I don’t even want to participate much in this discussion anymore.
I saw the OP earlier and wanted to point out a few things, but didn’t had the time now when I returned and seeing how downhill this discussion is going I don’t have a lot of motivation to participate anymore.
I just want to point out one particular thing that I am really annoyed by, people saying that LE doesn’t have interested/build enabling Uniques.
While there might be some Uniques that are “build enabling” and some that are “build defining”, sometimes the line between this might be a littel bit blurry.
But I just want to throw out a few Uniques that are Build Enabling as much as you can think of.
So @benjaminbona, since you already found almost all uniques and still say there are no build enabling ones I guess I can’t spoiler you anymore.
Shroud Of Obscurity, Exsanguinous, Last Step Of The Living: Low Health Ward Builds
Probably the most commonly used ones to show build enabling uniques, but some classes do not have any capability to relibly do low health playstyles and there are a lot of skills and other interactions revolving around low health and allowing ward as you primary defensive layer.
Dark Shroud of Cinders: Allow heavy void scaling on Mage, but especially Spellblade. This allows a whole other bunch of uniques and set Items to be used efficiently.
Gaspar’s Set: Similar to Dark Shroud of Cinders and can even be combined this allows classes that usually don’t have access to void damage to use a void proc as AoE clearing tool, works very well on mages and primalist and can also be worked into Sentinel. All of which do not have access to void damage baseline.
Transient Rest: Very underrated Unique that allows primarily sorcerers to benefits a lot from stutterstepping/kiting to give a lot of defense, based on current mana.
Culnivar’s Claim: Allows you to use your mana pool and ways to regenerate mana quickly as a defensive layer in a very creative ways, there are some incredible crazy synergies possible with this Item that I don’t even want to call out here, because this might take away a lot of it’s flavour if people want to discover this on their own.
Omnividence: The highest mana cost reduction source in the entire game, it does enable certains builds
Reign Of Winter: Enables a Rogue Spell scaling build.
Troaka’s Teeth: Gives Puncture base freeze rate and allows a freezing bow attack build
Life’s Journey: Allows you to trigger Spirit Plague on melee hit, which on the surface does not sound that crazy, but it allows some crazy builds that are simply not possible withotu out, but I will not go into detail here.
Moenia Mentis: Allows Mana based Block defensive building
Horns of Uhkeiros: !!!Mana on Block!!! with some medicore down sides, but if you are clever and can work around this, this enables some pretty cool builds, but I want you to spark some imagination yourself
Ucenui’s Sphere: Simultaneously Intelligence and Attunement stacking
Anchor of Oblivion: Overall can be used for a non build defining ways just as a stat stick, BUT, if you are clever you can actually use the 4 second proc offensively on demand, but I will not tell you how, again I want to spark some imaginations!
Gambler’s Fallacy: Even when excluding the broken edge cases, this unique has some pretty cool applications, that would not be possible without it.
There are also at least the same amount of uniques that are not “build enabling”, but that elevate certain builds and playstyles into god tier.
There are tons more like conversion uniques, very popular things like Bhuldar’s Wrath and I have not even included any of the new Patch 0.8.3 Uniques, and basically like 70% of them are build enabling.
Sorry for the rant for everybody that made it to the end, but I am sick and tired about people complaining about how bad LE’s uniqeus are, when they don’t even see, there are interesting uniques right in front of their eyes.
I don’t say every single uniques is astonishing or amazing. I am just saying, that there is way more than the majority of people give LE credit for.