual usefulness for them at all.
If they place a Falcon Fist in an imprint and the imprint spits out a Hand of Judgement, they can’t do anything with it nor are they even likely to associate that it dropped from the imprint.
Playing offline doesn’t mean you want to cheat. Cheating often kills any will to actually play the game.
People play offline because they have bad connections, or because they don’t want to deal with other people or they don’t want to deal with servers getting laggy, or buggy or any of that stuff.
Saying that people that play offline are cheating is as accurate as saying that people that play online are using exploits and bugged mechanics (which some are, but most aren’t).
I think it had the same impact as when they fixed the unique imprints. The 1% of players that were using it to get a dozen red rings a day got pissed off, the rest of the playerbase kept playing as normally.
Likewise, the people that were getting a dozen double and triple exalteds a day are now pissed off and the rest are playing as normally.
Yes, that does not surprise me. You don’t actually have arguments other than “trust me bro” and then you insult and dismiss others. And then you start ignoring people as well. You’re actually no different from Abomb where you think you hold the universal truth and that every single player is like you.
It’s funny how you never actually address any of the arguments, you just dismiss them and keep saying “I saw many people saying this”.
As I said in the other thread, have fun with your echo chamber, since you don’t actually want any discussion, you’re just throwing a tantrum because someone took away your pacifier.
You have made it clear that you have no answer to my points and can do nothing other than try personnal attacks.
Try reading Llama’s (rather generous) calculations above. You and your imaginary friends complaining about imprints are such a small group among the Last Epoch player base that you are little more than a rounding error. This change has no direct impact on the vast majority of players - those complaining are the hardcore players seeking instant gratification, and I’m happy they are not going to get it anytime soon.
The devs never designed this game to be played 10 hours a day for weeks on end. For a single competitive event like a week-long race? Maybe. But it was never the developers’ goal to create a playerbase that is clinically addicted to their product.
So let’s not approach this from someone who plays 10 hours a day, but instead someone who plays 2 hours a day. I haven’t played the last season, so I can’t give any comparisons, but I use the imprint system. My goals are modest compare to yours:
An equipment slot whose implicit grants Health - think the Greattusk Helmet for Primalists
That helmet to have a T6 or T7 %Health affix. None of the other slots matter, I’ll risk it in the RNG Forge.
One of my characters has a helmet with those requirements, but bad prefixes. I need the %Health affix to survive, and would love to get enough helmets to be able to forge the affixes I want. So I placed that helmet inside the inprint system and I specifically set a filter rule to show in bright colors whether an item like this drops. So far, after 10 or so hours? Nothing.
The complaint is less “I want this specific item now” and more “what does the imprint system even do?” Without access to the odds, the playerbase doesn’t know if the imprint system even works or not.
A possible solution - as requested in Discord - is to have the imprint system work in those Treasure Troves given at the end of the Lighthouse Arbor dungeon. It would be a good compliment to the Legendary slamming mechanic from the Temporal Sanctum, and would at least provide a more deterministic method to obtain rarer items, especially as Lighthouse Arbor uses the same currency as people use in the Merchant’s Guild.
The devs mentioned that Season 5 will introduce balancing changes between CoF and MG, but that was always a losing game from the start. No in-game system is going to be comparable to thousands of metagame guilds coordinating instantly through Discord whose singular focus is to find the most extremely powerful, game-breaking items, and share them with each other. Solo CoF players never had a chance against the collective fury of MG, and it’s foolish to ever suggest that they would.