3 points of importance Bots, Items and PvP

As you know, I was here for the months of discussion and as you are also aware the “description of how it would work” was vague at best. That vagueness was what I was insinuating by “nothing more than a name”. So, with a slight change of wording, I still stick by what I said.

For your benefit: “I find it a little sad that the idea got shot down in flames by a consensus of opinions in here based on a vague description of how it might work from the devs and no actual specifics or working beta example to test”. Better?

With respect your comment about people talking to each other is irrelevant to the current state of LE. We have no multiplayer, so we cannot see how people will interact in the game in the context of trading. I can only assume you are either referring to the forums here, which again has no context in terms of “in the game”; or you are referring to “chat”, which again is not trading.

I appreciate your efforts to pedantically pick apart my post, but perhaps you should have also paid an equal amount of attention to your rebuttle? Don’t tell someone their bucket leaks when you’re covered in water from a leaky umbrella. :stuck_out_tongue_winking_eye:

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Yes, but IMO, I think that trade as a concept is too impactful on how the player interacts with the rest of the game for the devs to just chuck up a vote & be willing to implement whatever the community chooses. If the community overwhelmingly voted for an AH-type fully automated system that used gold as the currency (or even not-gold) & the devs thought that would be phenomenally bad for how the player was then effectively “forced” (because it’d be so much more efficient to just grind gold then play the AH) into using it to get their end-game BIS items I don’t think the deve would ever implement that.

I honestly can’t remember since it was a while ago & you did say you were away for a while. Wasn’t sure if there was any overlap there.

Not really (IMO), from Zaodon’s post as they’ve changed their view on it:

  • visit other player’s shops
  • purchase items for in-game gold
  • The player shops that appear are random
  • Players in a party will also be able to gift items to each other, as long as the item dropped after both players joined the party.

I guess it depends on how much detail you’d want, I can respect you wanting more/all of the detail for me (& apparently many others), the above was sufficient to know that I really wouldn’t have enjoyed it or used it much, if at all. They’ve also said before about other things, that once you’ve implemented something then decide that it’s not a good thing, it can be very difficult to remove it without players’ collectively loosing their shit.

Never said it was irrelevant, I just said that it (chatting with other players & forming relationships) happens already. I wasn’t picking apart your post, I was just saying that people already chat with each other -

I can feel the appreciation dripping off your post. :wink:

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but once again, all you have shown as the counter to me saying it was vague is a PLAYER’S post on the subject and your feelings about that. Hell, even his post was vague in the details of how it might work ffs.

You’re not demonstrating anything at all to counter what I said. I was involved through all of the discussions in these forums, and NOT ONCE did the DEV’s actually elaborate in great detail over what their plans for the Bazaar were. There were hints and vague outlines, but no details.

So I don’t know how many different ways of saying it, you’re just not getting the point. You replied and quoted me to say I was wrong in saying it was nothing more than a name and I agreed I had worded that badly and clarified it with " a vague description of how it might work from the devs and no actual specifics or working beta example to test" .

The Bazaar was shot down in these forums as a concept. The Devs hardly released any concrete details on what it was exactly planned to be, how it would exactly work, how the shops would exactly work, timers of sales, bidding systems, etc etc etc.

You can bluster around all you want, but we both know how much detail was released to us all from EHG on the subject, so quit blowing smoke please.

You replied to my post saying it was not vague. You’ve not done anything to prove I was incorrect by quoting any dev post with precise details on how the Bazaar would work. So, apart from it appearing that you are deliberately trying to be a pain in my ass for the sake of it, I really don’t grasp what it is that you are trying to achieve here? If I’m wrong in that guess, then please enlighten me because I’m struggling to understand why you’re constantly replying to me and quoting me here? If it’s just to argue for the sake of it over something that you haven’t established as a proper retort; then frankly I really can’t be bothered any more. I have better things to do.

If on the other hand you have the dev posts with precise details of what the Bazaar was going to be and how it was going to work, then I am more than happy to admit I was wrong and you were right. If, on the other hand you do not, then just try to be a little gracious in defeat for once.

I can’t point out a specific dev post although I’m sure there has been some infos on how the Bazaar would work. The quote of @Zaodon that @Llama8 posted, is based on these descriptions/discussions with the devs.

At a certain point, there was enough info to create very emotional debates regarding the Bazaar. We knew that there would be random player shops and the player would have no control over what shops he sees and he would not be able to reset the market place to have access to different shop instances. This certainly was a mechanic that should prevent RMT because people would not be able to trade with specific other people.

No other details were relevant because people already got mad about this specific mechanic. Many players dismissed the Bazaar as a failure because shops would be random with no way to target shop specific items (like in an AH) or trade with specific people and therefore would involve alot of RNG to find specific items and be a waste of time.

I personally would’ve liked to at least try it out. Imho the Bazaar is a nice concept. I’d be ok with the “downsides” as I’m against a traditional AH where everybody has access to the whole marked just by a single click. But it’s not gamebreaking for me, either. I’m just pro trade.

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Yes, this was entirely my point. Thank you.

All that was “released”/discussed were some vague concepts and it was enough for people in the forums to have a discussion that in turn affected the decision to not implement it.

We didn’t even get the chance to “try it out” or see the precise details on how it would have worked, instead it got “culture cancelled” based on blurry rumours.

Regardless of my own opinion on the concept, I think it would have been nice to have had either all the details in writing, or a Beta test of it before it was totally binned. I mean, let’s face it, other trading systems in other games hardly work brilliantly so why not give something different a try?

Anyway, this whole sideshow went to validate my post in reply to Vapour’s original post which was:

and all I tried to say in reply was that I personally was sad that the Bazaar never got to see the light of day due to the consensus in the forums reached, based without precise details or a Beta tryout. That was me expressing my opinion on one aspect of the game which has been affected by community feedback. That reply then got scrutinised under a microscope, which I still don’t understand.

However, it gave some context to Vapour’s reply with one example of community feedback.

Case closed - hopefully :smile:

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