GGG and Blizzard do it. Unless something is really really really broken, they only fix balance issues with new seasons. When D4 released S1 with all the nerfs and players complained, they only fixed it on S2. When PoE releases a new league and some builds suddenly are kings, they only fix it on the next league. D3 only ever fixed exploits mid-season.
So, for the largest ARPGs, it’s standard practice.
The community voted that they didn’t want balance fixes mid-cycle unless it was the result of a bug. The current unbalance isn’t, so it will only be adressed with 1.1.
And obviously each season there are going to be builds that are stronger than others, that fine and healthy for a seasonal game. But, the disparity should not be so colossal that fun is ruined. Especially when you factor in factions which are directly impacted by the class balance.
If classes were more tuned, it wouldn’t effect the folks that wanna play off-meta anyway.
PoE only makes adjustments to the current mechanic. It doesn’t make nerfs/buffs unless something is actually broken on release. Very rarely, in over 10 years, will you see patch notes with “buffed x skill” or anything similar.
D4 only once did a balance change mid-season, after all the community cryout in S1. The only other time they did a balance change after the release of the season was S3 where they did balance changes one week before S4 started.
I haven’t played it, but I assume it’s not a bug, just an unintended interaction. Devs have fixed OP bugs, which is why PV is no longer OP, but HH still is. The first was a bug, the last should be adressed at 1.1.
I don’t know about you, but personally I play them because I just want to have fun, not reach number X on my screen. And those classes have some really fun builds.
please post here the video of 3 melee builds without ward doing 5k corruption, I challenged you to do one, you said there are several, let’s post it there
I liked the game, it presented a 1.0 ok but with MANY problems, if I waste time coming here to talk it’s because I hope to see the game improve, but if the developers are arrogant and only listen to the nolife masochists who think the errors, the imbalance , the amount of stupid HK, they are what they want for the game and if you don’t like it, stop playing, that’s what we will do, and we’ve already made this game, it’s new and has WORSE retention than the WORST PoE leagues, today the game is LITERALLY DEAD. if that’s what you want ok, I think it didn’t work well with NW, WOLCEM, D3, D4…
You’re full of hyperbole and you don’t sound like a person who wants to see the game improve by how negative and toxic you are. No one but people who agree with you ever wants to listen to what you say.
What the hell are you smoking? Healing hands paladin is one of the most busted class in the game. Frostbite swarmblade also performs well. In ladder, most of the leaders are bug abusers rogue and acolyte. Other than that, everyone goes up to around 1k waves. Even if you don’t consider ladder, almost every class has a build that runs buttery smooth even if they don’t push as far as the broken specs. If your standard is based on broken builds then of course everything looks bad. But if you want to have fun, you’ll find something with almost every class that works well.
This is the maddening thing about people’s expectations. Some people want unbalanced or busted shit and then downplay other builds that perform well. I don’t go off of what’s busted to play. I play what looks interesting and functions well. Frostbite swarmblade is almost seamless in how the skills and items synergize. So does cold acid flask. Healing hands. Bleed chaos rift. Frostclaw. Shadow dagger. Dragon song. Detonating arrow. Wraithlord’s harbour. I can go on. Even less meta builds such as tornado shaman play well. With the exception of forge guard, you’ll find a build that functions and synergizes well, therefore pushing at a relatively decent level. Even forge guard can push, although there’s a lot to be desired from that mastery.
Unless you’re able to play and push more than 5 builds in a cycle, you can absolutely find a fun build to play and push relatively well. Heck, 2 characters are all I need to spend all my time within a cycle to maximize and push to my limit. A new cycle comes and I’ll have more builds to play, not to mention EHG will probably have new builds coming out. I couldn’t give less of a shit on what other people are doing. Fuck all if they double my corruption level. I don’t care as long as they’re not abusing a bug. Have at it. I’ll enjoy what I enjoy. If it works well then that’s all that matters and I believe that is a healthy way to play the game.
I’d rather have many functioning, well designed builds but have a major balance problem than a well balanced game with clunkily designed builds. Ideally things are well designed and smooth while balanced relatively well. But there’s a subset of you who are screaming the end of the world because god forbid, there are a few extremely over performing specs. It’s the first cycle and things work. Not only that, they are fun. Certain things definitely need to be polished and they are definitely lacking in endgame activities. But for the love of God, stop fucking crying as if it’s the end of the world and woe is me, I am personally butthurt someone else is doubling my corruption level. Get over yourselves.
