Aarons will

Is this item just a bad joke? I have tried it multiple times but giving up on average 8 skeletons, even though they suck just to gain 2 golems seems like such a massive dps loss. Is it just the bone golems that are bad or all of them with this? You are forced into wasting an entire specialization and a chest armor slot. The reward is really not worth it. Before you scream about feels and rp garbage I am speaking numerically.

They can kill Aby, so I’d say not.

Maybe try checking Aaron’s golemancer build and see what you’re doing different?

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watched it, the golems are slower than using skeles. They have a LOT less crit and since you only have 3 the damage is low. My build is very similar to his but I have found if i swapped out Aarons will for another chest piece and just went skeles then I ended up clearing faster. You are forced into either 2 hollow finger rings or specializing summon skele. Hence the reason I was asking if this item was put in as a joke, you give up a lot more than what you get back just to see a couple more bone golems. Necro seems to have more Feels items/points that are just there to placate people than actually making them better.

The golems are much tankier (which is why you can kill Aby) and they also increase your tankyness. And yes, you’re forced into hollow finger for the 3rd one.

Skeletons get wiped out very fast with strong bosses, while golems don’t. Skeletons are faster for clearing, but for bossing golems are better.

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You are not forced into hollow finger. You can just put some nodes in skele tree :wink:

I am finding the opposite true, since Im not forced into finger for both I ended up with a ribbon, combined with all the other lifesteal my minions get unless they get 1 shot (and that is exceedingly rare) they just wont die. Combine this with the shred they do its hilarious.

As i said before you are forced into either 2 hollow bones, OR spec (waste) a skill tree for skeles. If you got an additional golem per 3 skeles it would still be a bad trade but at least bearable. Golems also need some base crit and some way for them to get crit, they also need to make a necromantic damage version.

Not that wasted as some may think :slight_smile:

Edit, Ive been running smth like this in 1.1 and it was okish:

I have run fire, and ice versions, either way it is a net loss using aarons. In every version I have tried changing out the 3 golems for 9 skeles and they ended up killing everything faster. Although the cold version works well with the new weavers staff. It seems Aarons was just an item that was put in to sacrifice for flavor. It should be a very clear increase not just less screen clutter if you are sacrificing a body slot and either 2 rings or an entire specialization

Well my main idea was to have two builds in one. Just by swaping chest piece I can be back in my skele build :slight_smile: This way I have two nice Nekro builds in one :slight_smile:
I am not optmised for 1.2 cause I am now testing new forge guard stuff and it so dope that it will take awhile before I came back to my still crappy (in comparison) skeletons :stuck_out_tongue_winking_eye:

I was trying to get away from skeletons as I hate them and wish certain nodes would burn in the fires of the abyss. For anything piece of gear or point i put in it MUST give a good justification to why it is put into the build, if the justification is feels or looks. then honestly it does not belong in the game if you can objectively pick better. if you have a skill that does say 100 fire damage and have nodes that increase damage by 15% and another that changes it to necrotic damage and 10% increase per point with say at 5 points it does something else then thats worth it… however if you have something that does 100 damage and you WASTE a point to make it change to purple color vs white or like Dread phalanx cut half your minions loosing 20% of your damage in the process then it is not worth it and should be removed as it is a noob trap

You are right. Still sometimes when you reach certain level of CC you can just have fun with the build and try not so optimal things… In 1.1 for me 600cc was optimal to get good drops and also having fun. In 1.2 though with sentinels buff… it is more in like 900cc. I am not sure if I will be able to push skeles that far :stuck_out_tongue_winking_eye:

I can’t really talk about how good or bad it is, since I don’t play summoner builds.

But this is a Creator Unique (A community member made it).
It is more about the theme and playstyle rather than pure power.

I hope we get a lot more of these type of items. And as long as the creator of the item is happy with it, the rest doesn’t really matter to be honest.

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So if someone made a unique that was actually garbage but they were happy with it, you’d be ok with it diluting your loot pool (since it’s so weak it’d drop a lot).

IMO, every unique needs to be good for/at something, I don’t mind that being very niche, but it does have to exist.

I wouldn’t mind yes, but there is also a big difference between garbage and not top tier^^

I think EHG would actively say something if during the design process the creator wants to make an item very very weak.

I never said top tier but a joke item should not be allowed. At this point the item is a joke. People see the item and think this could be really cool they get all hyped, spend a ton of time and effort to get all the pieces to line up perfectly … and find out it is basically a nerf or a cosmetic change. Its the same with you saying trap nodes are good for the game they make people feel bad and then avoid it in the future. Sorry but no Traps should not be in the game. What is worse is people will try and claim but its goooooood use it, or but but my fe fees. NO if an item is taking away stuff it needs to give more than it takes away period as it is not only changing how something works it is completely removing something else. if i gave you a skill that forced you to only have 4 specializations then it damn well better give a hell of a benefit and not just 5-10%. With it giving basically a 300% buff to a skill it is not enough, not for the opportunity cost of chest slot and either 2 ring slots OR an entire specialization. If the increases for damage and such in skeleton tree applied to golems then it would be acceptable. As is… joke item

Until you kill Aby with skellies, I guess it’s not.

Been there done that, and faster than with golems, much faster

The “top tier” was directed at Llama’s hypothetical case.

Items and buidls will always be on a spectrum. You think the item is a joke and many peopel disagree with you. I saw so many people playing that build are are totally happy with it.

So just because you don’t like it or can’t make it to work properly doesn’t mean its a joke.

Not sure where the trap nodes are coming from now, but that might be a different discussion, depending on what you mean with trap nodes.

This Unique fundamentally changes how you build your character and skills and that is what build defining uniques should do and this one dod a good job at that.

If all you care is about damage and speed, then we should get rid of all minion uniques and just keep wraithlord helmet then.