2 suggestions for spicing up campaign on repeated playthroughs

  1. Optional gamemode: Enemy type and placement randomizer.

They should still be rolled within a certain pool as to not deviate too much from the zone theme and it should be locked by default until the account contains at least 1 character that has completed the campaign.

  1. Soft monolith risk & reward introduction

Multiple zone entrances could have interactive objects which when activated, gives the player a monolith type choice of increasing enemy strength in return for higher item rarity and exp. This should stretch to affect multiple successive zones, say 3-5.

It would also be completely optional. Outside of making the zones a bit more interesting, this also serves as a way of casually introducing the monolith system to new players.

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