- Optional gamemode: Enemy type and placement randomizer.
They should still be rolled within a certain pool as to not deviate too much from the zone theme and it should be locked by default until the account contains at least 1 character that has completed the campaign.
- Soft monolith risk & reward introduction
Multiple zone entrances could have interactive objects which when activated, gives the player a monolith type choice of increasing enemy strength in return for higher item rarity and exp. This should stretch to affect multiple successive zones, say 3-5.
It would also be completely optional. Outside of making the zones a bit more interesting, this also serves as a way of casually introducing the monolith system to new players.