To be fair, the topic of expectations comes up a lot. I don’t think it’s EHG responsibility to manage expectations but LE is a multiplayer game and to blame player expectations and to dismiss any accountability to it won’t help the game grow.
Playing with other players naturally leads to comparison and this only emphasizes class imbalance. Should people pay attention to what others are doing? Probably not, as comparison is the theft of joy. But the fact that people do compare needs to be factored into the whole experience.
If a build functions well and it’s fun, I don’t see why people need to invent something to be mad about. Is my cold flask falconer going to push harder than a divine bolt healing hands paladin? I don’t think it will. But it doesn’t matter to me. Being able to throw explosive traps that throws more explosive traps that throws acid flasks is fun to me. Regardless of another build that is more effective. Now if I was playing a forge guard, then sure it sucks. But not because someone else is better than me. More towards it’s not fun if there’s no synergy and the passive nodes all blow.
@talkinkorean
Which boils down to the question I posed of at what point is a build considered successful. I am in the same boat as you where I’d rather play a class that is fun over the meta.
Yet playing a meta class after and being able
to out preform my preferred class while
being multiple levels and gear quality below is hard to ignore.
I think all player preferences should be accounted for which seems to be EHG’s stance. If not then why make two factions? Some players will not have fun seeing their favorite build be eclipsed by more up to date masteries.
My hot take is that 300c is way too low of a benchmark and this benchmark needs to be raised to 600c. At that new benchmark the discrepancies will be even more stark.
To be fair, it’s rather frustrating to have such class imbalance when you’re playing with friends. If you choose a Shaman and your friend has a falconer, you’re mostly just trying to catch up and everything is dead by the time you get there.
On the other hand, this is something that occurs in many games, even if to a lesser extent. When I played PoE with a friend, we tried to get compatible builds for mapping/bossing/etc.
Either the ‘competition’ in the game is important, or it’s not. It’s always brought up as an argument for why we can’t have certain things, but it’s completely dismissed in these kinds of discussions. You can’t have it both ways. Either everything needs to be competitive with one another, or it just doesn’t matter. You can’t say “well, we can’t have XYZ, because some people care about competition” – read as, anything even remotely resembling P2W – and they say, “yeah, well, there’s nothing wrong with 2 or 3 builds pushing 3x as far as everything else”. Somethingsomething about cake, eating it, throwing it up and then eating it again for the 2nd time…
@DirePenguin adding on to this is the fact that singleplayer is an option but many prefer to play multiplayer. Being in the space naturally brings up competitiveness.
PvE is still competitive online as PvP its just the balance decrepencies aren’t as apparent or in your face.
There’s even a ladderboard which will only be expanded on as the game grows.
There are some cakes I would have , eat and throw up with glee.
I’m not saying there shouldn’t be balance. It’s fine to point it out and devs should definitely strive to lessen the gap. But it’s stupid for people to cry so hard about it. I’m all for feedback and I agree with a lot of the sentiments. Certain builds are so overtuned they are ridiculous. But there are so many working and fun builds out there. It’s undeniable you can have fun with at least 10-15 builds easily. So then why are people so butthurt over balance? Upset, sure. Should be fixed? Yup. Crying and moaning, game sucks, you can only play 2 builds in the game? Get outta here.
because they dont like the fact that every item is different in strength for some classes/masteries.
people want different things but the same things at the same time, but also dont see that this is what they are asking for.
e.g melee that clears as fast as ranged or ranged be as durable as melee or items to work exactly the same with every class/mastery (basically items automatically adjust to the class/mastery they are playing).
instead of actually playing a specific class/mastery/build for a specific result.
Out of curiosity, why do you want a chase item to be given out just for completing the campaign? Would you think it reasonable to get a Mageblood, Headhunter or any other (very) rare unique to be given for killing Kitava in PoE?
If you want a participation medal, then the +1 all attributes is it.
The chance to find LP on a unique is higher in higher level zones. So by doing that you’re deliberately choosing areas that aren’t particularly likely to give uniques with LP, as you’ve found.