8 months for 1.4....and this is it?

Playing since 6 years, mostly for season releases for 2 weeks and then I am bored again as 90% of all players. (just look at player numbers shortly after season release)

Following critics is just my personal opinion after playing thousands of hours such games:

  1. ------------Adding new skills, reworking existing skills is so important.--------------------

It refreshes gameplay so much, just have a look on PoE.
What ehg is doing I cant understand. Adding every season like max 1,2 new skills. All their “rework” of existing skills is mostly completly useless.
All this changing of 30% instead of 25% is just completely useless and makes skills not perform somehow really better or worse.
85% of all skills and subskills arent used by anybody…

Examples:
Bees in 1.4. adding/changing new items. Nobody using it.
Black hole in 1.4. Still, noboy using.
Disintegrate in 1.3 I think, nobody using.

Why not make significant changes every season for skills and subskills (f.e.: skyfall within healing hands) ?
There is so much potential for such workarounds in this games and you dont use it.

2. -------------------------------- Itemization----------------------------------

So weird what new items come into that game every season. For me it seems ehg is not even testing them before. Also completely useless with weird effects like winter of bane nobody uses.

Aparist Set, corrupted dropped exalted items, natural wrath, bane of winter and douzens of others.

If you dont utelize them somehow please remove them from game.

3.----------------------------- Monoliths----------------------------------

Not such a pain in the *** anymore, bust still boring. Not much variety, for me personnaly the maps look all the same, except one is more redish, another more violetish and so on…

4.----------------------------------------Arena--------------------------------------

This is kind of affront for the players. How can you not have changed that system?!
How long does it take to get to wave 1000. 5 hours?

Next one you start at 500, if you die immediately you start at 250.

Just a Joke. Why not make it just -150 waves or so for every start.

4.----------------------------- Crafting----------------------------------

System itself I like, and I know it is rng yes. But whats the point for players who dont play 8 hours a day if they find a suitable double T7 item they need after days of farming and then it gets destroyed/useless after 2 seconds of crafting.

I was expecting way too much for this season, ehg is not an indie dev anymore, they sold more than 3 mil. copies. But with above mention points i really doubt their decision making. Problems I personally have with that game are the same like last season.

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PoE treats skills very differently. If you’re not aware, in PoE, any new skill can be used by any class, while in LE, skills are locked to classes/masteries, have their own skill trees & there is only room for a certain amount of skills in each class/mastery.

PoE does that as well, it’s not like D3 where they add a few several hundred % more multipliers for a skill to shift the meta.

Yeah, this is an issue (& not a “rooftop” issue).

Because they want to slowly achieve something called balance. Is it too slow? Probably.

Yeah, personally I’d like it to be closer to D3’s grater rifts, you choose a wave that you’ve previously exceeded by, say 5-10%.

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7 month and 1 day but yeah …

Given the pace of development I think tweaking all skill and item numbers will take less time and make a more fun season than whatever can be cooked in a few months by EHG new content-wise.

Vast majority of uniques and set items are completely useless. Same goes for like half of the active skills, most of the skill nodes, most of the passives…

I never understood this trend in all ARPGs that they make those fancy themed uniques that don’t synergize with anything.

Also we hear that they consistently work on optimizations and build variety, yet falconer still kills uber in 3 seconds, the game runs like shit and nobody seems to care, it’s been like that for years.

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We should stop comparing the game to PoE and Diablo every single post.

“Other games are bad, so we’re fine with ours being bad too.”

Think it is not bad to compare games with each other, in a positive and negative way.

But yes as you said about these fancy themed uniques nobody uses. Seems sometimes people are working on that who did not play this game for 1 hour.

Like this hippster D4 devs who thought it is super cool & funny to farm these I dont know, 100 statues in a map every time :wink:

“ahh bees are sooo coool, lets make just a bee set, people will love that!!!”

What is even much more important then to really change them significantly every now and then. And not letting a useless skill be useless for 2 years

Actually, it has been requested repeatedly by players for quite some time now.

which is fine, my thing is that it gets implemented so poor and useless

By what metric are you determining this “nobody”?

I saw tons of people use and talk about both the Bee Set and Black Hole.

Disintegrate I could agree with, but that is basically the case for any channeled skill that doesn’t let you move.

I think Black Hole is in a great spot now, you can even use it as MAIN skill, which is crazy to say for a cooldown skill. I pushed far beyond empowered monolith with only black hole doing all the clearing on my first character and it feels great. Putting Black Hole down and literally the whole screen just dying feels amazing.

I don’t think useless is the right word. They are jsut unpopular.
There are a lot of uniques in LE and I rather have them keep making so many items, of which some end up not being popular, but still give people some weird hipster and different ways to build their characters.

Some of these unpopular items are some of my personal favorites, because they are so weird and force you to think outside the box and do something weird with it.

Just like in every single ARPG ever lol. Poe season had 190k and now its 40k, 20% are still playing it.